RimWorld

RimWorld

Ratkin Ranged Weapon Expanded New
101 Comments
Sol Invicta 2 Aug @ 3:34pm 
No idea why but when this mod is active i cant get any further than the "Select Scenario" screen.
传奇耐杀王 19 Jul @ 10:24pm 
看得出来鼠子很喜欢刺刀
Stalker_44 16 Jul @ 12:56pm 
1.6?
DARKkai  [author] 29 Jun @ 8:15pm 
坏消息,我在备考,暂时没空完全解决,要等一段时间,而且我之前进不了1.6得改下模组列表才能看,谢谢你支持,但多等一下吧
Sakura樱 28 Jun @ 1:31am 
作者你好 1.6 会有以下红字
1.
Config error in RK_ATGun_Cedrus_Def: has costStuffCount but no stuffCategories.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
2.
Config error in RK_ATGun_Cedrus_Shrapnel_Def: has costStuffCount but no stuffCategories.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
3.
Config error in RK_ISGun_Cinnamon_Def: has costStuffCount but no stuffCategories.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)

我很喜欢作者你的MOD各种MOD,像是机器人跟其他拓展,不过以上MOD用二除法都有红字,严重的连MOD内容都不见(剧本与研究后无相关物品)希望能赶快修复红字
蝶舞来生 1 Jun @ 7:44pm 
@帮我称10秒 可能是装了CE补丁但没装CE本体,导致枪械需要子弹但没有子弹,近战却能使用。我在萌螈也遇到过这种情况
DARKkai  [author] 30 May @ 12:49am 
Artist Mugi 29 May @ 8:01pm 
Update on my last comment:
I had completely forgotten that the ratkin shotgun isn't researched alongside the rifle. I just hadn't researched it yet, oops!
Artist Mugi 29 May @ 9:06am 
I love this mod a lot!

I noticed 3 things, which I just wanted to mention in case you never spotted it. They're super minor, though.

Firstly, the Ratkin Modified Carbine is spelled as Carbin (this isn't necessarily wrong, but most people spell it carbine).

Then, the other two issues I noticed are that it removed the Ratkin shotgun recipe (this may be another mod, though) and that certain weapons don't have acceptable ammo types.
I believe the Hyssop and Lantana don't function correctly with the generic ammo types of Combat Extended.

But overall, I love this mod and the variety it brings!
DARKkai  [author] 23 May @ 9:07pm 
那你得自己排查了,我无法复现
帮我称10秒 23 May @ 9:40am 
對阿,没有红字啊,就是射不出來
DARKkai  [author] 21 May @ 7:43pm 
没有红字我怎么知道,各种mod冲突每天千千万万的,你这么描述我也排查不出来啊,你要么先进行完整性和排序检查,要么二分法找出冲突mod
帮我称10秒 21 May @ 12:37pm 
為什麼槍不會射擊?給鼠鼠裝備了合歡子爆彈機槍 但叫鼠鼠射擊的時候都不動 但近戰刺刀卻可以打出去
Neirs 4 May @ 2:27am 
ok thank u
DARKkai  [author] 3 May @ 6:07pm 
习惯就好,已经算不多的强力武器了 @shutiao
DARKkai  [author] 3 May @ 6:07pm 
不能,这么设计就是为了避免和其他拓展的科技位置发生冲突,如果你的科技显示在原版科技树中那么说明你没有安装前置模组 @流萤酱~

You haven't install the pre-request mod: Ratkin Auxiliary framework, this mod will deal with the problem @Neirs
流萤酱~ 3 May @ 4:16am 
@DARKkai 能把科技树整合进本体鼠族的科技树吗,这样方便一些
Neirs 26 Apr @ 7:34am 
Can the mod's tech tree be placed instead at ratkinplus because the vanilla techtree looks so messy
shutiao 2 Apr @ 5:45am 
遇到了才知道"无后座力炮"好逆天啊,射程40(就比原版狙少5格)1、2炮就死人了,而且护盾背包居然挡不住T_T,这河里马
DARKkai  [author] 26 Mar @ 4:36am 
这下明白了,应该是化学炮弹需要生物科技支持,修复了
Bendan 25 Mar @ 10:28pm 
帮忙测试了一下,是缺少生物科技dlc会导致报错,至于是哪里用到了生科的内容找不出来
时月 25 Mar @ 9:08pm 
作者大大,我也是启用这个mod就提示不兼容或损坏,而且只有这么一个弹窗没有红信,重装过这个mod也全部mod重装甚至游戏本体重装过,都是遇到这个mod就报错,不知道什么情况
离马路 24 Mar @ 4:38am 
枪都好长啊
DARKkai  [author] 23 Mar @ 7:25pm 
1,之后改;2,红字,这个mod应该没有那么猛能搞不兼容;3,可能会
晴間愛音 21 Mar @ 9:14am 
以后还会继续拓展内容吗 我真的很喜欢这些武器
启用这个mod后出现了从不兼容或损坏的mod错误中恢复要怎么解决T^T
莳音猫 6 Mar @ 5:48am 
什么时候可以降一降科技点数呢0 -0
DARKkai  [author] 27 Feb @ 4:53am 
这些都不是更新内容,我倾向于是你们模组冲突之类的问题损坏的比较严重,考虑备份后清除存档和其他本地文件?但我不保证这安全且能恢复,我只知道最近HAR更新后和某个优化mod有冲突。因为我无法复现问题
Montana 27 Feb @ 4:07am 
这是只开了这个mod和前置的红字,
Could not load UnityEngine.Texture2D at Weapons/Turret/RK_TurretBase_Light in any active mod or in base resources.
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
Could not load UnityEngine.Texture2D at Weapons/Turret/RK_Turret_RR_TamarackA in any active mod or in base resources.
Could not load UnityEngine.Texture2D at Weapons/Turret/RK_RR_TamarackA in any active mod or in base resources.
Could not load UnityEngine.Texture2D at Things/Building/Security/Ballista_Base in any active mod or in base resources.
Could not load UnityEngine.Texture2D at Things/Building/Security/Ballista_Turret_Icon in any active mod or in base resources.
其他的都和这几个差不多
runnywolf 26 Feb @ 11:15pm 
crash log 幾乎都是這個
Could not load UnityEngine.Texture2D at Weapons/Turret/RK_TurretBase_Light in any active mod or in base resources.
Could not load UnityEngine.Texture2D at Weapons/GI/RK_SMG_Larkspur in any active mod or in base resources.
etc.

