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+EncountersToExclude=TedResistanceM1
+EncountersToExclude=TedResistanceM2
+EncountersToExclude=TedResistanceM3
Re-read the first paragraph. Does that explain why?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2696624336&searchtext=%5BWOTC%5D+Militia+Overhaul+Plus+Plus+2022
"Encounters" are part of how the game creates "pods" of different enemies. The XComEncounters and XComEncounterLists config files control this. I created 3 "pods," one for each tier, summoning the encounter will drop 3 units of that tier. The config file for LWoTC (accessible on the internet at https://github.com/long-war-2/lwotc/blob/master/LongWarOfTheChosen/Config/XComEncounters.ini ) can give you some insight into how they work, I'm sure there's some other tutorials as well.
You can also look into the AICallReinforcements command. I added the unit names to use with this in the ReadMe, I'll put them in the description as well.
Rusty Dio ,who help make this mod, also make "Hive all gone feral" mod and also have the same problem . Resulting new Clone of Resistance and Hive are not "Resistance" nor "Advent" unit and thus they can't act during "Resistance" and "Advent" turn. ( because they are just a copy of original unit with different AI )
Now this is now i fix Hive All Gone Feral that also have problem with unit not doing anything because their turn never exist.
Go to XComGameCore.ini file
Find +PlayerTurnOrder=eTeam_Neutral
add these under it
+PlayerTurnOrder=eTeam_One
+PlayerTurnOrder=eTeam_Two
Note that i have Long War of the Chosen mod added, hope this help friend.