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In general I try to achieve all goals without remapping, to keep compatibility and flexibility high. Your idea is great, but I have no Idea how to implement it without remapping Loot Drops. If I have more time for Modding agin, I´ll have a look on it and maybe there is a solution. But this is nothing that will happen this year or beginning of next year. Real life has too much challenges right now.
sorry for my late reply. Maybe you already spent all available level points to other stats? The number of available Points is calculated by the chosen Level
cheat scriptcommand KDG_OverrideMaxLevel 450
If you have set a PW, you need to add this to the end of the command.
to your first request: No, not in the near future. The system with Level Points is how Ark calculates the Total Values (e.g. for the health). Unfortunately, the Development Kit does not support access to the Values, added per Level. This means a lot of work, as all Values need to be listed manually and updated after every change from WC manually or the mod needs to calculate the Values in experiments, what will cause additional server load and slow server start.
Regarding the Loot: This is something, I´m currently working on. You will not be able to change the Loot given from a creature, but to define additional loot. Unfortunately completing this feature will still take some time, as I can´t do more than bugfixes atm.
I got a report that some spaces are missing when copying the command from the document. This could be the reason for that. I´m currently looking for a way to fix that.
cheat scriptcommand KDG_OverrideMaxLevel 150
while you can change 150 to the Level you want to use.
cheat scriptcommand StartDinoGenerator
to open the Generator GUI.
you can´t add creatures to the list directly. To spawn creatures that are not in the list, please tick the "use creature path" box and copy the full path (/Game/PrimalEarth/ ... _Character_BP) to the text box below.
If the Path is valid, the box will become green, otherwise it´ll become red.
thank you for posting. Since the last update, the Mod also supports overriding the allowed Max Level via a command
@Grumps
Thanks. it works fine for me (copied from the Dropbox-Version to notepad) but I´ll have a closer look on it.
Gointo your GameUserSettings.ini and change/add
Set your DifficultyOffset=1
OverrideOfficialDifficulty=10
and the mod should have increased the max level to 450, I'm guessing if you put a higher number then 10 it might increase the cap even higher.
However, the PDF file format copies the entire line cheat scriptcommand StartDinoGenerator but without spaces so it looks like this:
cheatscriptcommandStartDinoGenerator
Just a heads up.
the only reason for the command to not work is if you don´t have admin rights or the command was wrong.
To check if you have admin rights, try to activate the fly cheat. To prevent misspells try to copy paste the command
cheat scriptcommand StartDinoGenerator
You´re right. It seems, the Dinos don´t get an inventory. I´ll look into it and try to fix this with the next update. Thank you.