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But every individual harvesting source doesn't get rounded up every round, only the final sum total, so the mod ends up over-reporting on expected gains (unless you only ever buy the one harvesting item)
POLSKA
For example, in my own google sheet (and the one from the wiki), I'm showing a final profit of 180 from a bee, but yours is showing 165.
Entrepreneur, peaceful bee, costs 17, currently have 10.5 harvesting, wave 4. I would double check your rounding formula and whether or not you're adding the ".5" onto the end when applicable for the entrepreneur specifically.
@Null_Error I will add this when I have time. Thank you for the suggestion
I'm doubling on this
It struck me that while this mod is really good for figuring out how impactful the regular harvesting items will be, negative harvesting items have a similar but opposite problem but aren't affected by this mod.
1.购买以后当前回合收益(其实就是价格,无用信息);
2.购买该物品以后能仅依靠该物品提供的收获产生的价值达到购买时的价格的回合数(经测试,无法计算人物自带的收获增益buff,但不知道是否计算该物品的收获增殖);
3.到达最大能产生收益的波数(即19波)时该物品提供的收获能提供的最大收益(如果是无尽模式,也仅显示到19波)
总的来说这个mod还行,不玩企业家这种的话还是蛮好用的,省的自己算了(吐槽:但其实还是有点鸡肋的,因为一般大量购买收获类道具也就那几个有增益buff的角色)
But if you get some harvesting before buying Fertilizer,such as +5 harvesting upgrade,the mod still shows the same profit.It might be wrong.
Without Fertilizer,+5 harvesting brings 5+6=11 profit at the end of wave3.
If you buy the Fertilizer,+13 harvesting brings 13+14=27 profit.It means the Fertilizer itself just brings 16 more profit.