Tabletop Simulator

Tabletop Simulator

Terraforming Mars – Ares Expedition (New Script)
53 Comments
Nor Dogroth  [author] 19 May @ 1:11pm 
@Paulie I've checked PhoboLog and it does exactly what it should and like you said.
Paulie 27 Apr @ 11:40am 
Hi. Could you check the special ability for PhoboLog Corps please? My understanding is it should reduce the cost of Space Cards by 1 for each Titanium (in addition to the 3 cost discount for playing Space Cards).

Brilliant mod - thank you!
thereaver 17 Mar @ 12:15am 
I believe, when multiple people are trying to draw at the same time (either research or card draw), while deck is shuffling it breaks than.
Nor Dogroth  [author] 16 Mar @ 12:07pm 
I have never experienced this bug so I need more information of the circumstances
Nor Dogroth  [author] 16 Mar @ 9:06am 
It should shuffle the deck and just form a new one
thereaver 16 Mar @ 2:14am 
When playing with multiple people, when deck runs out, it tends to throw deck not found error, and drawing is no longer automated (not even via buttons).
Wedge303 2 Oct, 2024 @ 7:05am 
Were you going to add the expansion Discovery and Foundations?
Nor Dogroth  [author] 5 Sep, 2024 @ 6:15am 
Thanks, now it should be fine
thereaver 4 Sep, 2024 @ 7:03am 
I thing is fixed, 3 others broke. Effects that increase Steel and Titanium, and Card production (except Laboratories) are not automated on the player board.
Nor Dogroth  [author] 2 Sep, 2024 @ 2:41am 
Thank you for reporting, I've fixed the issue
Ivo 2 Sep, 2024 @ 2:16am 
Hi I just found out that Zeppelins is not scripted the right way instead of gaining production you gain the MC immediately. You should be gaining 1 MC production for every forest VP you have and gain after that.
Estragø 30 Aug, 2024 @ 1:52am 
Crisis expansion would be SO nice, ty so much for the job, really <3
PlagueOverlord 27 May, 2024 @ 12:20am 
Are you planning to add expansions to the game?
Nor Dogroth  [author] 18 Apr, 2024 @ 2:58am 
There should be a tooltip when you move your mouse over the button
♥Morrigan♥ 17 Apr, 2024 @ 12:40pm 
Ah, so "Discard hand" means the left one! Nice, got it! Ty ty, that makes sense.
Nor Dogroth  [author] 17 Apr, 2024 @ 12:55am 
Thank you. First you should click the research button on the bottom right ui. You'll get a message saying how many cards you draw and keep. You'll draw the cards automatically into your left hand, then you can put the cards you want to keep into your right hand manually. At the end, just click the discard button to discard the remaining cards in your left hand.
♥Morrigan♥ 15 Apr, 2024 @ 12:56pm 
Oh wow this is good and working! So far it looks quite nice.

What's the optimal way of dealing with Research Phase though? Do you drag the cards you want to your hand, then flip the leftovers and move them to discard manually?
Nor Dogroth  [author] 17 Feb, 2024 @ 3:08am 
Thank you for uploading and sharing. The extensions look interesting. Unfortunately, they require fundamental changes in the script, so they would not be easy to incorporate. I will first continue to improve the script of the base game, because some things there are not yet automated. But I hope that at some point I can also incorporate the extensions.
thereaver 12 Feb, 2024 @ 11:06am 
Hello, recently found scans from Ares expansions, and compiled it into a mod. Love your work here (as if my bug testing wasn't indicator enough), and hope you may include expansions into this one as well.
Here's the link to my mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3159480208
Nor Dogroth  [author] 16 Jan, 2024 @ 1:15pm 
Thank you
Aluminum 15 Jan, 2024 @ 7:14pm 
Well I'm not going to measure up to the other guy doing testing but I have found one thing.

Research: only grants 1 science point and 1 event point when the card shows 2 science points and 1 event point
Nor Dogroth  [author] 15 Jan, 2024 @ 2:11pm 
It's funny how mistakes can happen. Thank you for the report, you deserve a medal as a mod tester. You can track the fixes in the change log.
thereaver 15 Jan, 2024 @ 8:55am 
Double checked changes and found this:

Decomposers: while Decomposers are spelled correcly in chat, it still shows Error - missing resource data: Decomposers. Doesn't have +1 +2 +3 buttons on cards buttom to add tokens
GHG Producing Bacteria and Regolith Eaters: no +1 +2 +3 buttons for adding tokens. Would be helpfull for adding tokens

Zeppelins, Power Grid, Venture Capitalism, Insects, Satellite Farms, Lightning Harvest, Diverse Habitats, Worms, Atmosferic Insulators, Miranda Resort, Cartel, Windmills and Satellites: does not adjust production when played, or respective tags are played, chat show: Error in Script (Global) function <playProject>:chunk_3:(2257,2-44): attempt to perform arithmetic on a nil value
Funny that Laboratories and Medical Labs which have simmilar effects work correctly.
Nor Dogroth  [author] 15 Jan, 2024 @ 7:52am 
Thank you very much, with your help every playing card will soon be checked. I have corrected the bugs, with the exception of the rating of 'FilterFeeders', where I did not find any incorrect vp rating. Maybe you meant another card?
thereaver 15 Jan, 2024 @ 3:36am 
Filter Feeders: scoring counts 1 VP per animal token, instead of 1 VP per 3 animal token. Effect is not automated
Noctis Farming: plant production is increased by 11, instead of 1
thereaver 15 Jan, 2024 @ 3:33am 
It's me again. First I want to say great work on the mod, TM Ares is my favorite variant of the game, although still sad no english expansions yet (only French and Spanish on workshop). Anyway more error log:
Any cards that increase production per tags/ token doesn't work (Power Grid, Satelites, Zeppelins etc. except Laboratories) chat display: Error in Script (Global) function <playProject>:chunk_3:(2250,2-39): attempt to perform arithmetic on a nil value
Standard Technoloies: no MC discount when using Standard actions
Hydro-Electic Energy: script thinks its Release of Inert Gases both in cost and effects
Local Heat Trapping: pays in 3 TR instead of 3 heat
Decomposers: in chat spelled as Cecomposers. Also post Error - missing resource data: Cecomposers
Mars University: effect in chat spells "draw to cards" instead of draw two cards
Nor Dogroth  [author] 14 Jan, 2024 @ 8:46am 
Thanks for the feedback. I have fixed the issues that you have reported.

