Barotrauma

Barotrauma

DynamicEuropa - Default Level Size Patch
93 Comments
_]|M|[_  [author] 25 Jan @ 2:55am 
A longer levels patch is now available by NotWendy. Either search for "Long Levels Patch" or check the DynamicEuropa page for the link.
_]|M|[_  [author] 27 Dec, 2024 @ 1:24pm 
Turns out I completely forgot about making a longer level patch, but I was reminded a few days ago and put it on my ToDo list so I don't forget again...
Just changing the level width seems to no longer be enough to make a pleasant level generation so more adjustments and testing is needed to make a good long level patch.
Белочка 26 Dec, 2024 @ 5:51am 
As I can see I need to tweak MinWidth and MaxWidth values in every Biome. Can do It myself. Just a little scared of messing with map generation. Is everything will be alright?
Белочка 26 Dec, 2024 @ 5:42am 
Yeah It would be cool
The Pizza is Aggressive 30 Jun, 2024 @ 4:19pm 
good to know, I personally really liked the longer levels from the og dynamiceuropa
_]|M|[_  [author] 30 Jun, 2024 @ 12:33pm 
@The Pizza is Aggressive: I was actually thinking about it lol
Maybe next week or so.
The Pizza is Aggressive 29 Jun, 2024 @ 3:52pm 
would be cool if you made a longer levels patch now that the vanilla level sizes are part of the main mod
hUbert 2 15 Jun, 2024 @ 1:07pm 
We shortened a lot of the outpost transformation times in Dynamic Europa + the levels are shorter to match vanilla so this mod shouldnt be necessary
Alan 13 Jun, 2024 @ 3:28am 
Fax
Rebel 13 Jun, 2024 @ 2:22am 
The fast paced mod was actually the most enjoyable experience i had with Dynamic Europa, Would be cool if they made a official version with updates.
Alan 12 Jun, 2024 @ 11:58pm 
Sincerely asking for this to be updated to the newer version because despite the load of new content, 2600 meters between literally the 2nd and the 3rd stations in campaign is PAIN.

Would also be cool if we had "official" fast-paced patch similar to https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2889854821 , with emphasis on "faster node transformation" and "more ship upgrade merchants".
_]|M|[_  [author] 9 Jun, 2024 @ 3:41am 
@Libra: Yes, but technically no longer needed since DE now uses the vanilla level length by default. This patch does not include the latest changes of DE so ice spires and floating ice rocks are still heavily increased.
Libra 8 Jun, 2024 @ 8:20pm 
Still work?
hUbert 2 6 Jun, 2024 @ 2:03pm 
Note that Dynamic Europa now uses (mostly) regular level size matching vanilla
_]|M|[_  [author] 4 May, 2024 @ 4:38am 
@Rebel: It just makes levels smaller. It doesn't make them easier to navigate. Levels will still be somewhat larger than vanilla as I've mentioned a thousand times by now due to levels not being a straight line anymore.

@Leonix: That happens in vanilla too since the Blood in the Water update. Not the mod's fault.

@LuciferLuck: No, the map generation is handled by DynamicEuropa and specific map generation patches. This only affects the submarine levels.

@Umberman: Just unlucky level generation. The very first level of the campaign is fairly short with just about 600m, but sometimes you can also get the rare maze level which causes the distance to be very far because of its zig zag generation.
Umberman 3 May, 2024 @ 4:51pm 
Did this mod break today? Some levels have been like 2 clicks to the objective
LuciferLuck 30 Apr, 2024 @ 12:13pm 
Does it also have original map's structure?
Leonix 29 Apr, 2024 @ 9:26am 
Could you make alternative version with length about 1600 km? O.o I think this mod messes with the generation of beacons and wrecks a bit, because it generates beacons too close to the starting point, and once it gave me a beacon right into an outpost (giant submarine) so they were stuffed inside each other and I couldn't recover the signal. Also I didn't encounter a single wreck the whole time I was traveling... o.o
Rebel 15 Apr, 2024 @ 11:58am 
Is this mod suppost to change the Level generation so its easier to navigate through ? Or should it make the levels smaller ?
BrGuardian 1 Apr, 2024 @ 7:04am 
So, what I'm supposed to expect, because I still got 3km maps early game
OniTJI 20 Mar, 2024 @ 3:36pm 
I appreciate the response, thanks for the heads up.
_]|M|[_  [author] 19 Mar, 2024 @ 4:28pm 
I don't know what else to tell you... The horizontal level size is the exact same as vanilla for almost all level types and I've done some more testing to confirm the mod is indeed working.

No mods whatsoever. Pure vanilla "coldcavernsadvanced":
Ranges from 1400m-1600m

DynamicEuropa + DynamicEuropa Default Level Size Patch "coldcavernsadvanced":
Ranges from 1800m-2400m

I've never gotten anything above a one time 2500m range.
The horizontal level width is exactly the same as vanilla. The slightly increased size travel distance is caused by obstacles on the way since the level is no longer just a straight line and instead often has multiple paths and islands in the way which you need to navigate around and thus the overall travel distance it indeed a bit larger, but making the level even smaller would completely ruin the biome changes of DE since the level generator already struggles squeezing it all into these smaller level sizes.
Rebel 17 Mar, 2024 @ 7:31am 
They should seriously update this mod, And that frith's biomes one
OniTJI 14 Mar, 2024 @ 3:11pm 
Don't think this patch works anymore but I could be wrong. Current campaign with friends is using DynamicEuropa distances (3-4,000+ meter objectives)
дабстеп мытищи 26 Feb, 2024 @ 5:43am 
I second these:


dedaF 30 Sep, 2023 @ 3:31pm
I think a patch for that would be good as well, personally I like the larger maps but don't like the lack of vendors lol

