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I did some tests of having multiple bots. It's good, until both start doing the same thing at the same time, instead of seeing another is on that mission so goes to another one elsewhere.
That's all i got so far.
Also noticed that they do not follow you even on follow mode. They will be stuck on 'reading deep memory'. Also if that were to happen sometimes i get some bad FPS.
@Lil : Hi ! The bot says what class he was in : i'am a Miner.... I'am a Scout.... All bots went to surface to search for ressources or wet the fields.
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For the bug, i'am on it, but unfortunately i don't reproduce now (more than 10 hours testing on FU).
@Cataliser, @FlareFlufune, there is no limit for augments on the bot but, for my own use, i never go more than 20 Matter Manipulator Module and 6 tech cards. The facts are that each Manipulator Module add one to the "damage" done to tiles. Then, add one point when you have only one double your power, but adding one if you already have 20 juste add 5% to your power. For the scan range, the more the distance, the longer the time to scan : 1 distance (the basic) 9 room cells scaned, 2 distance 25 cells checked, 3 distance 49 cells checked, 4 distance 81 cells checked....
like, if i give him 999 Matter Manipulator Modules and 10, will there be any difference?
and are you or somebody planning on making full guide on this mod?
cause all i see is some robot doing stuff...maybe that's me who is dumb...
anyway, please male some guide on how to use bot, because i don't get how to use it just from his functions ^^"
I'm currently using Frackin' Universe, so I'm wondering if these issues might be related to that.
Here is the log: https://pastebin.com/drzuBQ8H
@Rubus : For now bot will build everywhere. If you don't want him build, order him to only follow you. He will then only collect stuff and scrap path.
@Ramen-San : :) Thank's for your words.
@Maestro : hi ! To upgrade bots, give them (drop stuff near them) tech cards for scan range and manipulator modules for efficiency.
@User 115 : The bot will build a road all around the world, alowing your char to run all around without jumping. Then, yes, the bot will scrap and flatten planets. But not erase hills and mountains, just going through.
@Patien12bis : thks again for reporting. LuaInstructionLimitReached are hard to fix but i will try.
[7] 7ff78c4aa3bc Star::LuaActorMovementComponent<Star::LuaUpdatableComponent<Star::LuaWorldComponent<Star::LuaBaseComponent> > >::update<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,float>
[8] 7ff78c4da7e0 Star::Monster::update
[9] 7ff78c8629ae <lambda_5251ea3b435705ab973fc9e3a86aa323>::operator()
[10] 7ff78c433846 Star::EntityMap::updateAllEntities
[11] 7ff78c884053 Star::WorldServer::update
[12] 7ff78c88a0a6 Star::WorldServerThread::update
[13] 7ff78c889a8b Star::WorldServerThread::run
[14] 7ff78c2e6d9e Star::ThreadImpl::runThread
[15] 7fff2c8126bd BaseThreadInitThunk
[16] 7fff2dfedfb8 RtlUserThreadStart
[0] 7ff78c2ea213 Star::captureStack
[1] 7ff78c2e8f9e Star::StarException::StarException
[2] 7ff78c2bcded Star::LuaEngine::handleError
[3] 7ff78c49eba5 Star::LuaEngine::callFunction<float>
[4] 7ff78c4a2896 Star::LuaFunction::invoke<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,float>
[5] 7ff78c4a27c9 Star::LuaBaseComponent::invoke<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,float>
[21:38:17.737] [Error] Exception while invoking lua function 'update'. (LuaInstructionLimitReached)
[21:37:16.288] [Error] thinkingState.update step too long ! stateData.lastStepExecuted thinkingState.stepDefineRoomMissionFinish pct 112
[21:37:16.551] [Error] roomsLib.removeBuildForegroundActionsInWorkGroundLayoutTunel no workGroundLayout at blockX ( 40 ) blockY ( 683 )
[21:37:48.433] [Error] roomsLib.removeBuildForegroundActionsInWorkGroundLayoutTunel no workGroundLayout at blockX ( 40 ) blockY ( 683 )
[21:38:17.737] [Error] Exception while invoking lua function 'update'. (LuaInstructionLimitReached)