Sid Meier's Civilization VI

Sid Meier's Civilization VI

Remove Summoning Sickness
8 Comments
Shai-Hulud 7 May, 2024 @ 7:33am 
Hi, could you help me make a mod that adds summoning sickness to zombies? and/or barbarians?
what modifier would that use?
Kenraali #BringBackQP 25 Jun, 2023 @ 6:18am 
I can see this mod being a royal pain in the ass on Multiplayer...I've seen some people do real desperate defenses with Landsknechts in Civ 5.

But I am definitely getting this. Many thanks.
We go together 26 Apr, 2023 @ 9:05pm 
This deserves a medal!
MarsEco 11 Feb, 2023 @ 4:41pm 
Very nice, this never made sense why they needed to wait. The game has too many mechanics that delay movements, makes a Standard Speed game on Standard or larger very annoying. TY!
Lucius, the Heavenly Dragon 11 Feb, 2023 @ 8:05am 
Very nice
Sailor Cat  [author] 11 Feb, 2023 @ 7:56am 
All units
imiami 10 Feb, 2023 @ 10:23pm 
All types of units? Or only combat ones (since the second mod is only for civilian units)? So are these two mods mutually exclusive?
Fuzzle 10 Feb, 2023 @ 11:02am 
All creatures get Haste