Total War: WARHAMMER III

Total War: WARHAMMER III

Mod Configuration Tool - v0.9 Beta
879 Comments
SosoTheGiant 10 Jul @ 8:28am 
udpate please
Bone daddy. Ainz Ooal Gown 10 Jul @ 7:47am 
Bro I physically cant play without this bc of my mods
Vedat Çölgeçen 8 Jul @ 8:18am 
pls update
Lucas2131 4 Jul @ 1:05am 
please update it i wanna play nagash
Warpoc 3 Jul @ 8:49am 
update i wanna play legions of nagash please
Sargon 2 Jul @ 11:07pm 
We need update :(
Vedat Çölgeçen 28 Jun @ 10:50am 
Update pls
Dragon32 28 Jun @ 1:51am 
@Said_no_one_ever
What happens if you only enable this mod? What is the "it"?
Depending on how a mod's set-up some settings can only be changed on the main menu.
Read this: https://tw-modding.com/index.php/Troubleshooting
Said_no_one_ever 27 Jun @ 10:04pm 
When I load a fresh game with this mod enabled, it says the configuration settings are locked and as well as the toggle to kill minor factions. Can someone help me figure out how to get this to work?
Dragon32 25 Jun @ 7:59am 
@KidouKenshi22
Re-read the Description
KidouKenshi22 25 Jun @ 5:50am 
is it mp friendly now?
young lack sleep. 24 Jun @ 7:40pm 
Lol blaming on the alcohol as top move, yea you not getting nowhere with that whack excuse apology. Dude sounds uncontrollable and an overgrown baby. Grow up
@Herls Listen man, I'm proud of you for being able to admit to being an ass and apologizing for it, but blaming alcohol isn't the move. If you can't control yourself when you drink, you definitely shouldn't be drinking, for your safety and others. Stay safe out there and keep your eyes up :steamthis:
泱溟 20 Jun @ 2:58am 
等更新
Herls 19 Jun @ 7:29pm 
@Groove Wizard ah shit Im sorry man. I don't even remember posting my comment I was drinking and playing Squad with friends that night must have been the booze talking. I came back here to see if anyone had said anything about the issue I was having and was mortified when I saw your reply to what I had posted. Definitely not a reflection of my normal behavior. I'm again so sorry for my rudeness.
Evildeath 19 Jun @ 3:52am 
The mod prevents multiplayer gameplay. Activating it alone makes connecting to others impossible, displaying a 'different game versions' message
Mady 19 Jun @ 3:31am 
update plz. im waiting~
Groove Wizard  [author] 18 Jun @ 6:40pm 
@Eliphas - don't edit the load order, keep the default order. Changing load order of MCT shouldn't have any impact on anything, that said

@Herls - I let the authors of that mod know about a script break they've had on their side about six months ago, that to my memory is either only there when MCT is enabled (due to them running code that script-breaks after doing an MCT check in their code) or breaks worse when MCT is enabled (due to MCT's inter-mod communication). That may be it. Either way, I absolutely will not investigate with this kind of hostility, if you want to have a grown-up conversation about fixing the problem you can talk to me like I'm a human.

