RimWorld

RimWorld

Medieval Overhaul: Arcane Archaeologists
101 Comments
Maze 4 Jul @ 9:09am 
1.6? :jcdenton:
PapaEnclave 23 Mar @ 8:12pm 
1.5?
Johnny 29 Jan @ 3:35am 
I would love the cloaks and hood were a separate mod
NonExistantFlower 21 Jan @ 3:51pm 
@(≡◉‿‿◉≡) pretty sure ogam litteraly just gave permission for somebody to make a fork
Andreas 22 Dec, 2024 @ 10:50am 
Does this mod work in 1.5? Is it just the warning message, or is there an actual incompatibility here?
(≡◉‿‿◉≡) 25 Nov, 2024 @ 1:33am 
This is an amazing mod and one of the unique ones. Since there are no mods like this that focuses on magic/wizardry design.

Such a waste... I just wish you let the people update it with unofficial version.
Abyss 23 Nov, 2024 @ 6:05pm 
update pls
Ben'wah 20 Oct, 2024 @ 10:17pm 
very specific request but since you've stopped development on this, and theres no ETA on the remake, would it be possible to get a stand alone for 1.5 of the wizard? Theres only like one mod that has another one but it looks like dog shit and i really would like a wizard hat for my current mod list.
Mathrador 18 Sep, 2024 @ 4:23pm 
i am eagerly waiting for an update. As some one that has been trying to put together an in depth Fantasy Medieval mod pack i could so use mods like this to bring in a little more Magic. I would love for a mod to REALLY over haul all the Psycast stuff as well to make it Fantasy Medieval magic more than Psi powers.
Shade 2 Sep, 2024 @ 11:45pm 
-salutes- It will be missed, along with you modding soldier. Ty for your time and efforts Ogam for bringing us entertainment.
uberjammer 26 Aug, 2024 @ 5:01am 
I think it's because people keep on forking their mods. Every time you fork a mod, the tines of the fork embed themselves into the original mod, so you have a row of little holes in the mod that can let in air, and eventually that can lead to decay.
Legion 3 Jul, 2024 @ 10:07pm 
People (Fewher) need to understand that mod authors are people too and can not only experience burnout, but they are not obligated to support future updates to the actual game. Be thankful that someone else is taking up the helm, and be patient.
Squirbel 1 Jul, 2024 @ 10:53am 
It is what it is. Thank you for the mod and good times Ogam. Wish you a good future.
Fewher 23 Jun, 2024 @ 10:27am 
@Ogam that aint right, i loved this
Ogam  [author] 22 Jun, 2024 @ 4:36pm 
@Fewher easy, I dont profit from it and it`s unfinished in it`s core so had to be redone anyway
Fewher 22 Jun, 2024 @ 12:30pm 
Bruh how you gonna just kill a mod like that
Ogam  [author] 6 May, 2024 @ 10:48am 
Sure
FiauraTheTankGirl 5 May, 2024 @ 6:59pm 
Do we have permission to seek a fork for it?
Ogam  [author] 24 Apr, 2024 @ 12:38pm 
ATTENTION

