Cortex Command

Cortex Command

Elite Assault Felines
67 Comments
Average Genestealer 18 Feb @ 4:54am 
EAF FOREVERRRR!!!!! WE SHALL CONQUER THE GALAXY!!!
Lightningcrush 2 Jun, 2022 @ 9:42am 
Furrys must die, the coalition agrees with me.
Smiler 27 Jul, 2021 @ 12:03am 
I don't know if I'm upset because these things are in here, because in combination with the EXTREME mod..heheh.
Robeartato 24 Jul, 2021 @ 12:33pm 
Hiya,
I'm working on the Cortex Command Community Project. I know this isn't your mod, but I'd appreciate your input on how to modify the plasma-bolt script. It's too sensitive to terrain at the moment and even in an open field the projectiles are not causing damage.
pepitos 18 Apr, 2021 @ 1:42pm 
Nah it's based
pepitos 14 Aug, 2020 @ 9:15am 
maybe you have a mod that's in conflict with them @the moist maker
osama the basedgod 5 Jul, 2020 @ 9:05pm 
Can't seem to get any of your mods to download off the workshop, any advice? I've done the usual unsub and resub
Voi Boshwa 1 Feb, 2020 @ 12:15am 
It's not Furries. It's Neko's
艾娜 27 Jul, 2019 @ 1:03pm 
Get the flame-throwers
Specie 3 Jun, 2019 @ 6:34pm 
ah crud the furries strike back
Taberone 5 Apr, 2019 @ 3:39pm 
bunnygirls when?
BeanSlinger419 1 Jan, 2019 @ 5:50am 
how does a person add EAF.rte to the void wanderers list?
CatArmour 31 Mar, 2018 @ 8:08am 
best mod i've ever used the only thing is that the cat crab looks really wierd and bloated. (hard to use) mabye just add a little turret or somthing on it to justify the fat cat.
KaptainSuz 6 Feb, 2018 @ 12:00pm 
Since 2/3rds of the folks commenting are giant, raging assholes, I just wanna tell you that I really like this mod and I find it incredibly cute. You did a very good job on both the art and mechanics, and I really enjoy using this mod in survival and defense. Keep making more and updating it! I'd love to see more content for this mod!
Tellor 2 Feb, 2018 @ 8:07pm 
Nice! New meatgrinder fodder!
AQUARAPTOR214 26 Jun, 2017 @ 9:29pm 
Ill break your nico nico kneecaps
Appol 31 Mar, 2017 @ 5:57pm 
V Ultragay detected.
Scourge 13 Mar, 2017 @ 12:59pm 
I just reported your entire gallery my dude.
PYROxSYCO 10 Jun, 2016 @ 2:40pm 
Hey, the Actors don't use there faction weapons they use the base weapons which are very weak. Can you fix this??
Catterson 13 Dec, 2015 @ 2:50pm 
TAKTIKAL NEKO INCOMING!!! ('whoooooop whoooop whooooop' assplosion sound)
Dahaka 14 Nov, 2015 @ 12:31pm 
FEMINAZY GONA CRAZY
PYROxSYCO 28 Sep, 2015 @ 7:28pm 
be vwery vwery quiet I'm hunting furries, hehhehhehhehheh
HaveAGreatDay 10 Aug, 2015 @ 11:35am 
How do i make it so the jump pack cat goes up and down with jump and crouch?
Obi Wan Cannoli 21 Jul, 2015 @ 10:47pm 
Thunder, Thunder, Thunder Cats Wooooooo!
BlackTH° 8 Jul, 2015 @ 12:07am 
Zegian, order the drone and then one of the modules from "Tools", so it's listed right under the drone. I usually order the drone and its mod alone, so it's shipped on its own rocket and the module is actually "attached" to the drone's inventory. You can only have one module at a time, as far as I know.
Zegian 28 Jun, 2015 @ 12:48pm 
im having trouble getting the "modular drone" included in the mod to accept the modular addons. How am i suppost to attach those?.
ComatosePhoenix 8 Jun, 2015 @ 6:38pm 
So, does anyone else have a problem with the jump trooper? It only seems to fly sometimes, and whenever you hold up, the fuel bar for the jet pack glitches out. Is there something I am missing?
Game of Ur 12 May, 2015 @ 12:47am 
I'm strangely unable to obtain particle and plasma diggers in Void Wanderers. They're especially important to have for this tech because they allow you to quickly tunnel underground and in the case of the plasma diggers, break into a bunker. Can't buy them, don't spawn with them.
Game of Ur 12 May, 2015 @ 12:27am 
I followed the void wanderers compatibility instructions perfectly and there's two identical techs on the tech select screen for Void Wanderers. Harmless but strange.
Game of Ur 12 May, 2015 @ 12:02am 
They are indeed by default spawning and using trade federation default weapons in Tartarus and that means that if the AI spawns them they will use trade federation weapons. Also, these are quite well balanced. They can take about one hit from a pistol and a slight fall but they have extremely superior firepower and agility.
xenomega101 26 Apr, 2015 @ 1:28pm 
why are the eaf use trade feds weapons ?????? its funny to see them shot and there bullets never penitrated armor but fix please
Appol 10 Apr, 2015 @ 7:13pm 
This mod is great if you want a punching bag.
xenomega101 4 Apr, 2015 @ 9:05am 
cool
HaveAGreatDay 31 Mar, 2015 @ 1:33pm 
Because when i search for vanilla balanced mods i dont want shitty lies about mods that arent balanced.
RobotLucca  [author] 31 Mar, 2015 @ 9:41am 
*sigh* well, if you think it's OP, that's great, I didn't think it was OP, but I won't remove the tag unless more people say it's sooooo unbalanced that it leaves vanilla factions and other "vanilla-balanced" factions in the dust.

