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Yes. Though I want to add some more features to the script before I put it out as a mutator. I have a set of exams over the next two weeks, so I'll get back to working after they're out of the way.
I probably won't rework the functionality of the knife, sorry. The main goal of this mod is to provide weapons with in-combat use and out-of-combat utility - having the dash activate on kill would limit the out-of-combat movement (there's not much point repositioning once the enemy is dead).
Also, the people who enjoy the current knife's abilities (me included, admittedly) would miss it if it suddenly changed.
The change in attack speed with what I'm testing is only ~0.05 seconds. I can assure you any changes I make won't feel clunky, so no worries there.
just some ideas. either way i hope you manage to settle on something!
Ravenfield only has one third-person pose and animation set for melee weapons, so if I made the bots hold the sword horizontally in third person, it'll still be held horizontal when they swing down to attack.
I am aware that the poses don't line up, but there's nothing I can do about it, sorry.
Yeah. I've also been thinking that the knife movement is too strong. I'm not a fan of how it's way substatially faster than running without some sort of drawback or limit to justify it.
At the same time, I've also been stuck on how I'd try to balance it while keeping it fun and smooth to use.
In testing, I tried adding a cooldown onto the knife so it only dashes once out of every 2-3 attacks, but that felt like a worse and less reliable version of the Katana.
Reducing the values of the dash can easily make it feel underwhelming and/or less smooth to use.
I've settled on slightly reducing the attack speed and dash range. Once I get something that feels good to use, I'll update the mod - though I think there's probably no way around it being at least slightly overpowered, unfortunately.
In game, player holds katana horizontally.
But when i look at shadow, or in third-person mode, the player holds the katana 'up'.
Ofc this isn't bug. And there's probably no player like me who feels weird.
that being said do you have any plans to make changes to the knife or are you okay with it? unless its meant to be more of a cheat weapon which is totally fine, i find it to be a bit overpowered as it lets you speed across the map very very quickly… i still use it though because its very fun 🙈
no worries if not just asking, and ty for making these, theyre genuinely incredibly fun and unique!
Sure, I've linked it here . It only takes me a minute to remove the dash script.
When using the knife, you can already hold aim to attack without dashing.
There are lots of other good knife and katana mods on the workshop, so give those a try too.
Is this compatible with the "hit stop" mutator? I would love the comprehensive "sword vs guns" experience, if it's possible