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This mod doesn't utilize anything directly from that damn library, so I'd rather not. It's the only requirement across KI5's vehicles now, so it is not difficult to check and remember in my opinion.
You either open the debug menu or you look in the mod files that define the vehicle. There are guides online.
you need to find the vehicle type that is used to spawn the ZRAP. "Base" stands for a package that entities are in. 99% of mods use the default "Base" package. It is likely that ZRAP is under "Base" as well but you need to take a look by either looking in the debug menu or in the mod files.
just a modification of the bushmaster.
Which other mod, if you mind sharing?
I'm not great help with Zomboid right now unfortunately, go ahead and try asking for advice on the official PZ discord server, there should be someone who will help
Have you taken a look at the vehicle sandbox settings? The global vehicle condition settings affect the Bushmaster, and the min and max settings I provide let you set a range the parts should be in, albeit in a sloppy manner I need to fix.
No vehicle should lose any parts necessary for its operation. There are some that have extra parts such as armor, but the vehicle will spawn in the state it typically does in the world. There may be an issue with batteries if it takes like a heavy-duty battery or something, which I am not able to help with at the moment.
The vehicle only spawns at the start of the game, not the character. I haven't figured out how to reset it per chatracter.
Perhaps. The modded vehicles use the vanilla heavy duty car battery. You can find the IDs in the wiki: https://pzwiki.net/wiki/Car_Battery
Maybe is not a problem with your mod but with the original mods of the modded cars. I tried to spawn in those 4 cars manually and all still had 0-1%. You could contact the admin KI5 and maybe ask him if he knows bout that issue?
There are multiple battery types but only the generic one is accessible through the code. They probably need to be manually found by their ID to fix the problem forever.
The workaround: Spawn the Heavy Duty Car Battery with the following command: /additem "Base.CarBattery2"
You will get a battery with 100% and can replace the lower one in the car.
yes, it doesn't properly reset
Those sandbox settings should not matter. If you're respawning with another character, it won't work, that's a known issue. Otherwise, it might be a mod conflict, check your debug logs and do A/B tests
That should've been fixed. Is it a custom battery?
Weird, I've never had that problem. Not even sure how to debug it, besides checking mod compatibility by turning on and off the ones you have.
Did you get any errors when spawning?
Mods list--
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3251804841
Did you have any other mods enabled?
When trait specific to APC and Humvee, it spawned. Then tried custom vehicle from mod "Base.86econolinerv", it spawned without problem. Then tick the "Surprise me" and tried three times in a row , it spawned nothing
Try not touching any settings and only enable "Surprise Me".