RimWorld

RimWorld

Rimsenal Factions
167 Comments
Bonible  [author] 20 Jul @ 7:19am 
Thank you, Nuff!

Now for me to get my own stuff together and update the mods I made solo...

...eventually...
Nuff  [author] 20 Jul @ 6:22am 
Even though it works with 1.6, I uploaded a Continued version so that I could add Harana and Zohar support, and continue to maintain it.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3530301107
AcetheSuperVillain 17 Jul @ 7:37am 
gave it a quick try, seems to work in 1.6
Seti 16 Jul @ 5:46am 
gonna try it on my new world give me a few secs
Bonible  [author] 13 Jul @ 4:01am 
Should work for 1.6 since it's just a simple XML mod, but you guys could check for me.

I'm mainly not working on ANY Rimworld mods at the moment because I'm not in the Rimworld mood, sorry.
RAD EMERALD 13 Jul @ 2:53am 
1.6????
BigGovernment 28 Jun @ 3:35pm 
1.6?
Gamma 26 Jun @ 4:07pm 
@kev675243 you can use Xenotype spawn control and add them to the factions yourself
kev675243 24 Jun @ 12:46pm 
Huh, is this mod going to update to 1.6, or will someone else have to continue it?
Bonible  [author] 24 Jun @ 11:56am 
I have not modded for Rimworld in a long time, I don't know if I will
kev675243 24 Jun @ 2:03am 
Are you planning on adding support for the other Rimsenal's races as well?
Witch ~ 8 Feb @ 2:24am 
cute moth
Bonible  [author] 18 Jan @ 6:43pm 
@fort_maximus

Just open the mod folder and look in the files yourself with Notepad! It's all XML so you don't need programming knowledge.
fort_maximus 15 Jan @ 4:27pm 
Edit to previous comment: I'm referring to the "Pawn kinds" of the factions and how they scale
fort_maximus 15 Jan @ 4:10pm 
Heya, love the mod. Out of curiosity, whats the spawn value of the pawns from the different factions?

Yknow how there are quests where it says a raid of this size will occur and it gives a list of the pawns in that raid? I wanna know how that works for the Rimsenal factions, AKA what the rimsenal faction pawns are labeled/valued as.
Bonible  [author] 31 Dec, 2024 @ 12:56am 
Oh that can't be good.
Signus 30 Dec, 2024 @ 3:53pm 
When loaded with "Machinists - A Faction Expansion" mod, generates an XML error on startup
- Duplicate XML node name tradeTags for ThingDef BaseGDGun
hugs: https://gist.github.com/HugsLibRecordKeeper/e19a2f8c21a6cb64883099d7ef1f3af8
Bonible  [author] 24 Sep, 2024 @ 2:18am 
@Burden of Brine

I saw that they had released a new race but I didn't really make the connection to my mod at that time because I didn't feel like working on my mod this year. If the support for Askbarn is as simple as I remember, I could probably do it as easily for Harana aswell. Just a maybe.

@JT

Probably a modpack thing. If you are playing with only this mod and they still have no helmets, that is strange and maybe should be noted of.
Burden of Brine 23 Sep, 2024 @ 12:16pm 
Nice mod, I've liked Rimsenal for a long time so having these factions show up as actual factions is pretty great. The additional support for Askbarn is swell. Is there any plans to support the Harana xenotype for YeonWha in the future?
JRT 14 Sep, 2024 @ 9:58pm 
Really cool mod, most of the helmets are invisible but I assume its a mod pack thing. Do you know any fixes or do I need to post the modlist? Thanks.
Bonible  [author] 13 Aug, 2024 @ 4:55am 
@Neopolitan Daze

Yeah go for it. You just need a mod that allows new factions to generate new bases on the map, like Vanilla Expanded Framework.
Neopolitan Daze 12 Aug, 2024 @ 5:41pm 
can this be added mid game?
Bonible  [author] 25 May, 2024 @ 5:14am 
It's safe. @Mismagius is getting errors because of another mod; VFE Empire.

I don't know if it's a conflict or what but I tested Rimsenal Factions/Core together with a clean modlist and I'm not getting any errors after spawning all 4 factions' trade caravans.

@Mismagius' logs' errors point to VFE Empire and not Rimsenal Factions.
MushroomMan 23 May, 2024 @ 1:03pm 
amazing mod, traders still broken and crashes whenever a caravan is about to show up
Kolljak 3 May, 2024 @ 10:38am 
I want to use this in my modpack but not sure if its ok to throw in yet.
Kolljak 3 May, 2024 @ 10:38am 
did you guys ever get around to fixing the issue with traders and error spam?
Bonible  [author] 26 Apr, 2024 @ 9:24pm 
Ahhh crap..
Mismagius 26 Apr, 2024 @ 7:20pm 
the factions in this mod cause an error spam whenever a trader shows up: https://gist.github.com/HugsLibRecordKeeper/d0df977e76b0ac1a3c9e0c8481d5fe60
Bonible  [author] 15 Apr, 2024 @ 8:01pm 
You're welcome -w-
Nemo900 15 Apr, 2024 @ 7:41pm 
Thank you for the updates!
Bonible  [author] 12 Apr, 2024 @ 10:09pm 
Yip! ^w^
Hawler 12 Apr, 2024 @ 10:09pm 
Thanks for the update boss! <3
Bonible  [author] 12 Apr, 2024 @ 9:44pm 
Updated for 1.5, however old weapons like the security SMG and security pistol were removed from Rimsenal - Core.
Bonible  [author] 12 Apr, 2024 @ 9:21pm 
I'm updating it.
Hawler 11 Apr, 2024 @ 10:07am 
Anyone tried if this mod still works in 1.5?
SpaceDorf 27 Nov, 2023 @ 3:33am 
Oh, that might explain the similiar problem I encountered with Slaves,