This isn't even a very popular mod anyway, I'm wondering why you care so much.
HaveAGreatDay 30 Mar, 2015 @ 8:03pm 
And about me being the only one who complained about OPness, thats because most people like OP mods more than balanced ones.
HaveAGreatDay 30 Mar, 2015 @ 8:03pm 
I'm a hypocrite? Which of my mods are OP? You mean that one i made that never existed? And if you want me to say what parts are OP. ALL OF THEM. Sorry i was rude but seriously dont lie and call ur mods vanilla balanced it ruins the fun for people like me looking for actual vanilla balanced mods, i have looked and looked and looked and i have only ever found 1 vanilla balanced mod (maybe more that i forgot) and that is Sergal Tech. just look on the vanilla balanced page and you will see how many people lie about it
RobotLucca  [author] 30 Mar, 2015 @ 7:10pm 
Um... You're the only one who's complained of "overpoweredness" (and you don't say what is "overpowered" either), and at least I didn't call AAL and DSTech "vanilla balanced," eh? Don't be such a hypocrite.
HaveAGreatDay 30 Mar, 2015 @ 8:49am 
Dont call your mod vanilla balanced, why be part of the lying scum that infest the workshop and at the same time make ur mod less popular?
paul_leap_frog 25 Dec, 2014 @ 2:50pm 
I have a new computer, so NVM
RobotLucca  [author] 24 Dec, 2014 @ 10:00am 
I'm sorry, I'm not responsible for any problems you might be having with Steam Workshop. Many other mods have had similar problems, and no mod seems to actually be impervious to such a bug. Please try unsubbing and then deleting the mod from your cortex command folder, and then try unsubbing everything else you have.
paul_leap_frog 14 Dec, 2014 @ 12:50pm 
it won't leave my factionl list, even when unsubbing and doing it again.
Rhyssia 28 Sep, 2014 @ 10:31pm 
Soooo.... To get the EAF to work in 'nilla campaign mode [without crashing when letting the base auto design] you need to change all instances of "HeldDevice" to HDFirearm, located in the eaf.rta/loadout.ini
RobotLucca  [author] 6 Aug, 2014 @ 5:27am 
Fine then. I won't feed the trolls.
RobotLucca  [author] 5 Aug, 2014 @ 4:25pm 
DSTech now up!
Pavlja1 5 Aug, 2014 @ 6:04am 
its coll i just like it
RobotLucca  [author] 1 Aug, 2014 @ 9:23pm 
I find that a floating plasma/wave cannon is much more terrifying, but whatever xD (all comes down to cost, doesn't it?)
Zanagrave 1 Aug, 2014 @ 9:21pm 
yup I dont i find the plasma sniper is pretty fun to use with her and if only the Plasma SMG had more rounds it would fit her perfectly
RobotLucca  [author] 1 Aug, 2014 @ 9:18pm 
I'll test this stuff out when I can, for now you're going to have to deal with it I suppose. Just don't use rail weapons while using jump trooper's jetpack, I guess.