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Flashlights lasting 7 minutes in Real-Time break the game for me.
So I hope this mod lives on.
Consumption (Capacity) - Higher Number (eg. 1 > 5) = Longer Lasting
Condition (Life) - works as normal > Higher number = Longer Lasting
So it is kind of counter intuitive without more explanation. At risk of being pedantic. :)
Also, if I set battery capacity to 10x, and flashlight capacity to 10x, does that mean flashlights will last 100x?
Consumption of vitamins
Default: 1.0 = 10 units per item
Example: 5.0 = 50 units; 2.0 = 20 units; 0.5 = 5 units; 0.1 = 1 unit
Consumption of flashlight
Default: 1.0 = approx. 1111 units per item
Example: 5.0 = 5555 units; 2.0 = 2222 units; 0.5 = 555 units; 0.25 = 278 units; 0.1 = 111 units
I have them both set at 52, but if they both modify Condition, then my Light Bulb condition would be 2,704.
Thank you for the mod.
It's an essential mod for me.
I play 24 hour days and it's not realistic at all: even when it's supposedly balanced.
Flashlight lifespan is a notable example.
There's still a ton of stuff that needs to be balanced for realistic 24 hour days, but this mod sorts a few critical things out.
@xapti Ooops... Second language as you said 😅
@yO it depends which type of batteries : for example cars batteries can't be modified.