Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Do not add my mod to a modpack. If there are any changes or features you’d like me to add, feel free to tell me and I may implement them.
This would include you extending your creative license to us, allowing our mod team to add/edit/use your mod to suit our server. As such we would not publish our edits to the workshop. We will include credit to you as the original creator of the mod, of course.
If this is agreeable to you or would like to discuss this further, please let us know. Thank you for all your effort.
Kai (Sprout), Day’s End Mod Team
Thank you very much! I play with CDDA Zombies mod pretty much as a foundation for every play through that I have, so for me, this is a death sentence lmao. For vanilla zombies this most likely isn't a problem, but for a CDDA run could the negative cost be increased? It would totally change the play style, possibly like if you use a splint it will decrease run speed by like 30% or something. Not sure if its possible, just spitting out ideas. Love the idea and all the modders in this community and keep up the great work and innovative thinking!