Stellaris

Stellaris

Clerk Policies
71 Comments
Athena 7 Jul @ 6:16pm 
Will there be an update to 4.0?
Vectorial1024 16 Jan @ 4:40am 
A fresh game start with Trading Posts + changing to the On Every Corner policy confirmed the bug; the game shows the clerk output changing from "+3 TV" to "+6 TV", but if the mod description is correct, we should see clerks show "+8 TV" with On Every Corner.
Vectorial1024 16 Jan @ 4:20am 
Hi there, this is a good mod to make clerks useful, but I have noticed a problem:
For MegaCorp "On Every Corner", the mod description here says "+5 trade value", but the in-game effects text says "+3 trade value" instead. Perhaps this is a mixup with "Licensing Agreements"?
lightdimf 20 Nov, 2024 @ 9:24am 
Just noticed that hivemind drone control doesn't do anything at all. Don't know about other things.
Gilten 3 Oct, 2024 @ 11:02pm 
Thank you for the update! What a fantastic mod!
Navar  [author] 3 Oct, 2024 @ 8:59am 
Crusaderjack- Huzzah, updated! Let me know if anything isn't working, I am looking into other issues mentioned here, but my attention is divided. What I tested worked though.
Crusaderjack 23 Sep, 2024 @ 10:58am 
I eagerly await your return <3
Navar  [author] 30 May, 2024 @ 4:53pm 
Billy Herrington- This is currently not up to date, sorry. Haven't had a chance to sit down and look through what needs updating yet
Billy Herrington 30 May, 2024 @ 3:58pm 
Prevents Virtuality tradition last perk from working.
Asa 22 Mar, 2024 @ 2:52am 
The hive mind assisted cognition policy tooltip says that it's amenity -2 instead of -1, and in effect doesn't seem to be providing any amenity when enacted? At least that's what it seemed like when one of my amenity -6 planet didn't become -4 when I forced a drone to become maintenance drone.
George Droid 21 Mar, 2024 @ 10:32pm 
on every corner only give 3 not 5 trade value
Athena 5 Dec, 2023 @ 7:25am 
Thank you
Navar  [author] 4 Dec, 2023 @ 9:25am 
Athena- It should still work, clerks weren't touched (I think) in the latest patches.
Athena 3 Dec, 2023 @ 2:55pm 
Does this still work for 3.10? This seems really nice.
Navar  [author] 1 Nov, 2023 @ 8:00pm 
Sex Defender- I hope you enjoy!
Sex Defender 1 Nov, 2023 @ 5:01pm 
Finally, I've been looking for a clerk buff mod for ages!
Navar  [author] 24 Oct, 2023 @ 9:25am 
Batniel- Yes, just updated to 3.9.3. Everything should be set!
Batniel 23 Oct, 2023 @ 11:43am 
Is it still being worked on?
I loved it in 3.8
Navar  [author] 15 Sep, 2023 @ 10:26am 
joakim.westgaard- I'll be looking at it this weekend. The changes to clerks might slow me down if they modified a lot.

Helobu- I don't actively work to fix mod incompatabilities, but I'll likely be doing this when I update to 3.9.
joakim.westergaard 14 Sep, 2023 @ 8:10pm 
Needs an update for 3.9
Helobu 31 Jul, 2023 @ 2:29pm 
flag_assisted_drone when combined with some mods removes the production of amenities, it may be worth moving the amenity reduction effect to another block, as was done with flag_sam_drone, flag_empath_drone, flag_drill_drone.
Navar  [author] 25 Jul, 2023 @ 7:30am 
Naraxa- Not sure, haven't tried! I assume it would work, but I've never checked.

Helobu- Cool, thank you!
Naraxa 24 Jul, 2023 @ 2:52pm 
I forget if this was asked or not, but is this save-game compatible? I tried before but I think it was before the most recent update and so the mod didn't work properly
Helobu 7 Jul, 2023 @ 2:07am 
The Slav did not translate the Gestalt Clerk update.
Updated translation: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2999987063
Navar  [author] 29 Jun, 2023 @ 5:01am 
Ovid- Can't say what one specifically, but if they even touch the clerk or maintenance drone jobs it would cause issues since that's what is being replaced with a separate file. You're really looking for needle in a haystack!
Ovid 29 Jun, 2023 @ 12:44am 
Hmm. When I load this mod up alone, it works. But when I do my normal mod list (170+), the clerk polices don't actually add anything. So some other mod is preventing this one from actually changing clerks. Ugh, I don't really want to spend 6+ hours finding a combo mod issue. Again.

Anyone know what a mod would have to change to conflict with this one? I don't even know if this counts as policy stuff, clerk stuff, leader stuff or other.
Navar  [author] 28 Jun, 2023 @ 2:27pm 
Ravioli- Yay! use clerks responsively!

