XCOM 2
Advent to T'au Empire [WOTC]
199 Comments
Naylind 18 Jun @ 12:53am 
If u know warhammer 40k you should know that Tau have always the right tool for the job. Just completed a campaign 10+squad and overwhelming enemy pods playing as Advent VS TAU Empire and it was crazy beyond my imagination. Really enjoyed.
Baka Racker 7 Jun @ 6:43pm 
Are the grav inhibitor drones intended to be rage-inducing? Because, uh, they're really good at it. Spawning in and immediately destroying all my cover and stunning everyone they hit.
saximaphone 29 Dec, 2024 @ 3:55am 
There are some new abilities, but they are mostly as close as possible to vanilla units.
Dęąth Viper 24 Dec, 2024 @ 8:47pm 
After playing around with this for a few missions... I could be wrong but this is just a cosmetic overhaul? I thought it added new abilities to them since they are "new" units
AVIS 14 Dec, 2024 @ 4:40am 
@Dęąth Viper From having played all 3 total conversion mods. I'd say the hardest was the Imperium to advent one, while the easiest was the star wars mod.
Dęąth Viper 13 Dec, 2024 @ 1:41pm 
Of all of your total conversion mods, who would you say is the hardest to fight? I want to play against the toughest you made! :)
AVIS 2 Dec, 2024 @ 9:21pm 
After a few test runs, this mod seems to work fine with a better advent and the hive. When i installed an enemy reskinner mod it somehow fixed the t posing sectoid problem.

I am currently running tau overhaul with a better advent, bio division, the hive, all of clauses enemy mods and every enemy mod from the creative xenos mod list.

It all works fine.
except for when i added requiem for man, when pair that mod with this tau conversion mod it seems to crash my game

other enemy packs and overhauls are compatible.
AVIS 27 Nov, 2024 @ 2:36am 
@MostlyHarmless as the mod stated that "The Hive overrides Chryssalids" does that mean it would replace the kroot carnivor with "The Hive" units? or would it just break the game?

I tried this mod together with A Better Advent it worked fine other than some T posing sectoids.
TazVibez 26 Oct, 2024 @ 10:27pm 
need a cosmetic version of that Guevesa armor!!!
Yhoko 18 Oct, 2024 @ 6:37pm 
Is there somewhere I can modify the krootox rider hp? I've lost so many terror attacks to the civilian groups getting swarmed by 10 30hp crysallids with guns that deal 10 damage while my resistance troops are dealing 2 damage
italiangamer89[schizoprhenic] 11 Sep, 2024 @ 12:02pm 
@wacci the armor its already out, its on the workshop, search something like guardsman or something similar, btw just to let you know, you will have to do a modification to the files, because they will only be avviable for tier 1 armor
Wacci 7 Sep, 2024 @ 10:40am 
well you release the armor for the imperial guards?
SDgamer 28 Aug, 2024 @ 1:52pm 
Given how many mods are needed to get the Advent to Imperium mod to work are you going to make new version of that mod or do we just put up with the old one?
My FREAKING ex-wife 4 Aug, 2024 @ 12:42pm 
This mod is fantastic, really nice work :)
Luzpo 30 Jul, 2024 @ 4:46pm 
Any chance u will make this as a diff faction in the campagain? like the SCP faction mods?
THE SPELLCASTER 17 Jul, 2024 @ 11:44am 
Gotcha, thanks. I was just confused at how many people seem to be getting them both working
MostlyHarmless  [author] 17 Jul, 2024 @ 6:40am 
TBH, I wouldn't recommend playing this mod and LWOTC in the same campaign and I would generally advise against mixing overhauls.
THE SPELLCASTER 15 Jul, 2024 @ 3:31pm 
this is in a collection of mods with long war of the chosen but they aren't compatible? I keep getting advent mixed in with tau any fix?
ПΛПО Dragoon 12 Jun, 2024 @ 9:04am 
How about you add some information to that bug report?
Boyrdee 12 Jun, 2024 @ 7:47am 
RECON DRONE BUG
Drex 5 Jun, 2024 @ 8:54pm 
est il possible d'obtenir également les unités advent ? de désactiver la désactivation des unités advent
madpoet 2 Jun, 2024 @ 10:56pm 
Jesus Christ, what were you thinking with these rulers? Otherwise it's great.
Glumbo 29 May, 2024 @ 2:09pm 
Yo i love your work man and its sad to hear you arent doing any more conversions but i think many will be happy with what youve created!
Draconix2090 28 May, 2024 @ 11:54am 
Awesome thanks for the response! I figured it would be a conflict of some kind, but I always drop by the main mod to see if anyone else might have the same issue first and save me some headache lol.
MostlyHarmless  [author] 25 May, 2024 @ 4:30pm 
Just did a test and the Viper King replacer's animations were normal.

