Darkest Dungeon®

Darkest Dungeon®

Armor Class Mod
73 Comments
齐某人 8 Oct, 2024 @ 2:45am 
大佬,我改了一下亡铠的一些数值,请问我可以发布吗
杂鱼 15 Dec, 2023 @ 10:28pm 
一个空壳子会吃食物就很搞笑,也没有互动语言跟个机器人一样
One Dangerous Moth 19 Aug, 2023 @ 9:40am 
The second to last picture looks like the armor is intimidating his enemies.
NANO3  [author] 26 May, 2023 @ 11:01pm 
@Thee'e Vang I'm sorry that I don't have enough time to make a new mod now. Maybe I will in the future.
NANO3  [author] 25 May, 2023 @ 10:02am 
@丹娜伊克露西亚 9个,2白2绿1蓝1橙2cc1水晶
NANO3  [author] 25 May, 2023 @ 10:00am 
@1796501570 城镇事件不过周是不会消失的,×掉了点开下面的一个带摇铃的纸卷图标就是城镇事件。而且正常来说,马车里也会刷出这个人物的,事件给的不要也行,过几周就能刷出来(如果你装的人物mod不多的话)。
拉塔恩 22 May, 2023 @ 5:47pm 
总共有几个饰品?
拉塔恩 22 May, 2023 @ 5:46pm 
做的很棒
1796501570 16 May, 2023 @ 6:13am 
可恶,我遇到招募事件的时候不小心点错X掉了,事件还会再次出现吗?
Elden Ring 2 when? 4 May, 2023 @ 8:17pm 
Can you turn the skeleton necromancer miniboss into a class mod too?
Arr 23 Mar, 2023 @ 8:24am 
Tragic, but understandable.
NANO3  [author] 23 Mar, 2023 @ 12:16am 
@Arr
Thanks for commenting! But I'll be quite busy for the next several months and have no plan about making new mods......
Arr 17 Mar, 2023 @ 6:25am 
His crimson court trinkets could hint that he joined us to stop the cult, because i dunno when he went to the darkest dungeon he saw the cult what it truly was
Something like "Is it too late to fix my mistakes?" or something like that.
Arr 17 Mar, 2023 @ 6:23am 
I have an idea.
Do you have any plans to add more monster-to-classes?
If so i propose cultist watcher from the manor mod. I think he could be leper 2.0 focused on stuns and stuff.
NANO3  [author] 14 Mar, 2023 @ 2:25am 
@yeezai2020 谢谢留言!黑圣物啊。。。要做也得看原作者同不同意了hh
yeezai2020 14 Mar, 2023 @ 12:07am 
希望能出多点这种boss的mod 给玩家玩 例如 黑圣物那几只boss (流口水)
NANO3  [author] 4 Mar, 2023 @ 12:02am 
@yakim2223
这人物原本是月光地牢的怪,原本只会呼呼地处决,说是亡灵但没体现什么亡灵法术之类的,做成现在这样有辅助与削弱技能我觉得已经可以了(其实英文就是armor,也没有邪秽属性,中文说是亡铠就是为了听起来比较顺耳,本来想做单纯输出坦的,但感觉会比较无趣)。至于全面嘛,也不至于没特点,极端角色很多都不好用,多功能角色更受欢迎不是嘛。
这人物有近战的玩法,也有远程的玩法(搭职业蓝、水晶饰品),个人已经比较满意了
再次谢谢你的留言
NANO3  [author] 4 Mar, 2023 @ 12:00am 
@yakim2223 感谢反馈!你说的在实现上还是有点困难的。地牢的效果比较直白,要实现复杂的效果需要巧妙组合。被命中时给敌人上debuff的这种效果属于饰品,技能怎么写我不清楚。自伤较简单,但意义不大,本身有受伤掉防特性。伤害转化回血可实现,但生命汲取技能有mod做过,不想重复(且铠甲吸血很奇怪吧)。根据防御力提高属性不清楚怎么实现。破甲这个属性不想加,会导致人物在后期本的绝对强势(说的就是你破盾),所以设计的唯一加穿甲的饰品数值也比较保守,没加啥关键属性。守护也不会加,太强。这角色的核心特点我觉得是反击技能,自标反击很厉害,打小爬一敲一个。所以我削弱了反击的伤害与buff效果。
yakim2223 3 Mar, 2023 @ 9:05pm 
角色是强,却特色不够明确,更不提装备产生的差异偏重,或许可从亡灵与铠甲两个方向,先声明我完全不懂这些MOD的制作,所说可能毫无参考性,亡灵面让攻击者上DEBUFFC,又或敌我同伤,已方全队友相互分担伤害,伤害转化回血等,铠甲面让防御力提高伤害或击昏率,破甲无视守护等。

技能是近战远攻辅助削弱分类,角色是守护输出辅助复合,亡灵与铠甲两者,应该是削弱与守卫的结合(只是举例),辅以必需的攻击力,不要求全,太全面反而没特点,技能不是过强就是平衡到不上不下,可以先设计两个最代表自己特点的亡灵与铠甲技能各一,想想这定位,在以相近的辅助偕同效果再去做,思考是否在设想的定位中,可能守护或削弱有不足的。

要有角色的核心特点,补强中不求全,技能有偏重,我很感谢作者的付出制作,真的谢谢你~
NANO3  [author] 3 Mar, 2023 @ 6:05pm 
Necromancer has no danger for most team(a weak boss, like drowned caption and siren). The shambler is dangerous but heros with damage and riposte like highwayman can defeat it quickly. The armor is indeed a shambler killer for its riposte and self mark (to attract shamber tentacles) instead of execution since it cannot ignore PROT.