@kakashisenseir - Should be fine without an update
Invictus_Solari 18 Jun @ 5:30pm 
Shoutout to Herls three comments down for the most arrogant, deluded and entitled comment I've ever read on this workshop. :steamthumbsdown:
Eliphas The Inheritor 18 Jun @ 4:09pm 
This is going to be a really stupid question, where in the mod list should this be, at the top or at the bottom?
kakashisenseir 17 Jun @ 10:34pm 
update please
Herls 16 Jun @ 10:12pm 
Mod is currently causing script breaks between Sigmars Heirs and your mod playing as Karl Franz.
Sigmars Heirs has a lore bit on turn 2, a wizard hero recruit event on turn 5, and a lord / hero recruit beyond turn 5 that your mod is currently fucking up, confirmed after multiple tests.
Can you please un-fuck yourself and update so the rest of us can enjoy our mods?
Dragon32 16 Jun @ 5:15pm 
@david.vicr
Re-read the Description
david.vicr 16 Jun @ 11:53am 
Edit: Its not working with Necromancy, Legendary Characters & Mixus Legendary Lords for Multiplayer. :(
Dragon32 16 Jun @ 6:27am 
@david.vicr
Just started a Kairos IE campaign with this, Mixu's Unlocker, Legendary Characters, and Mixu's Legendary Lords. MCT menu works in both main menu and campaign.
david.vicr 16 Jun @ 5:34am 
Its not working with Necromancy, Legendary Characters & Mixus Legendary Lords. :(
Groove Wizard  [author] 13 Jun @ 3:28pm 
There's a button in MCT that will take you to the workshop page of a mod if they've opted into it, the browser will open if you click that button
Starcutter 13 Jun @ 8:43am 
Has anyone else been brought to a browser tab for this mod? Its happened to me repeatedly and its getting very annoying.
steelmidnight 2 Jun @ 2:32pm 
Its there for me.....
jjangkhb 31 May @ 10:38pm 
I only have one enabled. But it doesn't work.
jjangkhb 31 May @ 10:36pm 
It doesn't work for me either. I don't see the button
Alkern 28 May @ 3:19pm 
My settings keep resetting after battles, babysitter mod.
sillytagz 10 May @ 4:27pm 
i dont what it is tbh and i tried some of the suggestions on the link but it didnt work
Dragon32 10 May @ 12:36pm 
@sillytagz
Just checked: new campaign with this mod and Mixu's Unlocker. All working both on campaign screen and in game.
sillytagz 10 May @ 11:55am 
I thought so too but then i had only that mod enabled and it still dint work but i was working a few days ago.
Dragon32 10 May @ 9:09am 
@sillytagz
Probably another mod causing a script break
https://tw-modding.com/index.php/Troubleshooting
sillytagz 10 May @ 8:44am 
the button to use the mod isn't showing up for me and i don't know how to fix it any tips?
Groove Wizard  [author] 9 May @ 6:43am 
Eyyyyyyyyyy
JvJ 9 May @ 6:36am 
How you doing?
Yellowdragon 4 May @ 10:15pm 
My settings keep resetting after battles.
MightNight 3 May @ 8:35am 
This may need an update. It seems like it resets all options after loading a save and/or fighting a battle
Dragon32 23 Apr @ 4:43pm 
@Sarnyroth
Probably another mod causing a script break
https://tw-modding.com/index.php/Troubleshooting
Sarnyroth 23 Apr @ 3:06pm 
What would stop with this tool working all-together? I wanted to use the Unnatural Selection mod (which requires MCT to function) and after installing both it's safe to say that neither are functional since the "Button that appears in the top left" doesn't show up for me.
Groove Wizard  [author] 21 Apr @ 1:38pm 
As far as I'm aware, SFO has a version of TTC embedded, which has MCT settings, so it'll show up in the menu. SFO opted to make their own menu for settings instead of using MCT so it looks unintended but, to my knowledge, it's intended.
Violen 21 Apr @ 11:33am 
But i have a small mod list and definitely no mods of the sort 0.0
Hmmm upon looking into it the mod says it was created by "Drunk flamingo", who happens to be one of the creators of SFO(a mod i am using). Is this interacting with SFO in an intended way perhaps? This is seemingly unneeded for SFO cause it comes with options to change the caps.
Groove Wizard  [author] 21 Apr @ 11:09am 
It doesn't
Violen 21 Apr @ 9:00am 
This seems to come packed with a "table top caps" mod pre-enabled for AI... Disturbing.
Dragon32 18 Apr @ 2:49am 
@DIKASTIS
Probably another mod causing a script break
https://tw-modding.com/index.php/Troubleshooting
Dragon32 17 Apr @ 6:06am 
@Angeliux89
I just started a Queek IE campaign with this mod and Mixu's Unlocker, no problems.
Unsubscribe & resubscribe, Verify Files, check Data for old .pack files.
Angeliux89 16 Apr @ 10:02pm 
This mod is making it impossible to start a campaign. I've been trying to fix it all day.