Some actions need to be done or paid manually. You should get a message in those cases, e.g. if an action costs different amount of MC depending on certain conditions.
thereaver 13 Jan, 2024 @ 3:37pm 
and adding 3 more:
Processed Metal: Titanium is not incresed automaticaly after playing
Laboratories: when played Card production is increased by 1 per science tag
Assorted Enterprises: playing cost 0 insted of actual 2
Filter Feeder: playing cost 0 (should be 9), must add animals manually, does add VP at end
thereaver 13 Jan, 2024 @ 8:50am 
And more extended error log:
Development phase: 3 MC discount is not counted
Research Phase: Button only work first time, after that shuws "Error: You already done research this phase" even when its a new round
Special Design and Filter Feeders: Playing these cards cost 0 instead of 3 and 9 respectively
Physics Complex: Not scored at all no matter how many token are placed on it
Research Outpost: -1 Discount is not counted when playing cards
Release of Inert Gases: Error - could not find data for this project card
Progresive Politics: action use costs nothing
Any Blue cards that give action to raise temperature/oxygen/flip ocean/give forest at discount: action takes full printed cost, no discount provided.
Hope this helps.
thereaver 13 Jan, 2024 @ 7:02am 
Mining Guild starts with 20 MC instead of 27
Nor Dogroth  [author] 13 Jan, 2024 @ 3:03am 
The big update to automate played cards, research and victory scoring is out. I tested it extensively, but you may still notice errors. Have fun trying it out.
Nor Dogroth  [author] 12 Jan, 2024 @ 4:38am 
Apparently I used an old script the last time I uploaded, thanks for the comment.
thereaver 6 Jan, 2024 @ 1:13pm 
The buttons below player mat spend wrong amout of plant resources, when buying forest tokens and using a corporation that give MC discount. Yup, that error is back again.
Nor Dogroth  [author] 4 Jan, 2024 @ 5:22am 
Thanks for reporting; finally it should be fixed now.
The image was not the problem but the cards need to be set to "back is hidden".
thereaver 4 Jan, 2024 @ 4:57am 
Yellow Action Phase card still needs tweeking. If it's face up in hand, it has black back when viewed by other players. Set yellow player back as last (bottom right) card in the image.
Adil3tr 3 Jan, 2024 @ 9:07pm 
Nice, I'll have it ready in a bit. It lets you upgrade your phase cards. Are you on the ttsclub discord?
Nor Dogroth  [author] 3 Jan, 2024 @ 1:17pm 
I'm currently working on an improved script to auto-play cards. I don't know the expansion so I cannot say if it will be easy to include it. But it would be great to have it.
Adil3tr 26 Dec, 2023 @ 7:48pm 
If I make the components for the Discovery expansion, any interest in scripting it in?
Nor Dogroth  [author] 21 Dec, 2023 @ 3:00pm 
Thank you for reporting, card and plant button has been fixed.
thereaver 21 Sep, 2023 @ 2:49am 
Few needed bug fixes: Yellow players Action Phase card has a blue back
If using gain Forest Tile action button it tends to pend wrong amout of plant resource (depending on conrporation it's different (not just Ecoline)
thereaver 23 May, 2023 @ 6:23am 
Discard pile was supposed to be face down.
Nor Dogroth  [author] 27 Apr, 2023 @ 5:46am 
I don't know about solo and co-op mode, so this mod is not designed for that. I don't think the previous workshop mods were either.
Al Bundy 26 Apr, 2023 @ 4:35pm 
Not scripted for solo mode.
Japzer 16 Apr, 2023 @ 1:36am 
Very cool! Only thing is it is hard to play the co-op and especially the single-player modes using this mod. Is there any plan to add functionality for that? Great work either way.
zysac 2 Apr, 2023 @ 8:16am 
I... apologise. I realise I was incorrect and you're right. I got super confused by the symbol above the blue track which suggests that one card played contributes 3 MC instead of a reminder of how much a card is worth.
It's pretty disheartening to realise I've been playing this game wrong the whole time, but my thanks go out to you Nor for helping me realise this.
Nor Dogroth  [author] 27 Mar, 2023 @ 6:22am 
Of course you have to choose your color before starting the game. I should add a restriction that you cannot start if no playable color is selected.
Krikk 26 Mar, 2023 @ 2:24pm 
Hey. I tried playing solo, but I can't choose player spot. I picked starter corporations and projects, and pressed start, the game created one deck and that's it. No player boards or cards are dealt.
Nor Dogroth  [author] 17 Mar, 2023 @ 1:33pm 
What? No no never. It tracks the cards you draw during the production phase as the script does.
zysac 17 Mar, 2023 @ 5:02am 
problem: the second track is calculating how man cards you get during the production phase.
this track is supposed to keep track of how many Project cards you have in play, and give you MC=CardsInPlay*3
not cardsdrawn=track2
Nor Dogroth  [author] 15 Feb, 2023 @ 9:49am 
I have extended the script to add TR to your MC production.