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I cannot remember it, or if I still have that code, and I've forgotten all my .lua so I'm planning on not writing for DS again
DST with this would be amazing
Just so you all know, I'm working on seeing if I can make this work with DST/SW
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=588560555&searchtext=
or
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=822744492&searchtext=
I'm surprized, Darko; I thought Shipwrecked had ruined this mod? I haven't played since RoG, though.
my script should not affect anything to do with the crabs behaviour, it's a very simple script, and basically all it does is swaps one line of code so that the order of the pickup and change of the item that is in a trap is changed. It does not affect or modify behaviour of any type of animal, or any state, therefore I'd say that it's something else that is causing the problem, or just bad luck with your random number generator. traps only have a 75% chance of catching whatever runs under them by default, at least that's what I remember it being when I was looking at it 2 years ago
Also, it would be very nice, if a trap automatically goes back when the player try to interact with it after the catch dies in it because of starvation (in RoG). Right now the trap goes back into the inventory, rather than going back to where it was set up.
When this is set in modinfo.lua mod works as intended.
No errors occur when the mod is active, it just doesnt return the trap :)
If anyone else has a fix, I'd be keen to introduce it.
I still keep tabs on these forums, I don't really do don't starve modding anymore
I'm just being honest with you here. If anyone wants to take this mod over, or at least give me the required updates, I'd look at adding them.
finally another mod idea, a repair kit for gold tools? because otherwise i need to carry a 100% axe and a 14% axe with me
Sort inventory
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=245827115&searchtext=Sort+Inventory