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n'wah use your EYES, "- Pawn's HP will not lower than 5% (only player, optional)."
I use your mod as a base for regeneration and immortality in a lot of mods I make for myself.
1.5 recently changed some stuff with pawn rendering so I was having some issues with pawns being headless graphically despite already having regenerated it.
In order to fix this, I inserted this code to trigger each time after a pawn's bodypart has been added:
pawn.Drawer.renderer.SetAllGraphicsDirty();
Thanks for your work on this mod and keeping it updated! Hope that line of code helps out.
It does make sense though.
Found this out trying to kill them to get rid of duplication sickness.
Funnily enough, resurrecting cures sickness. So for any other people who get duplication sickness, just kill both pawns somehow.
Would making it check to restore missing parts more often than once per day potentially make the game lag?