Solasta: Crown of the Magister

Solasta: Crown of the Magister

The lost Heir of Kerran Keep
35 Comments
realmsguide 18 Mar, 2024 @ 10:17am 
Torsten doesn't have dialogue?
realmsguide 18 Mar, 2024 @ 10:15am 
If you're talking about this the square that looks like wooden planks tied together, they don't have any reaction or highlight and standing on it doesn't work either.
Lerkos  [author] 15 Mar, 2024 @ 7:40pm 
There a plate to step on in the room where you came in to the caves. Just at the north side by the rocks.
realmsguide 11 Mar, 2024 @ 3:50pm 
What a great adventure, I've just hit a wall thought. I'm in the Goblin caves, I cleared the caves and I need to destroy the entrance. It looks like I'm supposed to Torsten Jabit. He has a text bubble but won't say anything. What am I doing wrong? Thanks for the help and a great adventure!
freedeau 16 Jan, 2024 @ 9:06pm 
Awesome, thank you! We ended up finding one on the vendor by the Mines, but more options is very welcome.
Lerkos  [author] 15 Jan, 2024 @ 2:05pm 
I added spellbooks to the main town vendor outside the inn area in both town versions (Alfred Yarris).
flam3strike 14 Jan, 2024 @ 7:39pm 
Hello... we have a wizard in our party in this mod and she's out of pages for her spellbook--- and we can't find anywhere to buy another spellbook. Is there anywhere to buy one? If not, could the option to buy one be added to a merchant?
benjamin_gerardo 21 Nov, 2023 @ 7:46pm 
Hi, there should be a way to End the Adventure. Most User dungeons seem to be able to.
tarwyn 20 Sep, 2023 @ 9:59am 
Just played through this one again to try out the new wendigo race in the UB mod and no probs this time around. Very cool one. Koolkop, there's a trick to using the 4 person teleporters with 6 people: Pause the game, select each person and move them onto the teleporter one at a time, then unpause. They should all end up on the teleporter at once and trigger it. This also works for the blue area transitions as well.
Lerkos  [author] 29 Jul, 2023 @ 6:20am 
Thanks, it was fun to make and I am surprised and delighted by how many people have subscribed. For the fight difficulty I tried to make some of the fights add an element of danger so you never know if a door closed behind you or more enemies might pop in at any moment. Some things are just difficult to balance within the limitations of the default dungeon editor and the other part of the difficulty was because I was designing it for my friend group and I know the tactics they use to make normal fights easier. As for the grammar and spelling, I can assure you there were plenty of typos on the first pass through before myself and a friend went through and proofread things. :)
whatiflobstersruled 28 Jul, 2023 @ 11:48pm 
Very solid adventure; combat a little too tough for the non-munchkins among us. Big kudos for your proper use of grammar and your ability to spell -- a rare sight! :)
Lerkos  [author] 6 Jun, 2023 @ 10:19am 
I did not use UB to build the mod, just the default DM. I do not think that allows 6 man parties, unless it was updated with the new mod.
koolkop 6 Jun, 2023 @ 7:35am 
Any possibility to update the campaign for a 6 man party? Basically just the 4 man teleport that wont activate with a 6 man party.
Lerkos  [author] 28 May, 2023 @ 2:43pm 
@charles_watkins. There is also a magic item vendor at the carnival after the first act iirc.
Lerkos  [author] 26 May, 2023 @ 11:05am 
Thanks for the feedback, glad you enjoyed it. I am not sure how or if there is a way to "end" the adventure officially in the mod editor, I'll check into it I guess.
charles_watkins 26 May, 2023 @ 7:16am 
Well, I've made it to the end and it was a fun ride. I'd have liked to have some side quests in the city and access to magic items besides armor and weapons, but overall it was fast paced and entertaining. The final battle in the throne room was mainly big, slow guards so it was possible to take out the boss and then kite the rest down the hallway. Other than the character who had to go in and trigger the battle, the rest of my party was unscathed. The trigger man was a rogue who disengages, cunningly dashed, and rejoined the party with help from a Dimension Door.

