Total War: WARHAMMER III

Total War: WARHAMMER III

Feature for Azhag: Wandered and Lost
134 Comments
yakumo3 21 Dec, 2024 @ 1:36pm 
When the AI ​​plays Azag, there is an issue where the turn stops during Azag's turn and does not proceed.
mikeybaka 18 Dec, 2024 @ 4:31am 
Tysm for the update
David 17 Dec, 2024 @ 8:43am 
Thank you for the update.
thelefthandofawesome 17 Dec, 2024 @ 5:32am 
update?
mikeybaka 12 Dec, 2024 @ 5:04pm 
Had a CTD when raising dead as him
Zugs 8 Oct, 2024 @ 7:34pm 
Mine started with 10 possession, is this normal?
Shatilov 15 Sep, 2024 @ 3:14pm 
can i remove the skeleton unit using MCT ?
Rhox  [author] 13 Aug, 2024 @ 6:16pm 
Check modding wiki
studentprawauj1 13 Aug, 2024 @ 12:04pm 
I cannot understand how to use possession mechanics ui. I wanted to create a small mod to give Malekith possession mechanics of Malus (to really have it after confederation). I'm newbie, but as far as I undertstand, most ui features may be given to a particular faction through ui_feature_to_factions table. Do I understand that Malus ui features are not actually included in the abovementioned table and you have to change xml ui file? Sorry to bother you with this, but as far as I know, you are the only person who created a mod related to possession mechanics.
Nalier 29 Jul, 2024 @ 1:09pm 
Ah, I found it. The culprit for Azhag's change is a mod called the Heroes of Legend.
Nalier 29 Jul, 2024 @ 1:05pm 
@James Stone I have the same thing happen to me, but it's 100% not this mod's fault. It happened when I didn't have it activated.
@Kriega1 I have the same bug as James Stone, but I don't use Legendary Characters. I do have Bad Legendary Characters, though. I'm still trying to figure out which mod causes this. But it's not the Feature for Azhag.
Kriega1 19 Jul, 2024 @ 4:49pm 
@James Stone , it's something to do with the Legendary Characters mod
Rhox  [author] 11 Jul, 2024 @ 4:40am 
If you're not asking me, then don't leave it here.
James Stone 11 Jul, 2024 @ 4:09am 
You don't need to be so confrontational, I was confused because the Dwarf model that Azhag is now using is completely unique and nothing like the base game, I've searched and don't have any other mods that affect Azhag and I was just curious if maybe it was a hidden feature or something that was known to happen as a conflict. I'm not even asking you, the mod author, to do anything about my situation, I'm just looking for information just in case.
Rhox  [author] 10 Jul, 2024 @ 4:52pm 
Don't report bugs if you're using any other mod or stop using mod I participated as a mod user troubleshooting
James Stone 10 Jul, 2024 @ 2:50pm 
So huh, I don't know how this happened but... Azhag is a dwarf. A very unique looking Dwarf with a crown. Is this... is this supposed to happen? I don't think I have any mod that could cause this
TheMilkMan 6 Jul, 2024 @ 1:39am 
What an interesting concept. ill bite, going to play this mod now.
Rhox  [author] 5 Jul, 2024 @ 10:12pm 
Maybe a few mission things? Can't remember right now
Rib Roast 5 Jul, 2024 @ 10:08pm 
can you make this compatible with the old world campaign?
warbossrok 24 Jun, 2024 @ 6:30am 
wow! Very cool.
Matenkai 12 May, 2024 @ 5:17am 
seems to work though a word of warning the mod UI Slider doesnt play nice makes reading the possession mechanic almost impossible.
Reiteration6 12 May, 2024 @ 3:08am 
Awesome mod, makes Azhag vastly more fun to play.
And it doesn't seem to need an update. As far as I can see, everything appears to be still working.
Colithiel 6 May, 2024 @ 6:45pm 
Does this need updated?
Chosen 30 Apr, 2024 @ 11:57pm 
Best mod. Can Grimgore get something too?
NorscanWarlord 8 Apr, 2024 @ 9:04am 
yeah i was just wondering pretty much, it wasn't a report like that more like a question :), i did word it badly tho
Rhox  [author] 8 Apr, 2024 @ 9:02am 
NorscanWarlord//It isn't happening here. And don't let ever report bugs if you're using overhaul mods like SFO Radious.
NorscanWarlord 8 Apr, 2024 @ 7:47am 
When i hover over the Possession button it instantly crashes, idk if this has anything to do with SFO just wanted to let you know
SrKal 7 Mar, 2024 @ 6:30am 
Yeah, that is what I meant. The Quest unique items and unique skills should probably fit in for a synergy
Rhox  [author] 6 Mar, 2024 @ 3:38pm 
No just buffing general. This mod doesn't touch the unique tree
SrKal 6 Mar, 2024 @ 3:28pm 
Could you clarify what you are saying? Are we talking about Azhag's top yellow unique skill tree?
Rhox  [author] 6 Mar, 2024 @ 2:44am 
They're already affected, you're not seeing them because I haven't put them in the faction_permission.