ALE199-ITA 28 Sep, 2023 @ 11:51am
kinda wish this version also added that every outpost has all vendors, it's so annoying needing to take a pilgrimage just so you can upgrade your ship.
_]|M|[_  [author] 1 Dec, 2023 @ 6:15am 
@Rebel: I didn't know that either lol. When I joined the Barotraumatic Team, the waste infection was already part of Barotraumatic and I just took it, reworked it and properly implemented it into DynamicEuropa. I guess the Xan Monsters were the origin of it. Well now we know.
Rebel 29 Nov, 2023 @ 9:24am 
Alright so i didnt knew that Xan monsters 1 and 2 have the wasteyard and husked grounds integrated in them my bad.
_]|M|[_  [author] 7 Nov, 2023 @ 11:46pm 
@dfghgo: As stated at the top of DynamicEuropa's description, this is a rare bug and we need savegames that are saved inside such a specific broken level for the game developers to find the exact cause for this. If you saved in this broken level, please go to the DynamicEuropa page and follow the link there to the GitHub entry to provide both your savegame and mod list for that savegame.
dfghgo 배드랜드 크루... 7 Nov, 2023 @ 11:40pm 
i played with this, and suddenly i've noticed that there were no route on the 'main route', which goes only forward. and so, i turned on cheats and lighting, and freecam, and now i got that THERE WERE NO ROUTE in the front, it was in the back. i think it is a map generation's bug.
please fix this.
Rebel 2 Nov, 2023 @ 11:29am 
Ok thanks for replying
_]|M|[_  [author] 2 Nov, 2023 @ 11:25am 
Hm then I honestly don't know. This patch can't cause this for sure. And not all patches listed in DE are also made by me so perhaps one of them messed it up somehow.
Rebel 2 Nov, 2023 @ 11:19am 
Dynamic europa is one of the most poppular mods on barotrauma workshop so its really not hard to mistake it with another mod
Rebel 2 Nov, 2023 @ 11:19am 
Im using the official Dynamic Europa mod made by you and MasonMachineguns or whatever that guy is called
_]|M|[_  [author] 2 Nov, 2023 @ 11:17am 
But are you also using the original DynamicEuropa itself or one of those clones?
Rebel 2 Nov, 2023 @ 11:16am 
Im using the patches that you listed in the official dynamic europa mod.
_]|M|[_  [author] 2 Nov, 2023 @ 11:14am 
@Rebel: Like I said it has to be one of the unofficial versions of DynamicEuropa like the fast paced one or anything like that.
Rebel 2 Nov, 2023 @ 10:55am 
Any ideas on what can cause this issue ?
_]|M|[_  [author] 2 Nov, 2023 @ 10:53am 
@Rebel: It is literally impossible for this patch to cause this. It doesn't interact with those files at all and doesn't contain any textures. This patch only contains biome files wich don't have icons or anything the likes.
Rebel 2 Nov, 2023 @ 9:47am 
Shorter version of what i just typed: Dynamic Europa with default map size is fine with no bugs but the Dynamic europa default map size spawns the glitched wasteyard and husk lair
Rebel 2 Nov, 2023 @ 9:45am 
That's strange i only use default map size and level size no other mods that arent in the OFFICIAL patches in your Compatibility and patches list i turned off the default map size to check if the wasteyard would still be bugged and it was and when i turned off the default level size it was just a mudraptor lair i have never encountered this issue playing without the level size and everything was fine i make sure to update dynamic europa every time it needs an update.
_]|M|[_  [author] 2 Nov, 2023 @ 9:34am 
@Rebel: Not it doesn't. It literally doesn't contain any textures nor does this patch override the location types which set the icons. You're most likely using an outdated, unofficial version of DynamicEuropa.
Rebel 2 Nov, 2023 @ 9:13am 
This mod specificly makes the wasteyard and husked grounds have the older map icons and dont spread help pls
burgertanker 31 Oct, 2023 @ 4:09am 
Ah ok, thank you. I knew that levels and maps are different but I thought transition levels were specifically when you were leaving a biome and going to a new one. All good, thanks :steamthumbsup:
_]|M|[_  [author] 31 Oct, 2023 @ 4:06am 
@bt: Transition level is the level type where you actively steer your submarine, not just biome connections. So yes all level between outposts.
burgertanker 30 Oct, 2023 @ 11:48pm 
When you say it changes the size of transition levels, do you mean all levels in general or just transition levels between biomes i.e Cold Caverns to Europan Ridge? I'm a little confused :barotrauma:
_]|M|[_  [author] 22 Oct, 2023 @ 10:03pm 
@Doggy Doggy What Now!?!: Yes it works. The distance numbers can still be a bit higher sometimes due to the height and geometry changes since you have to move more zig-zag rather than a straight line like you do in vanilla since this patch still includes biome generation changes, but compresses them into the vanilla horizontal level size.
BORDERTHEBOMB 22 Oct, 2023 @ 12:21pm 
hey im not sure if the mod is working i have the load order correct but the levels are still pretty long and confusing? im not sure if thats just my head tho.
dedaF 30 Sep, 2023 @ 5:31am 
I think a patch for that would be good as well, personally I like the larger maps but don't like the lack of vendors lol
ALE199 28 Sep, 2023 @ 1:51am 
kinda wish this version also added that every outpost has all vendors, it's so annoying needing to take a pilgrimage just so you can upgrade your ship.
_]|M|[_  [author] 24 Sep, 2023 @ 11:11am 
@ryangoslinglover306: Only level size is changed. Map size is still the same.