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NullReferenceException: Object reference not set to an instance of an object.
Memeipede.Memeipede.PlaySound (CentipedeAI+Behavior behavior) (at <2987ec65dc9d4e2aab457855ec14b635>:0)
It causes *massive* lag with literally any other centipede present of any kind, its not always, its not immediately but more than 50% of the time if a centipede enters your room that isnt red your frames go into the negatives and your only hope is trying to force your slug to leave and reenter a room and look if the lag temporarily went away.
Also not gamebreaking but just a personal preference, the song cuts in very suddenly wich seems fine but it also just stops and restarts immediately if the centipede loses interest for a moment, would be nice to have a little bit of a buffer in it that makes it play longer in case the centipede regains its interest a moment later.