I can't imprison a Slave while it is assigned a bed, remove the assignment of to prison it is.
Bonible  [author] 26 Nov, 2023 @ 11:31pm 
@Aerensiniac It turns out that the problem you are experiencing is in Rimworld itself due to a faulty update and not Rimsenal - Core.

RAAAHHH!!!!
Aerensiniac 23 Oct, 2023 @ 4:07am 
Thanks =]
Bonible  [author] 23 Oct, 2023 @ 2:20am 
@Aerensiniac - They're active on the Rimworld discord server. You should get a response if you ping them
Aerensiniac 23 Oct, 2023 @ 1:17am 
No worries or need to apologise. This is the life of code. It takes on a life of its own and eats its creator kekeke.
Im using the steam version and yeah: Rimsenal Core and Rimsenal Feral Faction are both fine. Its only when i turn Factions on when pawns stick to my beds for some reason.

How would i go about leaving Nuff a message?
Bonible  [author] 22 Oct, 2023 @ 4:02am 
@Aerensiniac - What the helllll.. how does that happen.. Also, sorry for the inconvenience.

You might want to ask that to Nuff since I'm not the one who coded the whole faction thing. I did a good chunk of the weapon/apparel tagging and pawn sets though.

Also.,, the current github version is outdated from the version uploaded to steam, so yyahh..
This just a hobby to me! Sorrysorry, I don't like, follow schedules or anythin'. Uh..
You sure this really is the one? As in it's the only mod (and Rimsenal) enabled that causes these?
Aerensiniac 22 Oct, 2023 @ 2:54am 
I have went through a hour or so journey to disable mods one by one till i found out what causes my problem. Rimsenal Factions was the last man standing so here it is:
When rescuing pawns of other factions, if they heal up and leave the map healthy, you no longer receive goodwill.

Whatever bed the pawns were carried to is now marked as their own bed with their name on it, and this does not change even once they have left the map.
You receive no good will from other factions, making saving pawns pointless, but also gets beds permanently stuck on the patient even tho they left the map and do not belong to your faction.
Erlkönig 6 Jul, 2023 @ 3:45pm 
Well, that's fine. It's not a big deal. If anyone asks just tell them all they have to do is change two lines in the code and look back in earlier comments.
Bonible  [author] 4 Jul, 2023 @ 5:09am 
@Erlkönig

Nevermiiind..
It's simpler said than done, there's so many other things that flare up when I try.
The sheer amount of extra errors that appeared for the other guns just discouraged me a lot, with the kind of thoughts I get about having to patch every single one of them again - CE already adds weapontags to the guns, and mine are already there, and the hassle with both patches-..
I'm sorry but I don't want to work on this myself.
Bonible  [author] 4 Jul, 2023 @ 4:34am 
Oh, sick. Lemme try.
Erlkönig 4 Jul, 2023 @ 12:39am 
Oh... It's quite simple. You can put the secondary patch on the same folder as your existent patch, call it Tags_GreydaleCE.xml or whatever, copy the old patch, and then you add Combat Extended to the list of mods the patch is supposed to find.

<Operation Class="PatchOperationFindMod">
<mods>
<li>Rimsenal - Core</li>
<li>Combat Extended</li>
</mods>

Like so.
Bonible  [author] 3 Jul, 2023 @ 1:03am 
Uuuurgghhh..
I don' know how to do thaaaat..
Erlkönig 2 Jul, 2023 @ 11:05pm 
These are the lines that cause the error mentioned.

In your \Patches\ThingDefs_Misc\Tags_Greydale.xml file. Basically, for whatever reason, CE's Rimsenal Core patch deletes these weapons from its directory, most likely because of its ammo sytem already supporting them with the base weapon.

You would have to design a second patch without these lines that tries to find the Combat Extended mod so they can work properly.
Erlkönig 2 Jul, 2023 @ 11:05pm 
<li Class="PatchOperationAdd">
<xpath>/Defs/ThingDef[defName="GD_BSLauncher"]</xpath>
<value>
<weaponTags>
<li>GD_Shotgun</li>
</weaponTags>
</value>
</li>

<li Class="PatchOperationAdd">
<xpath>/Defs/thingDef[defName="GD_INGrenadeLauncher"]</xpath>
<value>
<weaponTags>
<li>GD_INGrenadeLauncher</li>
</weaponTags>
</value>
</li>
kzs583 20 May, 2023 @ 7:11pm 
Thank you!!! you are good man