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Brilliant mod - thank you!
What's the optimal way of dealing with Research Phase though? Do you drag the cards you want to your hand, then flip the leftovers and move them to discard manually?
Here's the link to my mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3159480208
Research: only grants 1 science point and 1 event point when the card shows 2 science points and 1 event point
Decomposers: while Decomposers are spelled correcly in chat, it still shows Error - missing resource data: Decomposers. Doesn't have +1 +2 +3 buttons on cards buttom to add tokens
GHG Producing Bacteria and Regolith Eaters: no +1 +2 +3 buttons for adding tokens. Would be helpfull for adding tokens
Zeppelins, Power Grid, Venture Capitalism, Insects, Satellite Farms, Lightning Harvest, Diverse Habitats, Worms, Atmosferic Insulators, Miranda Resort, Cartel, Windmills and Satellites: does not adjust production when played, or respective tags are played, chat show: Error in Script (Global) function <playProject>:chunk_3:(2257,2-44): attempt to perform arithmetic on a nil value
Funny that Laboratories and Medical Labs which have simmilar effects work correctly.
Noctis Farming: plant production is increased by 11, instead of 1
Any cards that increase production per tags/ token doesn't work (Power Grid, Satelites, Zeppelins etc. except Laboratories) chat display: Error in Script (Global) function <playProject>:chunk_3:(2250,2-39): attempt to perform arithmetic on a nil value
Standard Technoloies: no MC discount when using Standard actions
Hydro-Electic Energy: script thinks its Release of Inert Gases both in cost and effects
Local Heat Trapping: pays in 3 TR instead of 3 heat
Decomposers: in chat spelled as Cecomposers. Also post Error - missing resource data: Cecomposers
Mars University: effect in chat spells "draw to cards" instead of draw two cards
Some actions need to be done or paid manually. You should get a message in those cases, e.g. if an action costs different amount of MC depending on certain conditions.
Processed Metal: Titanium is not incresed automaticaly after playing
Laboratories: when played Card production is increased by 1 per science tag
Assorted Enterprises: playing cost 0 insted of actual 2
Filter Feeder: playing cost 0 (should be 9), must add animals manually, does add VP at end
Development phase: 3 MC discount is not counted
Research Phase: Button only work first time, after that shuws "Error: You already done research this phase" even when its a new round
Special Design and Filter Feeders: Playing these cards cost 0 instead of 3 and 9 respectively
Physics Complex: Not scored at all no matter how many token are placed on it
Research Outpost: -1 Discount is not counted when playing cards
Release of Inert Gases: Error - could not find data for this project card
Progresive Politics: action use costs nothing
Any Blue cards that give action to raise temperature/oxygen/flip ocean/give forest at discount: action takes full printed cost, no discount provided.
Hope this helps.
The image was not the problem but the cards need to be set to "back is hidden".
If using gain Forest Tile action button it tends to pend wrong amout of plant resource (depending on conrporation it's different (not just Ecoline)
It's pretty disheartening to realise I've been playing this game wrong the whole time, but my thanks go out to you Nor for helping me realise this.
this track is supposed to keep track of how many Project cards you have in play, and give you MC=CardsInPlay*3
not cardsdrawn=track2