RimWorld

RimWorld

[AP] Slaveholding
95 Comments
Alexis Popcorn  [author] 12 Jun @ 12:00am 
Hello everyone, please DO NOT ask "1.6????", I'm already struggling with a lot of modding and IRL stuff, asking for updates won't make things faster, I'm already aware I should update. Thanks for your comprehension. Other suggestions are welcomed.
Alpharius 13 May @ 12:16pm 
Jesus christ, I can already see the colonies being formed with this mod.
We look forward to more from you, popper
Cheers!
Alerios 6 May @ 3:13pm 
This mod works very well. I can definitely see it as part of Vanilla Expanded : Meme and Ideology hahaha.
Alexis Popcorn  [author] 8 Mar @ 8:50am 
you can still go to your ludeonstudios's appdata folder and get the Player.log file
FirePlox 8 Mar @ 5:31am 
Lovely mod but urfortunately breaks my game - it will not load and there is a window that says fatal error , and the game closes itself. I have 0 access to logs during this and my pc needs a restart after this
Schadock [The Angeloids] 14 Dec, 2024 @ 10:21am 
a question, what dictates a disobedient slave? someone who doesnt have 100% supression?
zyzyhasl 10 Dec, 2024 @ 6:12pm 
In the case of being from the same culture,Slaves who are flogged will have the same thoughts as colonizers,which I think is not very reasonable
SodaDr0w 25 Nov, 2024 @ 5:09pm 
Great mod but if I may make suggestion. It is a little odd that flogging ritual is done by the moralist and not the slavemaster. A correction or a quick how-to change would be appreciated.
HIM 22 Nov, 2024 @ 8:52pm 
V
Titus_Commodus 22 Nov, 2024 @ 6:36pm 
thanks for the update, I've been watching this one for awhile now
sirduck 22 Nov, 2024 @ 5:04pm 
thank you :D alexis popcorn i got it
Alexis Popcorn  [author] 22 Nov, 2024 @ 4:41pm 
1.5 update is released!
but i haven't tested much, if you find any bugs or errors PLEASE i beg u POST FULL LOGS, not just "mod doesn't work lol pls fix" XD
psironic 6 Nov, 2024 @ 11:00am 
Gachi approved
Aphast 6 Nov, 2024 @ 10:56am 
Gachi approved
Roque the Rogue 11 Aug, 2024 @ 7:17am 
Assigning a slavemaster role can make rituals unusable, that said the role was in a non slaveholding meme
Narlindir 8 Aug, 2024 @ 9:45am 
seems to work fine
exept for the flogging mechanic
havent tested the rituals yet
Roque the Rogue 23 Jul, 2024 @ 9:39am 
Does this one even require an update?
8 Jul, 2024 @ 5:21am 
1.5????
FolkloricStorm8 7 Jun, 2024 @ 4:50pm 
Those that are wondering of when is 1.5 for this mod, like the Author said: "Will be updated for 1.5 at some point, not very soon." So give teh guy/gal some time. code stuff like this will take time and effort
Decoorinm 3 Jun, 2024 @ 2:26am 
So when for 1.5? i really need this
Exile152 15 May, 2024 @ 4:04pm 
we will be waiting patiently for its arrival, nothing better than a friendly slaver colony, in the game...
Genaeve 11 May, 2024 @ 11:17am 
Well, that's good enough for me, Thank you so much @Alexis Popcorn I totally appreciate it!
Green Party Dew 10 May, 2024 @ 6:42pm 
How is the update going?
Decoorinm 21 Apr, 2024 @ 2:40am 
how long should i wait
Alexis Popcorn  [author] 12 Apr, 2024 @ 11:52am 
hope you guys enjoy anomaly for the time being, lots of mods dont get updated until a couple months later
sirduck 12 Apr, 2024 @ 11:07am 
No problem, I understand, So I'll wait thx alexis.
Alexis Popcorn  [author] 12 Apr, 2024 @ 9:53am 
Will be updated for 1.5 at some point, not very soon
kongkim 10 Apr, 2024 @ 11:34am 
Will you update it to 1.5?
sirduck 8 Apr, 2024 @ 5:00pm 
you will update for 1.5?
Giblet 16 Dec, 2023 @ 12:44am 
Nice Osiris art
roko711 8 Dec, 2023 @ 6:05pm 
last time i checked the meme could be used with the "emancipation" meme from vie: memes and structures.
Stucka_ / Luca 5 Aug, 2023 @ 9:24pm 
the flogging seems to be done by basically the "priest" of the ideology. wouldnt it make more sense if the slavemaster did it?
Narlindir 13 Jul, 2023 @ 6:27am 
@Moxie interesting gead canon
I like it
Obviously the colony is best for the slaves xD


