RimWorld

RimWorld

Roo's Minotaur Xenotype
225 Comments
Doctor William Von Tacos 13 Jul @ 3:36pm 
I'm just gonna copy over what they said in the discord for people asking: Life is extremely busy for Roo and it'll probably be awhile until it updates to 1.6
Link01000 27 Jun @ 6:20pm 
Will this be updated to 1.6? I love your xenotypes.
Noir 31 May @ 4:01pm 
I've used this mod many times and for a long time but as of today ran into a real weird error and regenerating chunks did not fix it. I've put the error in the bug report discussion.
PHCGamer 25 Mar @ 2:07pm 
Can Herculean pawns wield Warcasket weapons, and vice versa? It would be cool.
turkler 25 Feb @ 12:45pm 
thank you so much for keeping this mod updated!
Falkner 12 Feb @ 10:25pm 
There seems to be some big errors on world generation with the hellenic minotaur tribe, other factions wont generate.
CloudJuri 10 Jan @ 12:18pm 
Can Lactation be integrated in Biotech DLC existed mechanic? Just start lactation like after birth with some buff to it. I hate milking spot for some aeshtetic reason
tailinnickson 7 Jan @ 3:08pm 
Excuse me Author for some reason the legs look like blobs of grass
Gallum 8 Dec, 2024 @ 10:25pm 
Is there a reason my poor unguligraded pawns are losing their legs and falling to the ground upon save load?
Vartarhoz 29 Nov, 2024 @ 12:12am 
Yea these morons have no brain, moment they go in melee range they use their knock back and berserk stance and kill themselves. LoL
Rooboid  [author] 20 Nov, 2024 @ 2:16am 
@ScrubLord9000 There's a link to the old 1.4 version in the description: https://github.com/Rooboid/Roos-Minotaur-Xenotype-Expanded/releases/tag/v1.4
ScrubLord9000 19 Nov, 2024 @ 10:01pm 
Hey, is there any plan to make a version of this that is still compatible with 1.4? I play on that version, and used this a lot, but now it's completely incompatible.
Aucella 7 Nov, 2024 @ 10:48am 
@Rooboid
Hi! There seems to be an issue with the Lovin interaction involving a Herculean pawn that my game constantly pops up as an error whenever they do the deed in bed (it doesn't trigger when they go at it when not in bed)

Exception in SetupToils for pawn Sytos driver=JobDriver_Lovin (toilIndex=-1)
System.NullReferenceException: Object reference not set to an instance of an object
[Ref E73D4DDD]
at RBM_Minotaur.Herculean_Patches.MakeNewToils_Postfix (RimWorld.JobDriver_Lovin& __instance, Verse.AI.TargetIndex& ___PartnerInd) [0x00017] in <61138a3e765246e6b37eb1efe0bd7f70>:0
at RimWorld.JobDriver_Lovin.MakeNewToils () [0x00039] in <2a40c3593b334f29ac3cb3d32d652351>:0

https://gist.github.com/HugsLibRecordKeeper/01862526c20d67a559d2bd6bb4a5df20
Rooboid  [author] 27 Oct, 2024 @ 1:55pm 
@Noranum Thanks for spotting it! I'll add minotaur cribs to the next update. :)
Noranum 27 Oct, 2024 @ 1:52pm 
@Rooboid
Yeah but that's less ideal since beds would create a barracks plus the baby doesn't get the "comfy crib" moodlet... Anyway, I am relived that it is indeed something out of my control, and not me beeing too stupid for cribs :D
Rooboid  [author] 27 Oct, 2024 @ 1:12pm 
@Noranum aaa I never knew that. I just tested it and you're right!

So this wasn't intended at all, but it seems since the minotaurs have bigger body sizes, they don't fit in cribs. (I think a cribs' max capacity is a body size of 0.20, and minotaur babies are 0.26)

Minotaur babies DO fit in standard beds though, if that's any help. 🤔
Noranum 27 Oct, 2024 @ 12:36pm 
So, I noticed something: Minotaur babies can't be put into cribs. Neither automatically nor am I able to asign it to them. They are not recognized by the crib as babies. When I remove the xenotype, the baby is valid for the crib again.

Is this weird or intended?
Rooboid  [author] 23 Oct, 2024 @ 5:00am 
@ductoan9671 I see. Mods aren't compatible with Combat Extended by default, so make sure that all of your mods that add weapons have CE patches before using them, or else you might encounter some issues! There's going to be a CE patch for the minotaurs in the next update. :)

