Arma 3
co07_operation_Stonefish.Stratis
22 Comments
JGaz-UK  [author] 28 Jun @ 2:53pm 
diving goggles name change! fr"G_B_Diving" why FFS:steamfacepalm:
JGaz-UK  [author] 28 Jun @ 2:00pm 
Bis update fixing.:NATO:
JGaz-UK  [author] 22 Mar @ 3:44am 
Mission has been completed, secondary objective (recovr black box) is optional, you can end after the primary 2 tasks.:Spirit::Honored:
JGaz-UK  [author] 20 Mar @ 3:20pm 
Original Stonefish mission smaller team, planning & stealth needed. A lot of random in this so different every time. watch out for patrol boats. :NATO:
JGaz-UK  [author] 20 Aug, 2021 @ 5:24am 
Improved stamina to SF levels, this missions needs players to be tooled up.:Spirit:
JGaz-UK  [author] 12 Mar, 2018 @ 2:43pm 
fix start uniforn & equipment
JGaz-UK  [author] 7 Sep, 2016 @ 3:01am 
Eden editor broke trigger linked/grouped to default static buildings which the destruction of was a task. Had to fix with scripting object ID.
JGaz-UK  [author] 21 Oct, 2015 @ 9:18am 
Updated for patch bug fix
Variable 11 Sep, 2014 @ 3:18am 
I'll update just in case.
JGaz-UK  [author] 11 Sep, 2014 @ 1:54am 
Nice hope its the latest with the little bird at HQ, for the roof hostage rescue. was Bis bug where AI walk off roofs.
Variable 11 Sep, 2014 @ 12:04am 
Hospital visit is on the server and I look forward to playing it! :)
JGaz-UK  [author] 5 Sep, 2014 @ 1:41am 
Thanks for comments.
The mission has a lot of random in it so should never be exactly the same twice. You can finish with just the two land tasks i.e. without the black box. managed that once.
Just hope Bis quits screwing things up every few months .

PS have you tried "Hospital Visit"
doveman007 4 Sep, 2014 @ 5:00pm 
Great mission, thanks JGaz. Nice challenge and it felt a bit different from the 'typical' mission. Not that keen on VAS as it can be a bit buggy (for instance, when I went back and took a helmet later, it removed my fully loaded chestrig) but at least you didn't make every single item available like some people do :)
Gwynbleidd 4 Sep, 2014 @ 4:48pm 
Nice mission, I really enjoy some sea shootouts, from time to time :)
Alwarren 4 Sep, 2014 @ 4:47pm 
Nice mission, tough but most of the enemies can be evaded. We got killed at the Osprey wreck when trying to recover the blackbox, and I had the impression that the divers that killed us spawned more or less right on top of us . Still, looking forward to our next attempt :)
Varanon 4 Sep, 2014 @ 4:46pm 
Interesting mission, although pretty hard. We didn't make it, but we definitely going to try again. Overall, looks like a nice mission, looking forward to trying it again.

The black box was located below the Osprey wreckage so you can't reach it at all, I suggest to place it outside of the wreckage.
Valhalian 4 Sep, 2014 @ 4:45pm 
Nice mission JGaz, just had a little trouble with the optional. We couldnt reach the blackbox...
Variable 4 Sep, 2014 @ 4:43pm 
Loved the mission! Thanks JGaz.
JGaz-UK  [author] 2 Aug, 2014 @ 2:53am 
Final version. Swapped FAR revive for the more adjustable Psycho Revive
With a balance between realism & gameplay. Settings are;

1. Units will die if they take a head shot or heavy explosion nearby.
2. There is a 50% chance you are too injured to be revived
3. Anyone can revive but must have a first aid or Medkit.
3. Bleed out time is randomised depending type of damage taken up to 8min.
4. injured player activated GPS map marker (3D in game icon marker off)
5. blood on & effect on senses on
JGaz-UK  [author] 29 Jul, 2014 @ 9:56am 
Updated for last patch. An attach object fix