Space Engineers

Space Engineers

DeMergeFixed : Fixing Station doors
8 Comments
Casper1123  [author] 20 Oct, 2024 @ 9:47am 
with 'changed the API' I don't mean haven't updated it; being able to shift a ship from being station to ship is quite the action, and therefore, if I remember correctly, they stopped regular programmable blocks from doing so. However, using a mod, it could be implemented as server-side behaviour.
Casper1123  [author] 20 Oct, 2024 @ 9:46am 
Last I remember this mod modifies the behaviour of something unavailable to the regular programmable block; something I ran into back then and why I wanted to fix the broken mod. I mean.. since it's been a good couple of years since I last played SE, and when I changed this it was not possible to change a ship's state using a programmable block. They probably haven't changed the API so I don't think it'd be possible. Sorry.
s.t.e.n.y 20 Oct, 2024 @ 5:25am 
Is there any possibilty make this as script to run on programable block?
Casper1123  [author] 21 Oct, 2023 @ 7:09am 
It's been a long while since I was last involved/playing Space Engineers, so my knowledge of how this all works has kinda sunk away. How it works is that when the stationside needs to be disabled first so that they become seperate grids, then when you disable the tagged merge block it checks whether it is connected to anything (which it then is not). If you were to do it in the reverse order it would check first, then decouple, resulting in it not working.
I've lost almost all my knowledge on how to mod this as I've since moved on to studying irl and have not used SE-modding knowledge in.. forever, so if I were to try implement it it would take quite a while. Is there no way to work around it?
behemots23 20 Oct, 2023 @ 4:00pm 
" ### Important note!
The Stationside merge block (not the renamed one) needs to be disabled FIRST, then the [AutoConvert] merge block.
"

Hello, is it possible to reverse this? to deactivate the grid fusion block which must become dynamic rather than that of the station?
Spicy 3 Mar, 2023 @ 6:39am 
alrighty, will do.
Casper1123  [author] 3 Mar, 2023 @ 5:50am 
For the usage guide I basically copied the previous version's guide, as I only patched up the broken parts of the code. You could however, just download this and test it in a quick creative world to see if it does work, and I'll update the page appropriately (I'm quite busy with many things at the moment)
Spicy 3 Mar, 2023 @ 5:26am 
Could it bepossible to dissable the shipside merge block first? i am building an infinite drill and thought this mod could be my savior but i cant fully automate it if i have to bissable the station merge blocks.