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We look forward to more from you, popper
Cheers!
but i haven't tested much, if you find any bugs or errors PLEASE i beg u POST FULL LOGS, not just "mod doesn't work lol pls fix" XD
exept for the flogging mechanic
havent tested the rituals yet
I like it
Obviously the colony is best for the slaves xD
(I always played like "I know better the you slaves" but never had the self image of "this place is great"
since my colonies always had a lack of self esteem, despite their hearts always being in the "right" place)
but I personally would change the Paternalistic precept to not give negatives on selling or not having slaves
but maybe thats op?
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Failed to generate a unique precept name: flogging ritual at 50% uniqueness[\b]
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
RimWorld.Precept:GenerateNewName ()
RimWorld.Precept:RegenerateName ()
RimWorld.Precept_Ritual:Init (RimWorld.Ideo,RimWorld.FactionDef)
(wrapper dynamic-method) RimWorld.Ideo:RimWorld.Ideo.AddPrecept_Patch1 (RimWorld.Ideo,RimWorld.Precept,bool,RimWorld.FactionDef,RimWorld.RitualPatternDef)
(wrapper dynamic-method) RimWorld.IdeoFoundation:RimWorld.IdeoFoundation.RandomizePrecepts_Patch2 (RimWorld.IdeoFoundation,bool,RimWorld.IdeoGenerationParms)
RimWorld.IdeoFoundation_Deity:Init (RimWorld.IdeoGenerationParms)
RimWorld.IdeoGenerator:GenerateIdeo (RimWorld.IdeoGenerationParms)
RimWorld.FactionIdeosTracker:ChooseOrGenerateIdeo (RimWorld.IdeoGenerationParms)
RimWorld.FactionGenerator:NewGeneratedFaction (RimWorld.FactionGeneratorParms)
(wrapper dynamic-method)