This issue sounds like a mod conflict; something overriding the Viper King's intended animations.
Draconix2090 25 May, 2024 @ 1:14pm 
Hey don't mean to be a bother, but for some reason the replacement for the viper king still has the Viper king animation set. As much as it is fun seeing a dude slither around on the ground Is there a way I can give it a more human rigging?
VoidLight 3 Apr, 2024 @ 10:01am 
Thanks for the quick response!
MostlyHarmless  [author] 3 Apr, 2024 @ 7:21am 
I'm still working on it intermittently. No estimate on when it'll be released I'm afraid.
VoidLight 3 Apr, 2024 @ 6:26am 
Any update on the playable version?
General Profit 18 Mar, 2024 @ 12:50pm 
Grav drones seem to have an option to hack them but the hack doesn't seem to actually do anything even with 100% success and the menu is blank when you do it
WTFłłVIPΣR 7 Mar, 2024 @ 1:10pm 
is there an old republic weapons pack coming possibly?
Tyrt 7 Feb, 2024 @ 8:47am 
How to start it? I install it but the game start as normal. Did I miss something?
Kaybern 4 Feb, 2024 @ 2:48pm 
any chance we could have them as a faction?
camashlock 2 Feb, 2024 @ 12:35am 
I hope the Tau become playable, because I would like to make my own Farsight Enclave army
Matthew 1 Feb, 2024 @ 8:10pm 
Amazing mod. It brought me back to XCOM.
Slackboy101 26 Dec, 2023 @ 1:18pm 
this mod makes me hope we will get Dreadnaughts down the line
VoidLight 21 Nov, 2023 @ 9:14am 
@saximaphone
I believed there is a good chance that is being worked on. with all of the holidays and big releases I dont really expect anything this year sadly.
saximaphone 20 Nov, 2023 @ 2:53pm 
Actually, having these as soldier cosmetics and then adding buildable suits/vehicles and 'playable alien' style auxillaries would be cool
Chaos Uncensored 17 Nov, 2023 @ 9:25pm 
Still a gorgeous mod, but I could never attack such a beautiful faction. :) ......but I would like to rain down terror as the Tau :)
saximaphone 10 Nov, 2023 @ 5:45pm 
If I wanted to replace some of the Gui'vesa units with say some from a different mod, how difficult would it be to do that? I'm not sure how much is hard-coded in.
saximaphone 7 Nov, 2023 @ 8:52pm 
Finally some Kroot love! I'd love for there to be some cosmetics for them.
CaffeneProblems 14 Oct, 2023 @ 2:41pm 
Are you using something like A Better ADVENT?
Xx_yaoitron9000xX 13 Oct, 2023 @ 8:13pm 
for some reason everything works but they use advent weapons?
Donovan 9 Oct, 2023 @ 3:48pm 
This is an incredible mod. Rarely comment, MostlyHarmless. Fantastic job.
Altidiya 5 Oct, 2023 @ 4:20pm 
In your opinion, between the Empire, the Imperium and this one, what is the hardest of your Advent Total Overhaul?
Agent_Orange 23 Sep, 2023 @ 3:11am 
A Tau Techpriest... man this is cursed AF

Great Job
Slackboy101 21 Sep, 2023 @ 5:25pm 
will you make Imperium and Ork mods?
italiangamer89[schizoprhenic] 21 Sep, 2023 @ 5:56am 
cant wait for playable tau to be realeased, this mod its already amazing, take your time, we can wait :D
VoidLight 13 Sep, 2023 @ 2:39am 
can't blame you, I lost my 4 day weekend to starfield lol
MostlyHarmless  [author] 11 Sep, 2023 @ 4:33am 
Sorry about that. Lately most of my free time has been spent in BG3/Starfield.

I'll try and pull myself back to XCOM once my hype for those games cools off a bit.