Songs of Syx

Songs of Syx

Plant Trees
36 Comments
Zyredis 22 Jun @ 3:18pm 
yes, Thanks!!
Arg0n  [author] 21 Jun @ 4:25pm 
@Zyredis
Fixed =)
Zyredis 21 Jun @ 11:52am 
got a bug, when i start a new game the mod works fine, after loading the save file the option for the trees are gone. in the search function it dosnt show up neither
Arg0n  [author] 21 Jun @ 5:44am 
@Megsi

I just tested this. And nope.... since you have to enable code mods when you start a new game =(
You can't do this after a new game was started.

I know a way around this, but this is more effort I'm willing to put into this right now,
I will take a look into this when there's a stale game version.
Megsi 21 Jun @ 4:54am 
can this be loaded with an existing save game ?
Arg0n  [author] 21 Jun @ 4:08am 
@Zyredis @Everyone

I ported it to V69 :x
You may have to resubscribe to force steam to update.
Tell me if it works as intended ;P
Zyredis 21 Jun @ 1:23am 
okay ty!

i think the error comes frome the changes to fertility cause they changed it to a soil and moisture system.
Arg0n  [author] 20 Jun @ 8:28pm 
@Zyredis
I will port my mods, when there is a stable game version.
The error you got is a compatibility issue. You are probably running the wrong game version. Or a patch broke the mod.
Zyredis 20 Jun @ 11:07am 
when trying to plant a tree it crases and says:

java.lang.NoSuchMethodError: settlement.main.SETT.FERTILITY()Lsettlement/tilemap/growth/Fertility;
Zyredis 20 Jun @ 10:52am 
an Update for V69 would be a dream :)
Arg0n  [author] 10 Oct, 2024 @ 3:07pm 
@Cage the hedgehog
You can have multiple versions folders. My automated build pipeline only packages the current version of the game and I don't want to support old versions in this case. I would need to back port bug fixes and so on.

And it's just more complex to build multiple versions as each needs the correct game files to be compiled against. I would need to use some more tooling for this, which itself is complex to setup and maintain... blaaa... short: I'm too lazy ^^
Cage the hedgehog 10 Oct, 2024 @ 2:53pm 
@Arg0n
We can't have multiple version folder anymore?
Arg0n  [author] 10 Oct, 2024 @ 9:46am 
@Cage the hedgehog
You can download an older version through the github links:

https://github.com/4rg0n/songs-of-syx-mod-plant-trees/releases
Cage the hedgehog 10 Oct, 2024 @ 1:55am 
not compatible with V66
Arg0n  [author] 9 Oct, 2024 @ 9:40am 
@Fant
Yes, but if you don't know how to manipulate serialized Java objects in a file, you are lost.
I can implement to force an activation, but this will cause other issues when ppl then forget to enable the checkbox and save their game (bricks saves).

You have to start a new game unfortunately to make use of it =(
I may change some stuff in the game ScriptEngine in the future to make this work properly, but I don't want to do this in this mod. I don't like this change with V67 either... it's an artificial limitation, which will cause more confusion for the player than it provides benefit. But the idea how the Script checkbox was intended to be used and how we are using it currently also changed...
Fant 8 Oct, 2024 @ 11:45pm 
Did you enable the "Plant tree" script in the new "Random Game" window? There where you can set the difficulty.
can the script be enabled AFTER the game has been started already? if yes, how?
Arg0n  [author] 21 Sep, 2024 @ 10:16am 
@PhelipSpec
I updated the screenshot with the menu entry. Searching for "tree" works for me though.
Did you enable the "Plant tree" script in the new "Random Game" window? There where you can set the difficulty.
PhelipSpec 21 Sep, 2024 @ 9:37am 
Where is the button to plant the tree? I cant find in search bar "Tree" and in any tab
Arg0n  [author] 16 Sep, 2024 @ 11:04am 
Updated for V67
Arg0n  [author] 22 Jul, 2024 @ 2:36am 
Updated for V66
thoranius1 3 Jun, 2024 @ 4:02pm 
I hope so...I love using the excess space around my mines for woodcutter zones...being able to spruce up the tree population in the area is wonderful for that... (No pun intended)
WeWeKeNeMen 4 May, 2024 @ 1:47am 
will there be a v66?
Arg0n  [author] 2 Apr, 2024 @ 2:32pm 
@Camorda
Hmm... for me it loads in already existing save games. Do you have other mods enabled in this save? Maybe there's a conflict happening in the background.
Camorda 2 Apr, 2024 @ 1:51pm 
can this be loaded into an existing v65 savegame? I have tried (subscribed) and not been able to have it show up... i do get the "coding warning" (it loads in a new game no prob)
Arg0n  [author] 31 Mar, 2024 @ 10:31am 
Ported to v65 by VizardAlpha <3
ButteredToast 2 Feb, 2024 @ 9:41am 
All good thanks for the response, hope to see it in the future :cozyjunimogreen:
Arg0n  [author] 2 Feb, 2024 @ 4:03am 
Thanks for your intrest in the mod guys. I don't know when I will port this. I'm just not in the "mood" for coding right now =/
ButteredToast 1 Feb, 2024 @ 10:46pm 
Does this work on v65? Looks awesome!
DutchFurnace 7 Jan, 2024 @ 12:06pm 
Can't wait for an update for v65.
pL@gu3-D0g 31 Dec, 2023 @ 12:02pm 
@Arg0n thank you! Hope you have a wonderful holiday season and a happy new year!
Arg0n  [author] 26 Dec, 2023 @ 2:03pm 
@Fant
Yes! I'm not sure whether I'm finished when v65 releases, but it will be ported =D
Fant 26 Dec, 2023 @ 2:44am 
Can this be updated to v65? Any plans?
Arg0n  [author] 26 Aug, 2023 @ 4:00am 
The reason behind this mod was mostly efficiency.
So my Wood Cutters would be more productive and I can decide more freely where to place them ^^
Savxc1 25 Aug, 2023 @ 4:44pm 
Never knew id find a enviormentalist in a video game
Arg0n  [author] 25 Aug, 2023 @ 1:18pm 
hehe, no problem =D
Nadeshiko 25 Aug, 2023 @ 8:58am 
Thank you for this