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Thanks for commenting! But I'll be quite busy for the next several months and have no plan about making new mods......
Something like "Is it too late to fix my mistakes?" or something like that.
Do you have any plans to add more monster-to-classes?
If so i propose cultist watcher from the manor mod. I think he could be leper 2.0 focused on stuns and stuff.
这人物原本是月光地牢的怪,原本只会呼呼地处决,说是亡灵但没体现什么亡灵法术之类的,做成现在这样有辅助与削弱技能我觉得已经可以了(其实英文就是armor,也没有邪秽属性,中文说是亡铠就是为了听起来比较顺耳,本来想做单纯输出坦的,但感觉会比较无趣)。至于全面嘛,也不至于没特点,极端角色很多都不好用,多功能角色更受欢迎不是嘛。
这人物有近战的玩法,也有远程的玩法(搭职业蓝、水晶饰品),个人已经比较满意了
再次谢谢你的留言
技能是近战远攻辅助削弱分类,角色是守护输出辅助复合,亡灵与铠甲两者,应该是削弱与守卫的结合(只是举例),辅以必需的攻击力,不要求全,太全面反而没特点,技能不是过强就是平衡到不上不下,可以先设计两个最代表自己特点的亡灵与铠甲技能各一,想想这定位,在以相近的辅助偕同效果再去做,思考是否在设想的定位中,可能守护或削弱有不足的。
要有角色的核心特点,补强中不求全,技能有偏重,我很感谢作者的付出制作,真的谢谢你~
I always play this game at the highest difficulty and without torch. No lit is dangerous without stress healer like jester or houndmaster (so the 4th member is very important). And I think low SPD is actually a fatal weakness (even the greatest drawback sometimes) for a hero and that limits the armor most. So I decreased its SPD by 2 to make it the slowest one in the team.
But I still don't want to change its reach and just decreased its damage by 10% to make it the similar level of man-at-arms's crush.
Can or cannot reach stress dealers is not so important, especally in high level dungeons since many of them is stealth. Monsters like skiver or virago in 4th postion are more dangerous. For another thing, crusader can reach them by using holy lance instead of smite (put he in position 3 or 4 in the beginning and increase his SPD!) And maa can use crush(but usually use rampart or defender first, don't count on him to kill them) and please use flaggelant's "rain of sorrows" to kill those monsters in the 3&4 postion first instead of using "punish". Your examples are not convincing.
Anyways that was my rant, if someone wants to make it a copypasta go for it.
As for the dialogue, I shall find a way to modify this issue soon.
Reduce HP to somewhere around 20 and increase PROT to a ridicolous amount. This will make it so this class is both better and worse, as it still fulfills its role of a tank, but has a lot more balanced seeing how many things can bypass PROT. Not to mention it makes an interesting race against time when you take into consideration the -5 PROT per use of execution.
Execution should reach only first and second position.
Damage should be slightly reduced. I do mean slightly, as to still make him hit like a truck but also not make him crit for 30 from a RIPOSTE.
更想要一些凡人角色,我觉得这样才能体现出继承人在暗黑地牢面前的无力感
推荐一个中式英雄的剧情设计,没有就只能自己脑补了
侠客:
本来只是戏台下收拾东西干杂活的小二
看着戏台上的主角总是幻想着自己也能像他们一样
直到有天土匪袭击了自己所在的戏班子
总是演主角的那个人冲上去搏斗被土匪一刀杀了
小二看到滚到自己脚边的宝剑,又看了看自己身后因恐惧而表情各异的人们,不知道哪来的勇气捡起了剑,然后一剑砍了土匪头子
https://drive.google.com/file/d/1ODrOsaOF0x8y26EurzgjvkZ2-n1h7_4q/view?usp=sharing
korean(a) loc
I hope more recruitable mod enemy class
正如这个mod的前言说的,美术是别人做的,我只是改成人物mod而已。1技能没设置什么伤害加成之类的(对比赏金、十字军的一技能),伤害叠加毕竟要慢一回合。所设计的职业饰品的属性中加近战伤害的也比较少。个人感觉前期是比较强势,但后期1技能打带甲前排时就偏乏力了(地牢大多数输出的尴尬之处)。其实我觉得作为一个前排职业,1技能能打到3号位才是最厉害的(
如果有如何做平衡的想法可以在这里说,我参考一下。