Project Zomboid

Project Zomboid

EVAC Muldraugh
53 Comments
Hustlemaster88 14 Apr @ 12:45am 
Thank you for your map, i really like the area. What i found out was that the whole area east of the evac has no foraging zone - its all questionmarks. Is there any way you can add the foraging zones or can i add them somehow?
MonoBoca 14 Mar @ 3:08pm 
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░░░▌░▄▄▄▐▌▀▀▀░░ SHUT THE FUCK OFF N¡GGA
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yasse79 8 Mar @ 8:09am 
;c
yasse79 8 Mar @ 8:09am 
stop to copy bob
Rct.Iturriaga 15 Dec, 2024 @ 11:37am 
Fucking Bob
Comando-Manu 16 Nov, 2024 @ 7:33am 
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
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▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
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tgandrud 3 Nov, 2024 @ 7:12am 
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░░░█▀▄▄▄█░▀▀░░
░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
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Unstable Energy 20 Jul, 2024 @ 4:41pm 
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░░░█▀▄▄▄█░▀▀░░
░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
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Morgan 28 Mar, 2024 @ 5:32pm 
May I use this in my modpack?
Yo 7 Feb, 2024 @ 6:52am 
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░░░█▀▄▄▄█░▀▀░░
░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
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iBob 28 Dec, 2023 @ 5:36am 
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░░░█▀▄▄▄█░▀▀░░
░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
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trashsouls 19 Nov, 2023 @ 11:12am 
Is this mod marked for loot respawn?
Reiner Alkohol 11 Jun, 2023 @ 3:39am 
I go there hoping to see this "evacuation zone", but invisible fences meet me there. They are there, but they are not visible. The infected know better than me.
𝙽⸸𝚐𝚑𝚝 4 Jun, 2023 @ 4:22pm 
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░░░█▀▄▄▄█░▀▀░░
░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
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richie_862003 23 May, 2023 @ 11:42am 
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░░░█▀▄▄▄█░▀▀░░
░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
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Thrice 20 May, 2023 @ 6:37am 
Is this part of Secret Z? Or an addon? Do I need both?
Oracle 5 May, 2023 @ 6:11pm 
Hi Chakal16,
I was raiding EVAC Muldraugh and all the campfires were on, very few zombies, but large piles of ash, intended? Also would it be possible to add some loot to the bridge out map?
Moose-D2 19 Apr, 2023 @ 11:01am 
The area felt way to empty compared to what it should have been, i had Zombie spawns on high and there were barley any zombies in the area. Also the loot it gave for no effort felt very meh as all kinds of military gear spawned in there.
Divisionic 14 Apr, 2023 @ 1:21pm 
Hello, I'm here on behalf of the Blacklake Roleplay community, and I wanted to ask you if we would be able to receive your permission to use your Map Mod in our Modpack?
It will be unlisted and only accessible through our Discord Server.
bUrnIt 14 Mar, 2023 @ 1:44pm 
Nice:47_thumb_up: I made a modpack called "Clean Up Scenario" (my first one, simple prof/trait/loadout(starterkit)+spawn location in railyard). It's a modpack, so you can also deactivate the prof/trait+loadout and keep just the railyard spawn-map-component if you guys want to spawn here for RP runs or whatever.
UdderlyEvelyn 5 Mar, 2023 @ 2:34pm 
Cells:
38x31 39x31
38x32 39x32
38x33 39x33
39x34 39x34
BrasileirinhoPe 24 Feb, 2023 @ 8:19am 
Cell location?
Takoom 19 Feb, 2023 @ 5:09am 
Rough Coordinates for the Railyard are 1149_958 to 1149_1033 by 1175_958 to 1175-1033. Hope this helps if anyone needs it, took me far to long to map it out than i would have liked.
Chakal16  [author] 12 Feb, 2023 @ 12:03pm 
@Snowflakes Usually you just need to disable it from mods, but if you started a new game with the mod, probably you will need to start a new game without it, like any other mod which add new places :steamthumbsup:
Never2yung4avietnamflashback 12 Feb, 2023 @ 8:27am 
How do i remove it? i tried to remove it on my save because i tried to fix a bug and see if the mod was the problem, but when i try to play it tells me to check if the neccesary mod is istalled, like can i get normal muldraugh back?
Chakal16  [author] 11 Feb, 2023 @ 3:05am 
@maniac23 Hmmm, maybe i'll increase it :steamthumbsup:
maniac23 10 Feb, 2023 @ 4:43pm 
I love this but the zombie population on default settings seems rather low for the loot available in the area
Chakal16  [author] 9 Feb, 2023 @ 2:59am 
@Rodahtnov :steamthumbsup::steamthumbsup:

@The-Slain_Hero Thanks mate o7

@Harmannhouse I guess nope, like any mod that adds new places you should need a new game.

