Ravenfield

Ravenfield

Dash Attack Melee Weapons
53 Comments
SeeBass2020 13 Mar @ 7:41am 
it's ultrakillin time
Ortort  [author] 9 Feb @ 2:58pm 
@Stu By default it's Left Alt, but the key is rebindable in mutator settings
Stu 9 Feb @ 7:19am 
which key activates it
Ortort  [author] 19 Jan, 2024 @ 10:20am 
@Maru_VT Unfortunately bots can't use weapon scripts.
CornMaruVT 18 Jan, 2024 @ 10:26pm 
can bots use this?
ditb3 17 Dec, 2023 @ 3:43am 
make your primary slot empty and get 4 katanas, then you can almost dash without cd
Tapeworm 9 Dec, 2023 @ 9:05am 
finally, ravengear rising: ravengence
william.johansson 3 Jun, 2023 @ 12:39am 
we all need a version whit a faster firering rate to fly around
Dopameme Addiction 19 May, 2023 @ 7:07am 
Im a tf2 hybridknight main and this is a sight to behold
Andbrew 5 Apr, 2023 @ 12:04pm 
amma check later, steam might be fucking with me
Ortort  [author] 5 Apr, 2023 @ 12:04pm 
@Andbrew They're not found under Equipment or Melee in the gear tab? Maybe re-downloading would help.
Andbrew 5 Apr, 2023 @ 9:25am 
I don't think removing the weapons from gear slowts was a good idea
Ortort  [author] 5 Apr, 2023 @ 7:07am 
@Holynder Good call. I've put in secondary slot versions of the weapons, under the 'Melee' tab.
Holynder 2 Apr, 2023 @ 9:20pm 
I'd love an option to use these as secondaries.
TR3YWAY 12 Mar, 2023 @ 1:49am 
ash?
Lunar Toast 1 Mar, 2023 @ 3:08pm 
good luck!
Andbrew 16 Feb, 2023 @ 12:57am 
neato!
Barron 12 Feb, 2023 @ 10:18am 
alright good to know
Ortort  [author] 12 Feb, 2023 @ 10:12am 
@Barron
Yes. Though I want to add some more features to the script before I put it out as a mutator. I have a set of exams over the next two weeks, so I'll get back to working after they're out of the way.
Barron 12 Feb, 2023 @ 7:58am 
Will we ever see this as a mutator
Scattologie 11 Feb, 2023 @ 11:31pm 
Hell no, Does it consume MP?????
EmmiCake 11 Feb, 2023 @ 7:25pm 
for the record i think the knife is amazing as it is! i just dont think its quite as balanced as the katana but it doesnt need to be. good luck with your changes!
Ortort  [author] 11 Feb, 2023 @ 7:11pm 
@B.P.Emma
I probably won't rework the functionality of the knife, sorry. The main goal of this mod is to provide weapons with in-combat use and out-of-combat utility - having the dash activate on kill would limit the out-of-combat movement (there's not much point repositioning once the enemy is dead).
Also, the people who enjoy the current knife's abilities (me included, admittedly) would miss it if it suddenly changed.

The change in attack speed with what I'm testing is only ~0.05 seconds. I can assure you any changes I make won't feel clunky, so no worries there.
EmmiCake 11 Feb, 2023 @ 5:55pm 
i wont pretend i know anything about scripting sorry but maybe a solution would be to allow the knife to dash for a few seconds after a kill? maybe even a smaller timer if its not a knife kill? maybe slightly reduce its distance (because a large part of the smoothness comes from the swing speed imo) and for maybe 2 seconds after a knife kill or 1 if it was a gun it can be used the way it functions now, but after that time, its just a normal knife. that way itd differ from the katana in that the katana is generally a higher skill weapon that isnt quite as good as the knife, but offers a better mobility option (maybe even increase the katana dash distance by a bit too?), whereas the knife is more for cqb

just some ideas. either way i hope you manage to settle on something!
EmmiCake 11 Feb, 2023 @ 5:55pm 
yeah i can imagine it must be difficult! if i may though, while the katana (at least for me) has a very genji esque use in that it can be used for movement and also chaining kills etc, the knife i use a little differently in that i use it to weaken (because some of my enemies have 125/200 health, meaning they need to take a hit or two before lordolas mutator can 1shot them) enemies and close the distance to finish them. i think as that it works really well
Ortort  [author] 11 Feb, 2023 @ 5:28pm 
@Ashina
Ravenfield only has one third-person pose and animation set for melee weapons, so if I made the bots hold the sword horizontally in third person, it'll still be held horizontal when they swing down to attack.