When I published this mod, there wasn't unit set overview so I didn't feel the need to put it. Yeah will add that.

If you mean skeletal at unit buffs, his new feature is already giving tons, so I decided to not double dip it.
SrKal 6 Mar, 2024 @ 2:18am 
This is an awesome mod, just tested it. However, one quick question: why did you not touch Azhag's skill tree at all? There is nothing in there for a synergy with his skeletal units or the crown in general. It's just the vanilla version.
mikeybaka 5 Mar, 2024 @ 7:00pm 
Much obliged.
Rhox  [author] 5 Mar, 2024 @ 6:09pm 
MikeyBaka// Should be fixed now
mikeybaka 5 Mar, 2024 @ 11:47am 
Hotfix 4.2.1 seems to have borked it ):
Lemonz 10 Feb, 2024 @ 12:30pm 
10 mods, the timing changes but the crashes consistently occur in battle against any full AI army after the crown ability has been used
I've been testing the game all night and I honestly am no longer sure it's this mod or if it's some incompatibility or even hardware issue for all I know
Rhox  [author] 10 Feb, 2024 @ 4:09am 
How many mods? at what timing,? in the battle or after the battle?
Lemonz 10 Feb, 2024 @ 3:24am 
Using this mod I'm getting a crash every time I use the crown's ability in battle.
Rhox  [author] 22 Jan, 2024 @ 6:32pm 
IDK
TdizzleGod 22 Jan, 2024 @ 6:30pm 
does this mod have any compatibility issues
Rhox  [author] 5 Sep, 2023 @ 5:51pm 
Okay fixed it. Could somebody check it?
Rhox  [author] 5 Sep, 2023 @ 5:49pm 
I added some scripts for it and I think I made some mistakes while adding it. Will look for it
Bolbi Stroganofsky 5 Sep, 2023 @ 5:19pm 
Hi! Not sure to ask here, or Tabletop Caps mod comments. But is it possible to make a submod so this mod is compatible with Tabletop Caps? Currently, if you use this mod and TTC, it breaks TTC where no faction has caps
KoDan76 21 Aug, 2023 @ 1:46pm 
I suggest renaming this mod, either to "Posession Mechanic and Skeletons for Azhag" or Crown of Nagash: Azhag's Undead Legions. It's a great mod and with a catchier name maybe more people will take notice.
Rhox  [author] 30 Jul, 2023 @ 6:53am 
Maximilian// I get some units from All is Dust with permission from it. And these RoR's UI works kinda unexpectedly and shows all possible UI that main unit's DB has.

To fix this, you have to change the main units, but I guess it's kinda dangerous to do that after the release of the mod. So I think I'm unlikely to fix it right now. Maybe after 4.0 if I succeed in remembering this issue.
Maximilian 30 Jul, 2023 @ 6:41am 
It appears that there is a conflict between this mod and All is Dusts Necromancy mod. When playing as Tomb Kings for example, I get the option to raise Azhags Undead units.
Great Mod btw.
TdizzleGod 29 May, 2023 @ 10:10am 
thank you
Rhox  [author] 28 May, 2023 @ 9:32pm 
TdizzleGod// I don't think there is any. But report me if there is one. I'll mention it on the main page
TdizzleGod 28 May, 2023 @ 9:19pm 
Does this mod have any compatibility issues
Broly The Legendary Super Saiyan 20 Apr, 2023 @ 9:29am 
very cool mod but i think the mad cap debuff is a little much maybe just weaken azhag himself some weapon strength and melee defence ?