@Maltesefalcon Are you running Rimworld version 1.5.4243? The cutout for the pawns' fur doesn't work on versions older than this, which might be your issue!
Maltesefalcon 22 Oct, 2024 @ 6:07pm 
Anyone else getting pawns that are showing "grass" at their feet?
Tlatemoani 22 Oct, 2024 @ 3:27pm 
I LOVE THIS MOD
is "one mimir" a typo?
ductoan9671 15 Oct, 2024 @ 9:53am 
I found it, it was Combat Extended the cause the error, the moment the pawn complete aiming, the dev log went crazy, it worked fine went I uninstall Combat Extended. Could you take a look at it Roo?
creatura.exe 14 Oct, 2024 @ 8:49pm 
Love LOVE LOVE this mod and the satyr and faun ones! I'm so glad it got updated to 1.5
Wanted to report this error log with, cough, rjw: https://gist.github.com/HugsLibRecordKeeper/b293877b71ba56fd077d8020881dd83d
ingore the non minotaur error logs, those are from other mods
cyu4770 13 Oct, 2024 @ 4:37pm 
i just downloaded ur faun/satyr xenotype yesterday and am PUMPED for this one. not downloading it yet so i have time to explore the 1st ones, but ty for this!! such good quality in all ways ahh
The Black Kensei 12 Oct, 2024 @ 11:29pm 
Thank you for the update <3
lilac 12 Oct, 2024 @ 4:50pm 
your xenotypes are my favorite rimworld mods EVER they literally keep me playing the game thank u so much >.<
Rooboid  [author] 12 Oct, 2024 @ 4:19pm 
@ductoan9671 Hey there, I'm sorry to say that it seems to work fine for me! 😖 Perhaps you have a mod conflict. If you turn on dev mode, does the console give you any errors?
ductoan9671 12 Oct, 2024 @ 8:22am 
Hey Roo, my Bullslinger didnt work, he just holding the weapon and standing there and do nothing, could you check it?
Rooboid  [author] 11 Oct, 2024 @ 1:31pm 
@Alexkittly The legs works fine for me, I'm running with a modlist of 200+ mods. 🤔 Sounds like you have a mod that conflicts with ours. If you'd like to send me your modlist, I can take a look what the issue might be!

@Eclair Hmm, thanks for reporting this! I'll take a look and have the patch fixed for the next update :)
Alexkittly 11 Oct, 2024 @ 10:53am 
the UnguligradeLegs still glitch,the leg looks like it spawn a field of grass
fear_tohu 9 Oct, 2024 @ 7:40am 
I was waiting for came back this mod!Thanks for your job!
Eclair 7 Oct, 2024 @ 3:05pm 
With RJW, the patch seems to be failed. Maybe recent updating of the mod broke it?
MysteriousFawx 7 Oct, 2024 @ 1:08am 
So glad to have these Xenotypes back, thanks for the update Roo!
Laurient 6 Oct, 2024 @ 4:34pm 
Alllleluia... Minotaur caravan stop eating my food.
Amoona 👻 5 Oct, 2024 @ 9:19am 
YAY YIPEE!! LETS GO!!!
Feral Silver 4 Oct, 2024 @ 10:27pm 
woo, thanks for the update! so glad to see them back
Vindicator 4 Oct, 2024 @ 7:06pm 
Callay!
Hamacelos 4 Oct, 2024 @ 2:16pm 
i swear i did restart before, but now its working!
Rooboid  [author] 4 Oct, 2024 @ 1:50pm 
@Hamacelos Hey there! Have you restarted since you adjusted your settings? The effect only takes place once the game is restarted. I just tested it and it seems to work OK for me :)
Hamacelos 4 Oct, 2024 @ 1:33pm 
really happy to see this back!

one thing is the chunks cant seem to be equiped, and yes i did in the settings , log:

https://gist.github.com/HugsLibRecordKeeper/4115db079d4e9144f875d0484b9c105a
Ishchyaboi 4 Oct, 2024 @ 1:27pm 
Excellent! These are some of my favorite xenotype mods
GreyKnight92 4 Oct, 2024 @ 12:37pm 
Time to milk some minotaurs
Ebinomics 4 Oct, 2024 @ 11:15am 
Ayyy, that's what I wanted to hear. I've been missing some of your mods dearly, so news like that is refreshing. Thanks for the comms update, and the eventual mod update(s) too.
Mankal 29 Sep, 2024 @ 3:21pm 
im so glad! thanks for the mod and good luck!
Wittless Pilgrim 27 Sep, 2024 @ 2:34am 
awesome to hear, best of luck to you :>
神说万岁 25 Sep, 2024 @ 9:40pm 
expectation
Rooboid  [author] 24 Sep, 2024 @ 3:56am 
Hey all, thank you so much for your patience while we've been working on updating our mods to 1.5! We've been adding some exciting new features, tweaking existing ones and fixing all kinds of bugs. (No more minotaur caravans eating all of your food! At last!)

So watch this space, we're hoping to have all 1.5 xenotype mods released soon!
Amoona 👻 18 Sep, 2024 @ 1:47am 
Would it be possible to release this mod as just optional cosmetics/sounds to add to xenotypes? I would love to have my cows back, I would be perfectly happy if it was just the cosmetic parts so there's less work for you ^^
Wittless Pilgrim 4 Sep, 2024 @ 6:33pm 
i miss the minotaurs, satyrs and fauns, fr one of my fave mods >3<
please get these updated so i can have my muscle bound minotaur maidens again
velack14 22 Aug, 2024 @ 11:32pm 
i miss them and the satry and fawns too :(
神说万岁 14 Aug, 2024 @ 6:25am 
This mod is no longer playable in version 1.5, will there be any updates?