Project Zomboid

Project Zomboid

Custom Consumption
105 Comments
irrelevantredundancy 19 Feb @ 11:33am 
I think if the in-game description: units per item was changed to: uses per item it would alleviate the ambiguity of the instructions.
irrelevantredundancy 19 Feb @ 11:28am 
Does anyone know if increasing the value in the settings increases the amount of time a resource can be used? or does it increase the amount of the resource that get's consumed with each use?
Brn2bEw1Ld 1 Jan @ 4:19pm 
Hello, could use some help I have an issue with the propane torches not accepting the custom consumption value. I have it set to 100 and in game it is showing 1/1 only and cannot even dismantle a car wreck
PaddiSson_  [author] 27 Dec, 2024 @ 1:10pm 
Hello everyone. I'll try to update this mod in January 😉
Hx 26 Dec, 2024 @ 11:02am 
Please update B42 Build
Cushy 19 Dec, 2024 @ 10:41pm 
Build 42 is out.

Flashlights lasting 7 minutes in Real-Time break the game for me.
So I hope this mod lives on.
PaddiSson_  [author] 28 Nov, 2024 @ 9:22pm 
@dede loves u. This version already includes the Slow Consumption mod. You just have to indicate the desired values directly in this mod.
dede loves u 28 Nov, 2024 @ 4:50pm 
does this conflict with slower consumption? or can i install both and load custom below slower?
FATBOYNEZ 30 Oct, 2024 @ 8:55pm 
Hi have tested with prepper mod sadly is not compatible as battery life seems to not change.
PaddiSson_  [author] 27 Oct, 2024 @ 7:45am 
@g_BonE It works on existing saves
g_BonE 27 Oct, 2024 @ 5:43am 
great mod. thanks! Maybe worth mentioning is that a game restart is needed after changing sandbox settings.
PaddiSson_  [author] 26 Oct, 2024 @ 8:25am 
Please, before asking something read the pinned discussions ! Thanks
PaddiSson_  [author] 26 Oct, 2024 @ 8:22am 
@Roboute Guilliman No, it's the opposite
Vladi Zarth 26 Oct, 2024 @ 3:00am 
@FATBOYNEZ, didnt higher consumption means its gonna last shorter??
PaddiSson_  [author] 18 Oct, 2024 @ 5:01am 
@FATBOYNEZ I did not try with Prepper mod, so I can't say nothing about compatibility. But, let me now if you see something wrong.
FATBOYNEZ 17 Oct, 2024 @ 5:11pm 
Also for anyone coming out of confusion.

Consumption (Capacity) - Higher Number (eg. 1 > 5) = Longer Lasting
Condition (Life) - works as normal > Higher number = Longer Lasting
FATBOYNEZ 17 Oct, 2024 @ 5:04pm 
Would love if this works with the prepper mod. I love using the prepper flashlight but noticed the battery consumption is not changing when i increase setting.
PaddiSson_  [author] 9 Oct, 2024 @ 1:22am 
@The_Mute That double the amount of energy it's taking from the battery.
bubby_pz33 8 Oct, 2024 @ 3:44pm 
Quick question: If I change the battery consumption for a Ham Radio to 2, does that double the amount of energy it's taking from the battery or is it extending its life? Great mod either way. So extremely helpful. I appreciate you making it open for us to customize everything ourselves.
PaddiSson_  [author] 15 Aug, 2024 @ 5:30am 
@Sanctus Demon. Next time read the description and instructions until the end...
Sanctus Demon 14 Aug, 2024 @ 11:31pm 
@kirkinton its not pedantic i just legit was so mad, all my items were so broken, aND FYI to all useers, turning items too low,. like how i did by accident, thinking low value meant longer item life, i was BREAKING a serious number of mods, BE CAREFUL, the numbers shown in mod options and such, is the total number of units the item will have, not how much is used per use or any thing ELSE, higher values, will make the items last longer!!! im just spelling this out to save some people who did what i did or something else, hope it helps some one, before they need to fix their game a few times.
Anach 4 Jul, 2024 @ 12:18am 
@kurikinton The whole reason I'm here searching through comments is due to this exact problem. I agree, it's the wording that is definitely a point of confusion. Also, that condition and consumption are mixed together, and need to be in their own categories, to be easier to read.
PaddiSson_  [author] 5 Jun, 2024 @ 4:00am 
@Kenpachi Thank you!
Kenpa 4 Jun, 2024 @ 5:40am 
I'll just say thank you for a mod I somehow didn't notice before, but seems pretty essential to fix some of the odd volumes the game created. Now you can make loot rare and not have to horde so much. Thank you.
kurikinton 2 Jun, 2024 @ 7:46pm 
Just to add, I think the confusion stems from your use of the word "consumption" in each value description. If it's a "consumption" value then we assume higher number = faster consumption and lower number = slower consumption. But then you also use "condition", so in that case, higher number = better condition (clearly).

