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It's not stolen. He just fixed the errors and bugs that the original creator didn't...
Et super l'idée d'un boss pour left4dead 2 ;)
(Il y aura d'autres maps aussi bien faite?)
SoundEmitter: removing map sound overrides [59 to remove, 46 to restore]
CAsyncWavDataCache: 1484 .wavs total 0 bytes, 0.00 % of capacity
Duplicate sequence 3 in sheet file
-> Reservation cookie 0: reason netsupport
CAsyncWavDataCache: 1484 .wavs total 0 bytes, 0.00 % of capacity
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Can't recreate dictionary for maps/oot_temple.bsp, file must be writable!!!
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Host_Error: Overflow error writing string table baseline Scenes
CAsyncWavDataCache: 1484 .wavs total 0 bytes, 0.00 % of capacity
#####################################################################################
Can't recreate dictionary for maps/oot_temple.bsp, file must be writable!!!
#####################################################################################
env_cubemap used on world geometry without rebuilding map. . ignoring: maps/oot_forest/nature/mudfloor001a_-352_3328_384
KeyValues Error: LoadFromBuffer: missing { in file materials/gm_forest/3dm_detail_004.vmt
KeyValues Error: LoadFromBuffer: missing { in file materials/gm_forest/3dm_detail_004.vmt
KeyValues Error: LoadFromBuffer: missing { in file materials/gm_forest/3dm_detail_004.vmt
KeyValues Error: LoadFromBuffer: missing { in file materials/gm_forest/3dm_detail_004.vmt
KeyValues Error: LoadFromBuffer: missing { in file materials/gm_forest/3dm_detail_004.vmt
Error: Material "gm_forest/3dm_detail_004" uses unknown shader "VertexLitGeneric
{
"
material models/zelda/dekusheild has a normal map and an envmapmask. Must use $normalmapalphaenvmapmask.
material models/zelda/dekunut has a normal map and an envmapmask. Must use $normalmapalphaenvmapmask.
Me and my friend stuck for an hour, he used noclip to find the last key and it was in a chest , behind the room blocked by said concrete block.
Does this campaign fixed "file must rewritetable" yet?