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1.
Config error in RK_ATGun_Cedrus_Def: has costStuffCount but no stuffCategories.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
2.
Config error in RK_ATGun_Cedrus_Shrapnel_Def: has costStuffCount but no stuffCategories.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
3.
Config error in RK_ISGun_Cinnamon_Def: has costStuffCount but no stuffCategories.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
我很喜欢作者你的MOD各种MOD,像是机器人跟其他拓展,不过以上MOD用二除法都有红字,严重的连MOD内容都不见(剧本与研究后无相关物品)希望能赶快修复红字
I had completely forgotten that the ratkin shotgun isn't researched alongside the rifle. I just hadn't researched it yet, oops!
I noticed 3 things, which I just wanted to mention in case you never spotted it. They're super minor, though.
Firstly, the Ratkin Modified Carbine is spelled as Carbin (this isn't necessarily wrong, but most people spell it carbine).
Then, the other two issues I noticed are that it removed the Ratkin shotgun recipe (this may be another mod, though) and that certain weapons don't have acceptable ammo types.
I believe the Hyssop and Lantana don't function correctly with the generic ammo types of Combat Extended.
But overall, I love this mod and the variety it brings!
You haven't install the pre-request mod: Ratkin Auxiliary framework, this mod will deal with the problem @Neirs
Could not load UnityEngine.Texture2D at Weapons/Turret/RK_TurretBase_Light in any active mod or in base resources.
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
Could not load UnityEngine.Texture2D at Weapons/Turret/RK_Turret_RR_TamarackA in any active mod or in base resources.
Could not load UnityEngine.Texture2D at Weapons/Turret/RK_RR_TamarackA in any active mod or in base resources.
Could not load UnityEngine.Texture2D at Things/Building/Security/Ballista_Base in any active mod or in base resources.
Could not load UnityEngine.Texture2D at Things/Building/Security/Ballista_Turret_Icon in any active mod or in base resources.
其他的都和这几个差不多
Could not load UnityEngine.Texture2D at Weapons/Turret/RK_TurretBase_Light in any active mod or in base resources.
Could not load UnityEngine.Texture2D at Weapons/GI/RK_SMG_Larkspur in any active mod or in base resources.
etc.
與這個
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 770394A9] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.DynamicDrawManager.DrawDynamicThings_Patch1 (Verse.DynamicDrawManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Map.MapUpdate_Patch1 (Verse.Map)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
(这些是跳出红字的部分)
*化作废墟的殖民地中找到的血字
保存時跳一堆deepsaved的黃字: (e.g.)
tried to register deep-saved object with loadID CompEquippable_RK_RF_Sycamore9520_0_Managed, but it's already here. label=MVCF_ManagedVerb
加載會跳紅字: (e.g.)
Cannot register MVCF.ManagedVerb MVCF.ManagedVerb, (id=CompEquippable_RK_RF_Sycamore9520_0_Managed in loaded object directory. Id already used by MVCF.ManagedVerb MVCF.ManagedVerb.
如果把MVCF的mod選項全部打叉,黃紅字還是會出現,從MVCF變Verb.
兩者拔其一後問題不再出現