(I always played like "I know better the you slaves" but never had the self image of "this place is great"
since my colonies always had a lack of self esteem, despite their hearts always being in the "right" place)
Moxie 12 Jul, 2023 @ 5:34pm 
@Narlindir The way I see it, there should be a negative toward selling your slaves. After all, selling them means they are being sent somewhere presumably harsher than your colony.
Alexis Popcorn  [author] 23 Jun, 2023 @ 11:23pm 
Likely not
run_det 23 Jun, 2023 @ 6:20pm 
Does this work with 1.3?
Narlindir 10 Jun, 2023 @ 10:37am 
this is pretty neat and fleshes out the mechanics
but I personally would change the Paternalistic precept to not give negatives on selling or not having slaves
but maybe thats op?
qux 5 May, 2023 @ 7:08am 
Hi ! I notice the flogging ritual appears on factions that don't have the Slaveholding meme, shouldn't it only appear for factions that have that meme?
Soulless Jelu 18 Apr, 2023 @ 1:16pm 
300 $ And that kinda stuff ?
[JdG] Pejman 16 Apr, 2023 @ 2:01pm 
Do you have sound overhaul mod like the medieval weapon sounds ?
Alexis Popcorn  [author] 10 Apr, 2023 @ 10:51am 
I don't even have a Sounds folder XD most stuff is default, like the ritual name, i dunno why it's having errors there
Roque the Rogue 10 Apr, 2023 @ 10:38am 
Is there a sound that's supposed to happen during the ritual?
Roque the Rogue 10 Apr, 2023 @ 10:31am 
It does not happen with only your mod enabled on my foundation modlist, any clue on what could be causing that error? what kind of mods, perhaps?
Alexis Popcorn  [author] 10 Apr, 2023 @ 10:19am 
Does that happen with only my mod installed?
Roque the Rogue 10 Apr, 2023 @ 9:55am 
[h1]Getting a bunch of errors:[\h1] Cannot play RowTabSelect (subSound UnnamedSubSoundDef_: No resolved grains. -----> Failed to generate a unique precept name: flogging ritual at 50% uniqueness[\b]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to generate a unique precept name: flogging ritual at 50% uniqueness[\b]
Zetterbeard 4 Apr, 2023 @ 9:00pm 
I was getting grey screen bugged, removed this mod, it went away. Not sure if it was some sort of compatibility issue or what not.
ALE199 26 Mar, 2023 @ 3:50am 
wait I think I've figured it out, my biotech dlc is out dated
Alexis Popcorn  [author] 25 Mar, 2023 @ 10:31pm 
Does that happen with only my mod installed?
ALE199 25 Mar, 2023 @ 3:51am 
Failed to generate a unique precept name: flogging ritual at 50% uniqueness
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
RimWorld.Precept:GenerateNewName ()
RimWorld.Precept:RegenerateName ()
RimWorld.Precept_Ritual:Init (RimWorld.Ideo,RimWorld.FactionDef)
(wrapper dynamic-method) RimWorld.Ideo:RimWorld.Ideo.AddPrecept_Patch1 (RimWorld.Ideo,RimWorld.Precept,bool,RimWorld.FactionDef,RimWorld.RitualPatternDef)
(wrapper dynamic-method) RimWorld.IdeoFoundation:RimWorld.IdeoFoundation.RandomizePrecepts_Patch2 (RimWorld.IdeoFoundation,bool,RimWorld.IdeoGenerationParms)
RimWorld.IdeoFoundation_Deity:Init (RimWorld.IdeoGenerationParms)
RimWorld.IdeoGenerator:GenerateIdeo (RimWorld.IdeoGenerationParms)
RimWorld.FactionIdeosTracker:ChooseOrGenerateIdeo (RimWorld.IdeoGenerationParms)
RimWorld.FactionGenerator:NewGeneratedFaction (RimWorld.FactionGeneratorParms)
(wrapper dynamic-method)