So it is kind of counter intuitive without more explanation. At risk of being pedantic. :)
PaddiSson_  [author] 7 May, 2024 @ 3:57am 
@zerne3. No, this is not planned.
SentientPotato 29 Apr, 2024 @ 5:37am 
Is there any plans to add more things to change such as toilet paper? Love this mod but i'm using a mod that uses toilet paper but a roll having 8 uses seems really stupid considering the image of the item in game is a roll and not a couple sheets.
Revion 19 Mar, 2024 @ 11:45pm 
Capacity, though tbf Custom Consumption, does have a better ring to it. It should just make it clear in the mod description that bigger number = lasts longer.
Omni 19 Mar, 2024 @ 10:38am 
Does this mod change Capacity or Consumption? Seems like its really Capacity, not Consumption? In which case the title is misleading, no? :spiffo:
Revion 18 Mar, 2024 @ 10:18pm 
@xapti is right, this should be renamed to capacity, not consumption. It gives the opposite impression, which is why so many people are confused.

Also, if I set battery capacity to 10x, and flashlight capacity to 10x, does that mean flashlights will last 100x?
PaddiSson_  [author] 10 Mar, 2024 @ 4:45am 
@GumInsideMeDaddy It's very simple: if you don't like it, don't use it! Good day
ComInsideMeDaddy 9 Mar, 2024 @ 7:26am 
The English in this mod is really really poor that confused me so long to figure out what it really means. Please just use your mother language we can translate it by ourselves.
Arès 3 Mar, 2024 @ 4:16am 
Bravo for this essential mode when you play in 0.01% loot, knowing that the Insanely rare loot is at 0.05% ! Is there an update planned for the B42 ? Nice job :steamhappy:
PaddiSson_  [author] 29 Feb, 2024 @ 2:55pm 
@HybridJoe
Consumption of vitamins
Default: 1.0 = 10 units per item
Example: 5.0 = 50 units; 2.0 = 20 units; 0.5 = 5 units; 0.1 = 1 unit
Consumption of flashlight
Default: 1.0 = approx. 1111 units per item
Example: 5.0 = 5555 units; 2.0 = 2222 units; 0.5 = 555 units; 0.25 = 278 units; 0.1 = 111 units
HybridJoe 29 Feb, 2024 @ 12:28pm 
Great mod! I have a question tho: just to be clear, if i increase the value of consuption of the vitamins for example, for 3.0, that means i would have 30 pills in the bottle? The same is for the flashlight and etc? I dont know why but in my mind, decreasing the consumption would increase the number of times i would be able to use it, but i guess i must be mistaken.
Cushy 21 Jan, 2024 @ 7:05pm 
What's the difference between 'Lightbulb Condition' in your mod and 'Light Bulb Lifespan' in Vanilla?
I have them both set at 52, but if they both modify Condition, then my Light Bulb condition would be 2,704.

Thank you for the mod.
It's an essential mod for me.
I play 24 hour days and it's not realistic at all: even when it's supposedly balanced.
Flashlight lifespan is a notable example.

There's still a ton of stuff that needs to be balanced for realistic 24 hour days, but this mod sorts a few critical things out.
PaddiSson_  [author] 7 Jan, 2024 @ 3:02am 
@kit Your welcome 😉
kit 7 Jan, 2024 @ 1:22am 
Absolutely fantastic mod, I love the depth of customization. Working perfectly in 41.78.16, thank you OP!
CoboCabana 6 Jan, 2024 @ 8:12pm 
If you find one that does that let me know! lol. I havent had any luck as of yet : (
CoboCabana 6 Jan, 2024 @ 3:36pm 
Does this mod allow you to increase the duration that meds last? I play on 6 hours days and find that I have to take painkillers every 1/2 hour. I think it would be interesting to make the pills last much longer but lower how many pills (how many uses) are in each pack
xAlphaStarOmegax 5 Jan, 2024 @ 8:59am 
You're welcome. Thanks for the wonderful mod. :D
PaddiSson_  [author] 5 Jan, 2024 @ 8:58am 
@xAlphaStarOmegax Thank you !
@xapti Ooops... Second language as you said 😅
@yO it depends which type of batteries : for example cars batteries can't be modified.
xAlphaStarOmegax 5 Jan, 2024 @ 8:45am 
I mainly use this awesome mod for extending the life of soap and towels since it's not realistic how fast those things deplete and run out.
yO 22 Dec, 2023 @ 10:38am 
Does anyone know how to make batteries last longer without regarding a specific device? Just batteries themselves, is it possible?
xapti 3 Dec, 2023 @ 8:45pm 
Rename this mod to "custom capacity", along with replacing all instances of "consumption" to "capacity". I don't know if it's due to English being a second language or something, but "consumption" is not the right word to be using for this.
otzd 28 Nov, 2023 @ 12:16am 
@PaddiSson_ I just tried putting the mod last in the mod list, and it didn't change the values. It's alright though since everything else works except for the flashlights.
otzd 24 Nov, 2023 @ 9:48am 
@PaddiSson_ No, but it is after Better Flashlights and AuthenticZ. I'll try to put it at the bottom of the mod list and let you know. Thanks.
PaddiSson_  [author] 23 Nov, 2023 @ 4:37am 
@otzd Hello. Did you put the mod in last position in the game's mod execution list? I've never had a problem getting them to work afterwards.
PaddiSson_  [author] 20 Nov, 2023 @ 1:00pm 
@Rock Bottom. Hello. Yes x2. higher value = more units per item = last longer in this case with flashlight and light bulb.