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Other than that, everyhing is amazing.
Only criticisms I have of the map is with the automatic teleporters (particularly in the starting town) and shadow-painted switches that you can't tell activation status, they make the Jungle and Fire temple puzzles (crystal lamps and hallway) really frustrating if you happen to make a mistake. Also, Vortex Breastplate is in an unobtainable spot, so i had to take one off a mannequin to complete the set.
Am I missing something or is something broken?
In the Hallowed crystal caves, there's a puzzle that involves dropping Pearlsand in a few places. I found that if you hit the bottom-left switch too soon, you can block yourself from reaching the bottom-right switch, preventing you from reaching a section containing an accessory. I haven't found much use for it yet, but I assume the accessory is important because an NPC in a house to the west mentions it.
I'm playing the original version of the map so it may have been fixed, but the patch notes don't mention this area at all.
I tried playing with my friend (2 players) and it was fun for most of it, some glaring issues showed up though that you should know.
The teleporters would frequently activate twice and send me back to where I was, this may have been a multiplayer issue but it REALLY takes away from the enjoyment and flow of the map when the hardest part is trying to go into and out of doors.
This and the fact that they are linked to enemy spawning statues makes the map incredibly harder than necessary, because instead of the intended 2 or 3 enemies we end up getting stuck on a door for 2 minutes and fight 46 of them. This issue can be fixed by using dart traps to lock the enemy spawners behind a more strict timer, something like that could also be done to fix the doors.
The map overall needs more testing and edits to make it work fully. I really wish I could have enjoyed this map and I tried.
Can you use life fruits that drop from plant form?
Can you use items thrown into shimmer?
Can you use golden keys dropped by dungeon slimes/dungeon enemies?
Can you combine a Whoopie Cushion with a Cloud in a Bottle at a tinkerer's workshop?
Some bugs:
An Enchanted Sundial is connected to a teleporter wire at the "time travelling between seasons" area, causing the map to be permanently 4:30 AM.
A chest on the right side of the 3 ice biome pipes contains Snowman Cannon instead of a Snowball Cannon.
Since the world is timelocked at noon, night boss summons like Mechanical Skull cannot be used.