At the end, I took the 'keep adventuring' option and it doesn't look like the game will end. I guess that's OK, but I'd kinda like to see my stats.
Lerkos  [author] 7 May, 2023 @ 6:28am 
@EchoBan - Once you have gotten the explosives, the entrance area to the goblin cave will have a plate appear. stand on that and it will trigger the next quest steps.
Brightsoul 6 May, 2023 @ 7:01pm 
I'm not old enough to be losing my heir.
EchoBan 3 May, 2023 @ 1:17pm 
So in the first quest how do you get the explosives to "explode"? I have left the packages all over the cave area (mostly near the entrance but also tried random spots). I tried leaving the explosives just outside the entrance and in the chests near the entrance etc. I tried igniting them with torches, leaving a burning torch with the explosives and igniting with 'burning hands, flame bolt, etc) but nothing works. Please advise. Thank you :)
Oltex 2 May, 2023 @ 5:21am 
Just started but recommend expanding the first town merchant with more basic gear (armor, weapons, more spell focuses, etc). I give my Rangers Splint to my Wizard to start and replace with St Leather and my Ranger is now nearly L4 and wearing no armor.
Lerkos  [author] 30 Mar, 2023 @ 11:09am 
Lerkos  [author] 30 Mar, 2023 @ 11:08am 
Which part of the quest is it currently stuck on?
tarwyn 30 Mar, 2023 @ 4:46am 
Hi Lerkos, i hate to be a pain, but i've killed everything in the keep and the clear the keep quest hasn't updated? Also i cleared out the dungeons, but i can't find any prisoners to save?
tarwyn 30 Mar, 2023 @ 4:43am 
Hi Charles, as far as i know it's just to open the secret doors to lord smockles tomb. There's a rune that activates that switch on a corner wall in a room the other end of the same level basically.
Hard to describe sorry. You also have to swing the camera around to look at the wall from the "outside" of the level to see the rune as well.
charles_watkins 29 Mar, 2023 @ 12:40pm 
Down in the lower mines, there's a big empty room with a circle in the middle and a button on the wall. The button does not activate.
Lerkos  [author] 28 Mar, 2023 @ 5:58am 
Great, thanks for the info, the quest should hopefully be fixed for people going through it in the future now too.
tarwyn 27 Mar, 2023 @ 12:34pm 
The town crier worked perfectly, i'm now back in the town with a quest "The key to Kerran Keep" active.
Lerkos  [author] 27 Mar, 2023 @ 5:32am 
Ok I had a typo in one of the variable checks that I missed. I made some changes after our first playtest and I haven't had time to do a second run through yet. The sequence should have been as described below. If you had a save before the Lord Smockle stuff and still want to go through the correct dialog, 1.1.9 (latest update) should work. If not, I added a Town Crier npc right outside the mines next to Kesner that should trigger the steps for you to get to the "Talk to Kesner" quest step.
Lerkos  [author] 27 Mar, 2023 @ 5:05am 
Damn ok let me take a look again. The sequence is supposed to be Talk to Lord Smockle, Kill 4 guardians, talk to Lord Smockle again, fight him, then return to KEsner. It sounds like the Talk to him before fighting part didn't trigger correctly,
tarwyn 27 Mar, 2023 @ 1:38am 
Hi again Lerkos, I tried using 1.1.8 and Kesnar still just says thanks for trying. The foreman still says the same thing as before too. Thanks anyway.
tarwyn 27 Mar, 2023 @ 12:32am 
Hi Lerkos, no the quest is stuck on Return to Lord Smuickle, "Tell Lord Smuckle he is free".
Lerkos  [author] 26 Mar, 2023 @ 4:52pm 
I believe there was an error, the mod s updated to 1.1.8 and you should be able to just go talk to Kesner (dwarf outside the mines) and trigger the final quest step to complete the quest and move n.
Lerkos  [author] 26 Mar, 2023 @ 4:43pm 
I am looking at this right now, is it stuck on "Return to Kesnar Hamfist" AS the next quest step and he doesn't trigger when you talk to him?
tarwyn 26 Mar, 2023 @ 3:39pm 
Hi All, just wondering if anyone else has had any issues with lord smuckle? I killed the 4 guardians and then lord smuckle turns hostile and i kill him, but the quest doesn't update. The dwarf outside the mine thanks me for trying to help, the foreman back in town says they will reopen the mine. The inn is closed for a private function and i can't proceed. I'm using the unfinished business mod if that helps.
charles_watkins 25 Mar, 2023 @ 10:01am 
Details, please: Starting level? Ending?