ϻ- I actually did the fix a week or so ago, but I can't remember what I did to fix the non-gestalt jobs lol. I can't even remember what changed, but I think it was related to the clerk trade bonus provided by one of the council positions
Karma 28 Jun, 2023 @ 1:02pm 
Thanks for the update! Hive Maintenance drones continued working even after the update to 3.8; I think it was because Hives were largely untouched on that front. Mixed blessing, I suppose.
Ravioli 28 Jun, 2023 @ 11:15am 
Perfect. Now clerks aren't so useless for the Oppressive Autocracy civic.
Navar  [author] 28 Jun, 2023 @ 5:39am 
As of last night the mod has been updated, let me know if anything doesn't work!
Ovid 26 Jun, 2023 @ 11:02pm 
Yeah, this mod doesn't seem to be working for me. Not sure if it's a mod conflict, but none of the Clerk changes are actually having an effect. For the ethics stuff, the no-ethic one, the xenophile one, and the egalitarian one definitely aren't doing anything.
anothernick1996 7 Jun, 2023 @ 1:35pm 
Any chance that this will be updated for 3.8?
Naraxa 17 May, 2023 @ 11:30am 
Oh I was crashing for reasons unrelated to this mod, only problem I have is that the policies for at least maintenance drones aren't working, so this mod def needs an update
T'Challa 12 May, 2023 @ 6:54am 
@PringleMan I haven't crashed, and I've started a whole game and ran it. No blank message box spam either with this mod enabled. I havent checked to see if it's fully functional though.
PringleMan 11 May, 2023 @ 5:13pm 
@Noxara Is it crashing if you launch the game with only this enabled? Just curious if you did before I start mass-disabling stuff too haha
Naraxa 10 May, 2023 @ 6:19pm 
hey, is there a plan to update the mod in store? Or does it work fine with the current update? I would test myself but when I try launching the game it crashes
Lodo 27 Apr, 2023 @ 6:13am 
Another thing though: Could you please change subsumed drones policy to take away less Amenities? Even with the Charismatic Trait it is basically impossible to have positive Amenities,unless you want to have 70% of your districts on each Planet be Nexus Districts,and 10 Sentinel Posts. You lose so much production because of this,that it is definitively not worth it. Because what are you going to do with the extra Pops that you have when 8 out of every 10 pops has to produce Amenities or reduce Crime and only 2 produce anything.
I would appreciate if youd change it around a bit,Thanks in advance!
Lodo 26 Apr, 2023 @ 7:09pm 
Sorry my bad,after going into another game it works perfectly fine. in my original game,the drones stopped producing any amenities at all,i changed my species trait from Repugnant to Charismatic and think that that probably had an effect on it
Lodo 25 Apr, 2023 @ 12:36pm 
"Assisted Cognition: Must have the Divided Attention Civic. Drones reduce empire size by 1%, while producing 1 less amenity."

This is bugged
Naraxa 17 Mar, 2023 @ 11:35pm 
could there be a comp patch for ethics and civics bug branch? even if its small it'd be appreciated to add additional content for both gestalts and normal empires
Navar  [author] 8 Mar, 2023 @ 5:35pm 
-ϻ: Hope you enjoy!
Karma 8 Mar, 2023 @ 10:31am 
Thank you for adding maintenance drone policies!
Navar  [author] 8 Mar, 2023 @ 6:23am 
-MichaelMakesGames: Oh, I do like those! Might look into that.
Oatmeal Problem 7 Mar, 2023 @ 7:20pm 
Potential ideas for xenophile/xenophobe, instead of research and defense armies:

Border Watch Duties: +X% hostile claim cost
Outreach Programs: +X% migration attraction
Navar  [author] 7 Mar, 2023 @ 5:28pm 
-doctornull: Glad you managed to fix the problem.

-Bunny Blender: Glad you like it!
Knight 'Pink from the Outset' 21 Feb, 2023 @ 10:42am 
Also "prayers in triplicate" is grade-A, I love it
Knight 'Pink from the Outset' 21 Feb, 2023 @ 10:42am 
....I like defense armies :(
doctornull 18 Feb, 2023 @ 8:35am 
Nevermind, the problem was in another mod.
Navar  [author] 17 Feb, 2023 @ 6:24am 
-Last Seraph: Yeah, that is what I was mainly looking at: builds that aren't focusing on clerks. I agree that clerks aren't bad (that's more of a joke/tagline lol), but I tried to re-work them via policies for those builds that are more focused elsewhere. I agree this ain't perfect, but it seemed like a good idea for a first mod, and my vision came out as expected.

-bizmaster The Slav: Oh cool! I'll definitely add a link in the description!

-Danny: If you're focusing on having a lot of clerks, a lot of these are OP, and some of the ethic-based policies feel useless by comparison. That's kind of by design: you'll always have at least one other option based on your ethics that you can slip into. I tried not to give any research by default, but let Xenophiles get extra society because that tech tree is, in general, not as powerful as physics or engineering. I'll look into a different way to swing the Xenophobe policy, but it probably won't be research.
Danny 17 Feb, 2023 @ 3:48am 
Most of these are extremely OP.

With Xenophobe being useless, 2 defence armies?! Seriously?!
Especially compared to the Xenophile's 1 Society research.
Then 1 Engineering research makes more sense, as they help building defensive weapons and structures