Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm running a Corporate structure from Vanilla Ideology Expanded - Memes and Structures with the Authority(dictatorship) meme.
The CEO(Leader) role keeps switching to different pawns. Any ideas?
Invalid pawn assigned to CEO role. pawn=Thing_Human3902
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.Precept_RoleSingle.Assign_Patch1 (RimWorld.Precept_RoleSingle,Verse.Pawn,bool)
MortsIdeologies.MI_GameComponent_LeaderTracker:GameComponentTick ()
Verse.GameComponentUtility:GameComponentTick ()
(wrapper dynamic-method)
I just tried it and it seems to persist unfortunately.
Thanks, should be fixed now, let me know if the issue persists for you
System.MissingMethodException: System.Collections.Generic.List`1<Verse.Pawn> RimWorld.PawnsFinder.get_AllMapsCaravansAndTravellingTransporters_AliveSpawned_FreeColonists()
In your MortsIdeologies.MI_GameComponentTickImpressivenessUpdater i assume.
@ 2_Modray
Genuinely unsure what's causing this, I can reproduce it but nothing in the XML of either mod suggests to me why this would be the case. I'll need to do some more digging.
The meme you're looking for is Wealth Equality, with the Housing Equality: Strict precept for maximum effect. From there, if you're looking to play as something with the flavor of, for example, the USSR, you could go for Authority and get the Leader: Dictator precept, or if you want an idealistic egalitarian situation you can get Liberty and either Leader: Democracy or Leader: Anarchy.
Fixed a bug that caused elections to throw an error instead of actually assigning a leader.
I have the liberty meme and nothing else but I don't know why this is occurring
Debug output from when the ritual abruptly ends -- I am playing with like 300+ mods so it easily could be a conflict, but not sure how to narrow that down without a million reloads:
Error while applying ritual outcome effect: System.TypeLoadException: Could not resolve type with token 01000016 (from typeref, class/assembly RimWorld.OutcomeChance, Assembly-CSharp, Version=1.4.8509.26899, Culture=neutral, PublicKeyToken=null)
[Ref 37C4B1A9]
at RimWorld.LordJob_Ritual.ApplyOutcome (System.Single progress, System.Boolean showFinishedMessage, System.Boolean showFailedMessage, System.Boolean cancelled) [0x00182] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
...
If your colony spends a bunch of silver to influence an election there is a chance that it will be noticed but it also increases the chance that canidate will succeed in the election.
For vanilla empire: if you spend silver to influence the election of an authoritarian or monarchist faction, you will be rewarded with honor but other factions will hate you but if you influence an election to help a democratic or anarchist win, the empire will probably send an assasin or a divine inferno to your location.
SO REALISTIC!!
Even though I think the political compass is a braindead meme used by equally brain dead centrists to classify other political ideologies like pokemon types, this is pretty nuanced.
Also, the game doesn't seem to treat it as a proper ritual as the election doesn't give any mood buff/debuff, nor any developement points and the ritual doesn't get a "letter" notification upon completion, only a message
I tried a bit and there seems to be a conflict with rimocracy sadly though.. I tried to play a Dictatorship Authority and cannot set the leader, rimocracy intervenes with its own leader mechanics and breaks this mod leader (always getting the -12 no leader debuff) :'(
Could you take a look? I'm available for any help needed!