RimWorld

RimWorld

Roo's Minotaur Xenotype
225 kommentarer
Doctor William Von Tacos 13. juli kl. 15:36 
I'm just gonna copy over what they said in the discord for people asking: Life is extremely busy for Roo and it'll probably be awhile until it updates to 1.6
Link01000 27. juni kl. 18:20 
Will this be updated to 1.6? I love your xenotypes.
Noir 31. maj kl. 16:01 
I've used this mod many times and for a long time but as of today ran into a real weird error and regenerating chunks did not fix it. I've put the error in the bug report discussion.
PHCGamer 25. mar. kl. 14:07 
Can Herculean pawns wield Warcasket weapons, and vice versa? It would be cool.
turkler 25. feb. kl. 12:45 
thank you so much for keeping this mod updated!
Falkner 12. feb. kl. 22:25 
There seems to be some big errors on world generation with the hellenic minotaur tribe, other factions wont generate.
CloudJuri 10. jan. kl. 12:18 
Can Lactation be integrated in Biotech DLC existed mechanic? Just start lactation like after birth with some buff to it. I hate milking spot for some aeshtetic reason
tailinnickson 7. jan. kl. 15:08 
Excuse me Author for some reason the legs look like blobs of grass
Gallum 8. dec. 2024 kl. 22:25 
Is there a reason my poor unguligraded pawns are losing their legs and falling to the ground upon save load?
Vartarhoz 29. nov. 2024 kl. 0:12 
Yea these morons have no brain, moment they go in melee range they use their knock back and berserk stance and kill themselves. LoL
Rooboid  [ophavsmand] 20. nov. 2024 kl. 2:16 
@ScrubLord9000 There's a link to the old 1.4 version in the description: https://github.com/Rooboid/Roos-Minotaur-Xenotype-Expanded/releases/tag/v1.4
ScrubLord9000 19. nov. 2024 kl. 22:01 
Hey, is there any plan to make a version of this that is still compatible with 1.4? I play on that version, and used this a lot, but now it's completely incompatible.
Aucella 7. nov. 2024 kl. 10:48 
@Rooboid
Hi! There seems to be an issue with the Lovin interaction involving a Herculean pawn that my game constantly pops up as an error whenever they do the deed in bed (it doesn't trigger when they go at it when not in bed)

Exception in SetupToils for pawn Sytos driver=JobDriver_Lovin (toilIndex=-1)
System.NullReferenceException: Object reference not set to an instance of an object
[Ref E73D4DDD]
at RBM_Minotaur.Herculean_Patches.MakeNewToils_Postfix (RimWorld.JobDriver_Lovin& __instance, Verse.AI.TargetIndex& ___PartnerInd) [0x00017] in <61138a3e765246e6b37eb1efe0bd7f70>:0
at RimWorld.JobDriver_Lovin.MakeNewToils () [0x00039] in <2a40c3593b334f29ac3cb3d32d652351>:0

https://gist.github.com/HugsLibRecordKeeper/01862526c20d67a559d2bd6bb4a5df20
Rooboid  [ophavsmand] 27. okt. 2024 kl. 13:55 
@Noranum Thanks for spotting it! I'll add minotaur cribs to the next update. :)
Noranum 27. okt. 2024 kl. 13:52 
@Rooboid
Yeah but that's less ideal since beds would create a barracks plus the baby doesn't get the "comfy crib" moodlet... Anyway, I am relived that it is indeed something out of my control, and not me beeing too stupid for cribs :D
Rooboid  [ophavsmand] 27. okt. 2024 kl. 13:12 
@Noranum aaa I never knew that. I just tested it and you're right!

So this wasn't intended at all, but it seems since the minotaurs have bigger body sizes, they don't fit in cribs. (I think a cribs' max capacity is a body size of 0.20, and minotaur babies are 0.26)

Minotaur babies DO fit in standard beds though, if that's any help. 🤔
Noranum 27. okt. 2024 kl. 12:36 
So, I noticed something: Minotaur babies can't be put into cribs. Neither automatically nor am I able to asign it to them. They are not recognized by the crib as babies. When I remove the xenotype, the baby is valid for the crib again.

Is this weird or intended?
Rooboid  [ophavsmand] 23. okt. 2024 kl. 5:00 
@ductoan9671 I see. Mods aren't compatible with Combat Extended by default, so make sure that all of your mods that add weapons have CE patches before using them, or else you might encounter some issues! There's going to be a CE patch for the minotaurs in the next update. :)

