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I have updated the mod just in case the Workshop build is the one that is messed up, since my personal build works on my end with just the mod enabled, and nothing else. I have also updated the screenshots so the tooltips are accurate, to avoid confusion. As you can see in the screenshots, they are appearing correctly on my end. Hopefully the update fixes the issues on your end.
Actually, I think the calculations are borked.
For ADM, it adds up the values.
For DIP, it's adding a +1 difference to DIP despite the consort having 1 LESS dip value. So it seems like it's taking the absolute value difference.
For MIL, it's working as expected (coincidentally).
Also, now that on_actions are additive in 1.36, I have replaced the triggered modifiers with on_actions, which should help with performance while still keeping it compatible with all other mods
Another idea: consorts could take on the role of advisors, except they are free.
I have also enabled the modifieres for Tribal governments too.
Would it be possible to also apply Personality Traits? I just got a Fertile Consort and was like 'how can it only apply if she becomes ruler?'.
Also I have a very minor criticism, I think the tooltip should be '[Consort Name]'s [Administrative] Skill' to be more consistent with the existing one.
I'd suggest a base monarch point gain of +6 instead of +4, each estate privilege giving +2 in a category, and then reducing the range of king/king+consort to 0-3 from the current 0-6 range.
I was considering this but the reason I didn't was to make this compatible with every mod, since making them events that trigger immediately after consort joins or dies would use the on_action file, which is different for mods like Extended Timeline (which I pretty much solely play with nowadays).
But I can make the events trigger non-immediately anyways to keep it cross-compatible.