@Tapwater Which ones? If you can send a pic would be nice :steamthumbsup:

@Bauhinia_K Hmmm i see, well maybe at the entrance, bcs the main road would conflict with other mods.
Bauhinia_K 8 Feb, 2023 @ 11:48pm 
@Chakal16 like say, more fortification between Muldraugh crossroad and March Ridge
Tapwater 8 Feb, 2023 @ 10:11pm 
anyone know why some buildings are not spawning in?
Harmannhouse 8 Feb, 2023 @ 7:34pm 
can i add this to an existing save?
The-Slain_Hero 8 Feb, 2023 @ 5:57pm 
your checkpoints mod and evac louisville are 2 of my favorite mods for this game thanks for making more like them
Rodahtnov 8 Feb, 2023 @ 4:58pm 
@chakal16 Oh, could you please indicate me who or what tool? i'm really interested in creating new things! Thanks for the answer ^^

PD: Me alegra ver otro modder español, asi que choca! Andalú deseoso de crear mapas chulos aqui xD
Chakal16  [author] 8 Feb, 2023 @ 4:34pm 
@Rodahtnov Luckily there is a good modder who made possible to edit the vanilla map, so made possible to rework the place without rebuilding it from 0. And yep, no problem using it for your server :steamthumbsup:

@Raider Hmmm, i guess nope, i think no other mod change anything at the muldraugh train depot so, that's it :steamthumbsup:
Raider 8 Feb, 2023 @ 4:24pm 
Is this incompatible with any mods?
Rodahtnov 8 Feb, 2023 @ 4:11pm 
Hey! Small question, how do you make these maps? do you recreate the entire area or create just the extra props? All are amazing!

(btw, do you allow it to be repacked in an unlisted mod for a server? with the proper credit done, ofc!)
Chakal16  [author] 8 Feb, 2023 @ 2:44pm 
@Bauhinia_K You mean to make a checkpoint or something like that?
Bauhinia_K 8 Feb, 2023 @ 1:18pm 
any chance to expand the main gate at March Ridge ?
Mr.giray 8 Feb, 2023 @ 9:42am 
@Chakal16 oh yeah thats what ı mean... thanks :D
Chakal16  [author] 8 Feb, 2023 @ 3:00am 
@[3ФФメ] War Lord Spartan At least as i know yes, you need a new game, there are some tools for remake cells and add new places in an already made map but... dunno :steamthumbsup:
[3ФФメ] War Lord Spartan 7 Feb, 2023 @ 9:52pm 
need a new game?
Chakal16  [author] 7 Feb, 2023 @ 1:14pm 
@Mr.giray Hmmm, i guess you say to see all the new stuff on map, bcs in both EVAC mods you already now where is the evac point and is visible in the map.
Mr.giray 7 Feb, 2023 @ 9:33am 
hay man your ewac mods are cool but can you add them to the map so people can see it on the map ?
Chakal16  [author] 7 Feb, 2023 @ 5:11am 
@Mr Sunshine Thanks mate, Insurgents will be busy! :steamthumbsup:
Mr Sunshine 7 Feb, 2023 @ 1:19am 
Looks awesome again, my man! :D I honestly love these lore-friendly map additions, they're great
Chakal16  [author] 7 Feb, 2023 @ 12:05am 
Thanks to all. You will find this is not a complex map like SecretZ, but is made to fit a bit better the pandemic theme, so hope this one help's your adventure :steamthumbsup:
icl 6 Feb, 2023 @ 7:57pm 
love these maps, you should make a complete mod with all of them in one
Vice 6 Feb, 2023 @ 7:40pm 
Nice.
bob 6 Feb, 2023 @ 5:57pm 
Love your Louisville one, can't wait to check this out.
tilarium 5 Feb, 2023 @ 1:57am 
Another awesome map, love it!