@Maltesefalcon Are you running Rimworld version 1.5.4243? The cutout for the pawns' fur doesn't work on versions older than this, which might be your issue!
Maltesefalcon 22. okt. 2024 kl. 18:07 
Anyone else getting pawns that are showing "grass" at their feet?
Tlatemoani 22. okt. 2024 kl. 15:27 
I LOVE THIS MOD
is "one mimir" a typo?
ductoan9671 15. okt. 2024 kl. 9:53 
I found it, it was Combat Extended the cause the error, the moment the pawn complete aiming, the dev log went crazy, it worked fine went I uninstall Combat Extended. Could you take a look at it Roo?
creatura.exe 14. okt. 2024 kl. 20:49 
Love LOVE LOVE this mod and the satyr and faun ones! I'm so glad it got updated to 1.5
Wanted to report this error log with, cough, rjw: https://gist.github.com/HugsLibRecordKeeper/b293877b71ba56fd077d8020881dd83d
ingore the non minotaur error logs, those are from other mods
cyu4770 13. okt. 2024 kl. 16:37 
i just downloaded ur faun/satyr xenotype yesterday and am PUMPED for this one. not downloading it yet so i have time to explore the 1st ones, but ty for this!! such good quality in all ways ahh
The Black Kensei 12. okt. 2024 kl. 23:29 
Thank you for the update <3
lilac 12. okt. 2024 kl. 16:50 
your xenotypes are my favorite rimworld mods EVER they literally keep me playing the game thank u so much >.<
Rooboid  [ophavsmand] 12. okt. 2024 kl. 16:19 
@ductoan9671 Hey there, I'm sorry to say that it seems to work fine for me! 😖 Perhaps you have a mod conflict. If you turn on dev mode, does the console give you any errors?
ductoan9671 12. okt. 2024 kl. 8:22 
Hey Roo, my Bullslinger didnt work, he just holding the weapon and standing there and do nothing, could you check it?
Rooboid  [ophavsmand] 11. okt. 2024 kl. 13:31 
@Alexkittly The legs works fine for me, I'm running with a modlist of 200+ mods. 🤔 Sounds like you have a mod that conflicts with ours. If you'd like to send me your modlist, I can take a look what the issue might be!

@Eclair Hmm, thanks for reporting this! I'll take a look and have the patch fixed for the next update :)
Alexkittly 11. okt. 2024 kl. 10:53 
the UnguligradeLegs still glitch,the leg looks like it spawn a field of grass
fear_tohu 9. okt. 2024 kl. 7:40 
I was waiting for came back this mod!Thanks for your job!
Eclair 7. okt. 2024 kl. 15:05 
With RJW, the patch seems to be failed. Maybe recent updating of the mod broke it?
MysteriousFawx 7. okt. 2024 kl. 1:08 
So glad to have these Xenotypes back, thanks for the update Roo!
Laurient 6. okt. 2024 kl. 16:34 
Alllleluia... Minotaur caravan stop eating my food.
Amoona 👻 5. okt. 2024 kl. 9:19 
YAY YIPEE!! LETS GO!!!
Feral Silver 4. okt. 2024 kl. 22:27 
woo, thanks for the update! so glad to see them back
Vindicator 4. okt. 2024 kl. 19:06 
Callay!
Hamacelos 4. okt. 2024 kl. 14:16 
i swear i did restart before, but now its working!
Rooboid  [ophavsmand] 4. okt. 2024 kl. 13:50 
@Hamacelos Hey there! Have you restarted since you adjusted your settings? The effect only takes place once the game is restarted. I just tested it and it seems to work OK for me :)
Hamacelos 4. okt. 2024 kl. 13:33 
really happy to see this back!

one thing is the chunks cant seem to be equiped, and yes i did in the settings , log:

https://gist.github.com/HugsLibRecordKeeper/4115db079d4e9144f875d0484b9c105a
Ishchyaboi 4. okt. 2024 kl. 13:27 
Excellent! These are some of my favorite xenotype mods
GreyKnight92 4. okt. 2024 kl. 12:37 
Time to milk some minotaurs
Ebinomics 4. okt. 2024 kl. 11:15 
Ayyy, that's what I wanted to hear. I've been missing some of your mods dearly, so news like that is refreshing. Thanks for the comms update, and the eventual mod update(s) too.
Mankal 29. sep. 2024 kl. 15:21 
im so glad! thanks for the mod and good luck!
Wittless Pilgrim 27. sep. 2024 kl. 2:34 
awesome to hear, best of luck to you :>
神说万岁 25. sep. 2024 kl. 21:40 
expectation
Rooboid  [ophavsmand] 24. sep. 2024 kl. 3:56 
Hey all, thank you so much for your patience while we've been working on updating our mods to 1.5! We've been adding some exciting new features, tweaking existing ones and fixing all kinds of bugs. (No more minotaur caravans eating all of your food! At last!)

So watch this space, we're hoping to have all 1.5 xenotype mods released soon!
Amoona 👻 18. sep. 2024 kl. 1:47 
Would it be possible to release this mod as just optional cosmetics/sounds to add to xenotypes? I would love to have my cows back, I would be perfectly happy if it was just the cosmetic parts so there's less work for you ^^
Wittless Pilgrim 4. sep. 2024 kl. 18:33 
i miss the minotaurs, satyrs and fauns, fr one of my fave mods >3<
please get these updated so i can have my muscle bound minotaur maidens again
velack14 22. aug. 2024 kl. 23:32 
i miss them and the satry and fawns too :(
神说万岁 14. aug. 2024 kl. 6:25 
This mod is no longer playable in version 1.5, will there be any updates?