Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Female Gnaars: Re-created from SS3, good.
Male Gnaars: Same in SS4 so fine
Beheaded Guys: Re-created SS3 animation but looks weird and still there is no pit in chest area. Should be worked a little bit.
Soldiers: Neck break from BFE is awesome but side kick is weird and takes a lot of time. I would rather see machete kill to neck area.
Werebull: Is actually really good and feels really good. I like it.
Red Biomechs: Decent but no so great.
Zombies: Bad to be honest. How will it die if Sam just throw back like Signed for League of Legends
Kleers: Animation from BFE, as all things should be. I find that SS4 one is super weird but animation staying as a secondary option doesn't hurt.
Scrapjacks: Restored BFE animation we actually like.
Overhaul. If you want to continue to improve these work for small enemies. Also blue biomechs could be added as a bonus.