I always play this game at the highest difficulty and without torch. No lit is dangerous without stress healer like jester or houndmaster (so the 4th member is very important). And I think low SPD is actually a fatal weakness (even the greatest drawback sometimes) for a hero and that limits the armor most. So I decreased its SPD by 2 to make it the slowest one in the team.
NANO3  [author] 3 Mar, 2023 @ 7:11am 
@Arr Still thanks for new reply, I don't mean your thoughts are all wrong and maybe it is just my selfish motives to make it still usable or even powerful under no light condition.
NANO3  [author] 3 Mar, 2023 @ 7:03am 
@Arr
But I still don't want to change its reach and just decreased its damage by 10% to make it the similar level of man-at-arms's crush.
Can or cannot reach stress dealers is not so important, especally in high level dungeons since many of them is stealth. Monsters like skiver or virago in 4th postion are more dangerous. For another thing, crusader can reach them by using holy lance instead of smite (put he in position 3 or 4 in the beginning and increase his SPD!) And maa can use crush(but usually use rampart or defender first, don't count on him to kill them) and please use flaggelant's "rain of sorrows" to kill those monsters in the 3&4 postion first instead of using "punish". Your examples are not convincing.
Arr 3 Mar, 2023 @ 5:57am 
@NANO3 Sounds good. I still think execution shouldn't be able to reach third position as i think its not about being faithful to the source material as being fun and balanced. I was able to kill necromancer with execution alone just because of that quirk. Not only that, but it also gives a huge advantage against random encounters in places like ruins, where stress dealers, by design, should be hard to reach for classes like crusader, man-at-arms, flaggelant etc. Going even further The Shambler becomes a cakewalk, as all you need is two Armors in the front with execution, a healer and some miscellaneous 4th party member (maybe 2nd healer) and spam shambler.
Anyways that was my rant, if someone wants to make it a copypasta go for it.
NANO3  [author] 3 Mar, 2023 @ 3:26am 
@Arr Nice feedback! I also felt that the class is somewhat unbalanced and your feedback points that out. I shall reduce its hp and increase its prot, but I think 20 hp is too extreme. Maybe around 30 hp with 40% PROT would be better. I will not change Execution's reach since it can reach the third position in the original monster mod, but I will reduce the damage that Execution can make. The riposte skill is indeed op as it can mark self to attract many monsters to attack the armor, I shall reduce its damage.
As for the dialogue, I shall find a way to modify this issue soon.
Arr 2 Mar, 2023 @ 8:51am 
Also more dialogue should be replaced. I found a lot, and i do mean a lot, of dialogue that still had... well, dialogue.
Arr 2 Mar, 2023 @ 8:50am 
Here's my feedback.
Reduce HP to somewhere around 20 and increase PROT to a ridicolous amount. This will make it so this class is both better and worse, as it still fulfills its role of a tank, but has a lot more balanced seeing how many things can bypass PROT. Not to mention it makes an interesting race against time when you take into consideration the -5 PROT per use of execution.
Execution should reach only first and second position.
Damage should be slightly reduced. I do mean slightly, as to still make him hit like a truck but also not make him crit for 30 from a RIPOSTE.