與這個
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
DARKkai  [author] 26 Feb @ 11:05pm 
我就加了两门炮应该不至于,看看别的大mod会不会是原因吧。有红字可以发一下
Montana 26 Feb @ 9:56pm 
没用CE,甚至单独开都会
runnywolf 26 Feb @ 9:10pm 
今天凌晨1點玩還正常, 剛剛吃完午餐就爆了
runnywolf 26 Feb @ 9:09pm 
沒有用 CE
DARKkai  [author] 26 Feb @ 6:53pm 
有用CE吗
Montana 26 Feb @ 9:28am 
启用这个mod后会出现从不兼容或损坏的mod错误中恢复,验证完整性和重新订阅之后也是一样
薯条的小小梦想 25 Feb @ 10:41pm 
手动挡炮台还挺好玩的
DARKkai  [author] 25 Feb @ 5:10am 
无法复现二位的问题,也不确定是不是har问题,老办法检查冲突和检查文件完整性吧
晴間愛音 25 Feb @ 2:37am 
Exception drawing RK_ISGun_Cinnamon_Def147497: System.InvalidCastException: Specified cast is not valid.
[Ref 770394A9] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.DynamicDrawManager.DrawDynamicThings_Patch1 (Verse.DynamicDrawManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Map.MapUpdate_Patch1 (Verse.Map)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
(这些是跳出红字的部分)
晴間愛音 25 Feb @ 2:35am 
非常抱歉,新的火炮被建造出来之后没有贴图也不能被使用,也可能是我mod冲突的问题。
好饿啊啊啊aa 25 Feb @ 1:47am 
今天启动的时候发现某组冲突,排查一圈发现家里这个模组就会有问题;但昨天运行都没有问题,是不是因为鼠族拓展的前置Humanoid Alien Races昨天更新了的问题
1312 24 Feb @ 5:53pm 
小 心 落 叶 松
*化作废墟的殖民地中找到的血字
Io 24 Feb @ 5:25pm 
能有效稀释weapon+里鼠鼠自带变态武器的数量,使得地道突击队没那么难绷(风信子的喷火器,地狱火,奇兵棒,鼠突击步枪,守护者腰带)和鼠鼠敌对的话必备mod(不是)
晴間愛音 18 Feb @ 7:41am 
这种代入感很强 故事文本 风格也贴合原版画风的mod可真的是太难得了。也许愿一下鼠族的大口径火炮:steamthumbsup::gk_heart:
DARKkai  [author] 16 Jan @ 7:08pm 
没法复现问题
DARKkai  [author] 15 Jan @ 6:11pm 
我周末检查一下
Oni-Miko Reimu 13 Jan @ 7:44am 
好像和VE framework裡的MVCF冲突?

保存時跳一堆deepsaved的黃字: (e.g.)
tried to register deep-saved object with loadID CompEquippable_RK_RF_Sycamore9520_0_Managed, but it's already here. label=MVCF_ManagedVerb

加載會跳紅字: (e.g.)
Cannot register MVCF.ManagedVerb MVCF.ManagedVerb, (id=CompEquippable_RK_RF_Sycamore9520_0_Managed in loaded object directory. Id already used by MVCF.ManagedVerb MVCF.ManagedVerb.


如果把MVCF的mod選項全部打叉,黃紅字還是會出現,從MVCF變Verb.

兩者拔其一後問題不再出現
DARKkai  [author] 8 Jan @ 3:34am 
@Cletus maybe, however ratkins are short so they need short guns
DARKkai  [author] 8 Jan @ 3:33am 
@Bendan 好的我之后看看,谢谢
Cletus 6 Jan @ 2:11pm 
come on, add some NON-BULLPUPPED SMGs and Assault Rifles