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Unknown command "!excar_enable_outline"
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ТИЬИТЬИ
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Would you consider trying to work on a script that would make common infected hit by various gunshots play a stagger/shoved animation? Something like:
- Tier 1: Standard Shove, no knockdown
- Tier 2: Standard Shove, 50% chance knockdown(like sometimes the Riot UI will do)
- Tier 3: 100% knockdown
Just something to make it feel like the weapons actually hit the common infected.
CALLSTACK
*FUNCTION [unknown()] scripts/vscripts/Explosive_Car_Include/VSLib/EasyLogic.nut line [2645]
*FUNCTION [__RunEventCallbacks()] unnamed line [211]
*FUNCTION [__RunGameEventCallbacks()] unnamed line [218]
LOCALS
[islunging] 1
[jockey] INSTANCE
[player] INSTANCE
[params] TABLE
[this] TABLE
[funcName] "OnGameEvent_jockey_headshot"
[idx] 0
[useTable] TABLE
[bWarnIfMissing] false
[globalTableName] "GameEventCallbacks"
[prefix] "OnGameEvent_"
[params] TABLE
[event] "jockey_headshot"
[this] TABLE
[params] TABLE
[event] "jockey_headshot"
[this] TABLE
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turn off multicore optimizations, it causes the mod to crash the game A LOT. if you have to force it cause the game never remembers to keep it disabled because of sourcemods and vscripts interacting with sourcespaghettijank, paste:
wait 1500; mat_queue_mode 0
into your autoexec.
AN ERROR HAS OCCURED [the index 'OnWeaponDroppedToProp' does not exist]
CALLSTACK
*FUNCTION [unknown()] scripts/vscripts/Explosive_Car_Include/VSLib/EasyLogic.nut line [2362]
*FUNCTION [__RunEventCallbacks()] unnamed line [211]
*FUNCTION [__RunGameEventCallbacks()] unnamed line [218]
LOCALS
[item] INSTANCE
[weapon] "oxygentank"
[ents] TABLE
[params] TABLE
[this] TABLE
[funcName] "OnGameEvent_weapon_drop_to_prop"
[idx] 0
[useTable] TABLE
[bWarnIfMissing] false
[globalTableName] "GameEventCallbacks"
[prefix] "OnGameEvent_"
[params] TABLE
[event] "weapon_drop_to_prop"
[this] TABLE
[params] TABLE
[event] "weapon_drop_to_prop"
[this] TABLE
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