I am aware that the poses don't line up, but there's nothing I can do about it, sorry.
Ortort  [author] 11 Feb, 2023 @ 5:26pm 
@B.P.Emma
Yeah. I've also been thinking that the knife movement is too strong. I'm not a fan of how it's way substatially faster than running without some sort of drawback or limit to justify it.

At the same time, I've also been stuck on how I'd try to balance it while keeping it fun and smooth to use.
In testing, I tried adding a cooldown onto the knife so it only dashes once out of every 2-3 attacks, but that felt like a worse and less reliable version of the Katana.
Reducing the values of the dash can easily make it feel underwhelming and/or less smooth to use.

I've settled on slightly reducing the attack speed and dash range. Once I get something that feels good to use, I'll update the mod - though I think there's probably no way around it being at least slightly overpowered, unfortunately.
Ashina 11 Feb, 2023 @ 3:54pm 
Best mode! But I found something fun :steamhappy:

In game, player holds katana horizontally.
But when i look at shadow, or in third-person mode, the player holds the katana 'up'.
Ofc this isn't bug. And there's probably no player like me who feels weird.
EmmiCake 11 Feb, 2023 @ 9:51am 
i love using these i was never really jived with genji but his dash was a satisfying mechanic. its always nice when mechanic stuff comes to ravenfield especially when it has a bit of a skill ceiling!

that being said do you have any plans to make changes to the knife or are you okay with it? unless its meant to be more of a cheat weapon which is totally fine, i find it to be a bit overpowered as it lets you speed across the map very very quickly… i still use it though because its very fun 🙈

no worries if not just asking, and ty for making these, theyre genuinely incredibly fun and unique!
dutch 11 Feb, 2023 @ 6:34am 
Yeah I have some experience with the other knife mods for melee, but this one just feels and hits different in a very smooth way whenever I take out a soldier. And the katana is also fun to use with slowmode, and I feel like a mgr character when doing so.
Ortort  [author] 11 Feb, 2023 @ 5:58am 
@weird boi
Sure, I've linked it here . It only takes me a minute to remove the dash script.

When using the knife, you can already hold aim to attack without dashing.
There are lots of other good knife and katana mods on the workshop, so give those a try too.
dutch 11 Feb, 2023 @ 2:31am 
So I have been using this in spec ops mode for melee take downs and I was wondering whether you can or if you want to do this but, could you perhaps upload a version of the melee weapons without the dash? If so that would be much appreciated if not then I have no problem with that. Either way cheers!
Titanus 10 Feb, 2023 @ 8:50pm 
Noice
Jerry 10 Feb, 2023 @ 6:54pm 
if you want it, you will have to take it
NoFriction 10 Feb, 2023 @ 5:06pm 
Oh my goodness I just saw that using any weapon resets the dash. GUN KATA!!!
NoFriction 10 Feb, 2023 @ 5:05pm 
Awesome! Thanks for the reply, the compatibility, and the mod!
Ortort  [author] 10 Feb, 2023 @ 4:50pm 
@Secret Gov-er-ment Employee It is compatible with the hit stop mutator. I should write that down in the description.
NoFriction 10 Feb, 2023 @ 4:43pm 
YESSSSSSS MELEE GETS ANOTHER MARVELOUS MOD!
Is this compatible with the "hit stop" mutator? I would love the comprehensive "sword vs guns" experience, if it's possible
MR. CLEAN 10 Feb, 2023 @ 11:28am 
The most innovative mod in quite some time, very fun to use!
Sowen 10 Feb, 2023 @ 5:10am 
bro it's so cool!
bluedream 10 Feb, 2023 @ 4:25am 
COOL
low_quality_soarin 10 Feb, 2023 @ 1:27am 
Be the change you want to see in the world
[Ω]OSFox 10 Feb, 2023 @ 1:19am 
now add deflect :D
𝕵𝖀𝕲𝕲𝕰𝕽 9 Feb, 2023 @ 10:38pm 
just must need doing that thing of mutator !!!! :steamthumbsup::steamthumbsup:
Melusine Carioca 9 Feb, 2023 @ 8:46pm 
With that said nerf genji-
bouggus_barf 9 Feb, 2023 @ 7:41pm 
PROVOKING!!!!!!
Nietabs 9 Feb, 2023 @ 7:40pm 
BURY THE LIGHT DEEP WITHIN!!!!!!!!!!!!!!!!!!!!!!!!!!!
Nietabs 9 Feb, 2023 @ 7:40pm 
Finally, melees now have a purpose
THEDEADLYBOI 9 Feb, 2023 @ 7:02pm 
I AM THE STORM THAT IS APPROACHING!!!!!!!!!!!!!!!!!!!!!!!!!!!
Mika XD 9 Feb, 2023 @ 6:45pm 
Finally, the last piece to perfect my melee combat collection.