This mod is dead for good. It will be remade by EvilEye later but there is no ETA
TuViejaEnTango 24 Apr, 2024 @ 8:07am 
Will this be updated to 1.5 at some point?
Herabec 5 Apr, 2024 @ 9:54pm 
It is fairly simple to go in and modify the .xml file at [Your Rimworld Workshop Folder Here]\2931612599\1.4\Defs\ThingDefs_Misc\Armor. Simply access the cape file and search for the "mass" parameter and change it to your liking. Hope it helps people having problems with it!
A Dandy Guy In Space 31 Mar, 2024 @ 3:39pm 
please adjust the cloak weights theyre basically unusable with armor weapons and all that. the weight is comparable with mail and plate.
ODevil 1 Mar, 2024 @ 6:05am 
The melee weapons and armor are CE patched, runic guns and grimoires are not. I recommend removing them with Cherry Picker if anyone wants to use this with CE.
LonelyOdin64 27 Feb, 2024 @ 3:47pm 
Is anyone else having issues with this mod not loading correctly into the mod list, despite having the medieval overhaul added?
Rainbow Dash 14 Feb, 2024 @ 8:12am 
@+1碗米饭 yes, it is broken...
+1碗米饭 26 Jan, 2024 @ 4:24am 
Are the traders supposed to only have kibble, cloth, herbal medicine and amber for sale? It's like 5th trader with just those items on them, nothing else appears in the pool and they are not buying anything else.
azinabeee 6 Nov, 2023 @ 5:09am 
A simple cloth cape weighs 12 kilos, should it not be 1.2? That is nearly as much as a full plate armour set.
ggttcc2 30 Oct, 2023 @ 10:16am 
CE compatible yet?
Shadowmoore 29 Sep, 2023 @ 5:38pm 
@KhanKhanen - I also have that issue with the cloaks/capes/pelts.
Also, can a fix be released for the Royal Plate Armor to be reduced down to 170 metal, instead of 1770? xD
TheBigBamm 18 Sep, 2023 @ 11:23pm 
I cant seem to find where to make and or research the armour
Kalethips 9 Sep, 2023 @ 8:27pm 
I'm so confused on how to color my apparel in multiple colors, can I get some guidance? (I have the styling station)
mountainofcheezo 11 Aug, 2023 @ 3:43pm 
I still think the cape weight should be reduced.
KhanKanin 5 Aug, 2023 @ 8:00am 
Great work on the weapons and the armors on this mod, I'm really into how they look on colonists. Thank you.
KhanKanin 5 Aug, 2023 @ 4:15am 
Unsure if it's just me but the cloaks and capes from this mod cover colonist's faces when they face forward but it looks as intended from the sides
Vurleon 2 Jul, 2023 @ 9:29pm 
ETA for this Undead Legion and Demon Hunters
(◣_◢)  [author] 16 Jun, 2023 @ 4:34pm 
You can use Medieval Overhaul: Toggleable Stuff and revert the ressource generation back to Vanilla, as well as the wood and cloth mechanic and you can disable the research schematics.
NonExistantFlower 16 Jun, 2023 @ 11:52am 
is there any chance somebody could make a standalone version of this mod with only the armors? I don't like using Medieval Overhaul because of all the incompatibilities but these are some of the only cloaks I've seen that look genuinely good
Heckerpecker 5 Jun, 2023 @ 2:03pm 
sadly it dosn't work with CE
Ogam  [author] 23 May, 2023 @ 4:56pm 
@PawPawPanda cause we use castom dll
PawPawPanda 23 May, 2023 @ 2:28pm 
Ahh damn I wish i could use the cool armors without fully comitting to Medieval Overhaul
Ogam  [author] 20 May, 2023 @ 7:36am 
@Lord Felix test it and tell us :lunar2019piginablanket:
Lord Felix 20 May, 2023 @ 1:37am 
Can i use the guns with shields?
(◣_◢)  [author] 9 May, 2023 @ 5:56am 
No, it should have been 170
Tailtia 9 May, 2023 @ 3:51am 
Love this mod, but I have a slight issue! The simple/royal capes both weigh 12.0kg and the royal plate armour uses 1770x metallic - Is this intentional
Ogam  [author] 7 May, 2023 @ 8:08am 
@Rex705 wands and tomes are not guns for you? Then work basically the same and we had guns since 12th centuary. Pretty much medieval.
Rex705 7 May, 2023 @ 8:05am 
Dang, why do people always put guns in medieval mods? I play Medieval to get away from guns for epic mele sword battles. Guns are op in Medieval and make all other weapons pointless. How about runic crossbows instead?

Oh well it's just my opinion guns have no place in medieval and defeats the point. Cherrypicker can remove the guns for me so I guess it works out.
Ogam  [author] 7 May, 2023 @ 7:18am 
Update on 5/7/2023 5:16:35 PM.

Caravan trader fixed
Fixed Cloak's east/west facing mask
Fixed problem with west facing armour textures
Fixed issue with Simple Cape recipe
Simple & Royal Cape StuffEffectMultiplierInsulation_Cold has been corrected

And much more. This update will be a final one before next mod release so join our Discord-server for more info.
Harseki 16 Apr, 2023 @ 11:59am 
Got it, thanks for reply.:steamthumbsup:
my MO related faction trading seems a little weird so I'm a little worried XD.
(◣_◢)  [author] 16 Apr, 2023 @ 11:55am 
I have already fixed this in the not-yet-released version. I think Ogam is also still working on one or two bug fixes... and when everything is ready, it should be fixed. thanks though.