喷泉之下 21 Feb, 2023 @ 2:43am 
你做的好啊,从动画就看得出来真的在用心做:steamthumbsup:
NANO3  [author] 18 Feb, 2023 @ 8:01pm 
@后悔怎么写 谢谢留言!一个好的想法往往最重要,当然实践也不可或缺。我不会artwork相关,之后会比较忙,做新mod的想法暂时也不会有。
后悔怎么写 18 Feb, 2023 @ 7:33am 
比起永生者和不死者
更想要一些凡人角色,我觉得这样才能体现出继承人在暗黑地牢面前的无力感
推荐一个中式英雄的剧情设计,没有就只能自己脑补了
侠客:
本来只是戏台下收拾东西干杂活的小二
看着戏台上的主角总是幻想着自己也能像他们一样
直到有天土匪袭击了自己所在的戏班子
总是演主角的那个人冲上去搏斗被土匪一刀杀了
小二看到滚到自己脚边的宝剑,又看了看自己身后因恐惧而表情各异的人们,不知道哪来的勇气捡起了剑,然后一剑砍了土匪头子
NANO3  [author] 17 Feb, 2023 @ 9:26pm 
@REDLil4c Thanks!I will update the mod soon.
NANO3  [author] 17 Feb, 2023 @ 9:25pm 
@CaptainSnafu Wow,是大佬。我是看它的描述里说原作者允许用素材所以才发布的。
CaptainSnafu 16 Feb, 2023 @ 5:09pm 
这东西我以前也打算做,但作者没有回复许可请求,然后就没做了
痴漢 16 Feb, 2023 @ 7:41am 
@NANO3 好的 那我再排查一下
Ice3 15 Feb, 2023 @ 7:40pm 
Animated Armor class? Yes!
Honmal 15 Feb, 2023 @ 2:30am 
nice
I hope more recruitable mod enemy class
NANO3  [author] 14 Feb, 2023 @ 11:15pm 
@薛定谔的喵 我测试了一下,在海湾冠军中本用亡铠使用钥匙开的密门箱子,一切正常,并没有发生游戏崩溃的情况。感觉不是这个mod的原因,该mod有拾取动画,而且没有战利品(loot)相关的代码,但可能是跟你装的某个mod冲突了。
痴漢 14 Feb, 2023 @ 10:28pm 
启用以后 打开密室的箱子游戏会崩溃 取消了就不会 不知道是不是bug
NANO3  [author] 13 Feb, 2023 @ 6:56pm 
@H浩荣 和地牢很多buff一样是3回合(即实际上是两回合)
H浩荣 13 Feb, 2023 @ 10:15am 
@NANO3 原来如此,谢谢作者的解答。我忘了后期高防的前排怪了哈哈。那这个1技能最多能叠加几次呀?
NANO3  [author] 13 Feb, 2023 @ 8:45am 
@Punkstar Thanks for commenting!
NANO3  [author] 13 Feb, 2023 @ 8:45am 
@♜Makuta Zuul♜ #SAVETF2 Thank you!
NANO3  [author] 13 Feb, 2023 @ 8:43am 
@REDLil4c Thanks for commenting!
NANO3  [author] 13 Feb, 2023 @ 8:43am 
@Tone 谢谢,是原作者做得好,我只是改成人物mod而已。
NANO3  [author] 13 Feb, 2023 @ 8:41am 
@一名快乐的路人 谢谢留言!
NANO3  [author] 13 Feb, 2023 @ 8:40am 
@H浩荣
正如这个mod的前言说的,美术是别人做的,我只是改成人物mod而已。1技能没设置什么伤害加成之类的(对比赏金、十字军的一技能),伤害叠加毕竟要慢一回合。所设计的职业饰品的属性中加近战伤害的也比较少。个人感觉前期是比较强势,但后期1技能打带甲前排时就偏乏力了(地牢大多数输出的尴尬之处)。其实我觉得作为一个前排职业,1技能能打到3号位才是最厉害的(
如果有如何做平衡的想法可以在这里说,我参考一下。
H浩荣 13 Feb, 2023 @ 8:11am 
作者,你好,这mod做的太好了,模型太帅了。但有一点就是这角色它的技能有点于强力,尤其是1号技能处决,每次击中加10%伤害还能叠加,太强了。希望作者能平衡一下,这样游戏不会过于简单。
Makuta Zuul 13 Feb, 2023 @ 4:24am 
Sauron :D
Punkstar 13 Feb, 2023 @ 4:04am 
Nice, going to call mine "Nama"
NANO3  [author] 12 Feb, 2023 @ 6:58pm 
@OneFrostyEggBoi Actually it can meditate. I think I have to modify its quirk limits.