RimWorld

RimWorld

Ancient Charged Arms
79 Comments
BigGovernment 11 Jul @ 11:36am 
Alright. Thanks! They look great!
Aelflead Wayne  [author] 11 Jul @ 11:30am 
Craftable
BigGovernment 11 Jul @ 11:29am 
Where do you get these from?
Saint George 26 May @ 4:34am 
I don't see that option in ce but it does tell me what the draw size is , so I will adjust that, thank you for the idea!
Aelflead Wayne  [author] 26 May @ 3:40am 
and the change stay across saves
Aelflead Wayne  [author] 26 May @ 3:40am 
You can changed the size with Character editor
Saint George 26 May @ 3:30am 
That's a shame they all look really cool, thank you for checking
Aelflead Wayne  [author] 26 May @ 2:56am 
The size of weapons are intentional
Aelflead Wayne  [author] 25 May @ 11:28am 
I'll take a look later
Saint George 25 May @ 11:01am 
some of the weapons (like the shotgun) are abnormally large while some (like the pistol and the BR) look normal, is this intentional?
Aelflead Wayne  [author] 21 Apr @ 3:10am 
That can happen when you have more than one copy of CE
Ivelios 20 Apr @ 2:12pm 
I think that this did used to work with CE but it says it's not patched in-game. Is this a problem on my end or is that actually the case?
Aelflead Wayne  [author] 8 Feb @ 3:34pm 
Does your pawns have shield belts?
Ultramarine N47 7 Feb @ 7:25pm 
Hello, Thank you so much for your mod and the hard work! looks great and have seen it in a lot of youtube runs.
unfortunately I am unsure of what the conflict is. Everything loads and runs. guns are loaded with correct ammo. however pawns cant target or actually fire at anything only melee.
Im sorry if this is a dumb question or has been answered I just cant seem to find a fix or conflict.
Thank you for your time.
Aelflead Wayne  [author] 12 Oct, 2024 @ 10:31am 
I'll add an offset to the autocannon as well
GVLT 12 Oct, 2024 @ 10:26am 
I use CE, yes, That would be cool, thanks
Aelflead Wayne  [author] 12 Oct, 2024 @ 10:23am 
well if your modlist have CE than you're in luck, I can add a offset in the CE patch, vanilla on the other hand no such luck, unless tynan adds a draw offset
Aelflead Wayne  [author] 12 Oct, 2024 @ 10:14am 
oh, that I can take a look but probably can't do anything about, without adding a dependency for the mod
GVLT 12 Oct, 2024 @ 9:59am 
I mean the position of sprite on pawn. It looks pretty weird after all those vanilla framework heavy weapons
Aelflead Wayne  [author] 12 Oct, 2024 @ 9:52am 
yes, in vanilla colonists can carry miniguns
GVLT 12 Oct, 2024 @ 9:49am 
Are colonists supposed to carry hmg as a rifle?
Aelflead Wayne  [author] 28 Sep, 2024 @ 10:48pm 
简体汉化更新了
Aelflead Wayne  [author] 20 Sep, 2024 @ 5:16am 
没时间写汉化
HX击杀了度娘 19 Sep, 2024 @ 4:55am 
新的那几把武器没有汉化,是出什么bug了吗
Chaye76 18 Aug, 2024 @ 9:54pm 
这个mod贴图很棒,很喜欢,可以说一下你的另一个mod是哪个吗,在你的主页好像没找到与这个相关的mod
Iridescent 5 Aug, 2024 @ 12:00pm 
又多了个自动炮?
Iridescent 5 Aug, 2024 @ 11:58am 
强劲啊
GradientPumpkin 5 Aug, 2024 @ 10:58am 
Can confirm, managed to load the save now and do a dev quick test. Do you still want the log just in case?
GradientPumpkin 5 Aug, 2024 @ 4:47am 
Sorry haven't touched rimmy in a few days, I'll have a look and post the log if it happens again.
Aelflead Wayne  [author] 3 Aug, 2024 @ 7:09am 
pushed a patch, give it a try now
Aelflead Wayne  [author] 2 Aug, 2024 @ 10:33pm 
Can you post your log when trying to load game?
GradientPumpkin 2 Aug, 2024 @ 7:41pm 
Think something from a newer update broke something, couldn't load my save or create a dev quick test, narrowed it down to this mod. By itself it seems to work fine I think, probably something with another mod might be causing issues, though it's hard for me to say which.
VelxraTV 2 Aug, 2024 @ 2:02pm 
sounds exciting
Resistance Band. 2 Aug, 2024 @ 11:34am 
Amazing new weapon models again!

I hope you have plans for archotech versions for these too
Aelflead Wayne  [author] 2 Aug, 2024 @ 10:33am 
sure, after I'm finished with the autocannon ammo
VelxraTV 2 Aug, 2024 @ 8:16am 
how about a regular pistol and auto pistol to pair with the set?
Aelflead Wayne  [author] 2 Aug, 2024 @ 7:21am 
Now there is a bigger one
Pen4a 18 Jul, 2024 @ 12:19pm 
the hmg looks a little too big
McMookerson 27 Jun, 2024 @ 2:02pm 
Confirmed! Errors no longer occur in startup logs, devmode features are re-enabled.

Thank you, friend!
Aelflead Wayne  [author] 27 Jun, 2024 @ 1:28pm 
should be fixed now
Aelflead Wayne  [author] 27 Jun, 2024 @ 12:49pm 
Most of the time, but will break dev mode, sorry wii fix soon
Aelflead Wayne  [author] 27 Jun, 2024 @ 12:46pm 
Oh, I’ll move the setting DLL to the ce folder, you can ignore those, they are harmless.
McMookerson 27 Jun, 2024 @ 11:08am 
Would love to use these weapons, but your code may be missing some checks for optional prerequisites. I do not have CE installed, and am getting these errors on RimWorld launch:
Failed to find Verse.ThingDef named 'Ammo_12x64mmAdvCharged_Anti'. DefDatabase<Verse.ThingDef>
Failed to find Verse.ThingDef named 'Ammo_8x40mmAdvCharged_Anti'. DefDatabase<Verse.ThingDef>
Failed to find Verse.ThingDef named 'Ammo_5x35mmAdvCharged_Anti'. DefDatabase<Verse.ThingDef>

This error is, among other things, causing the "Spawn Thing" and "Spawn Thing Full Stack" dev mode options to be unable to be accessed.
Aelflead Wayne  [author] 23 May, 2024 @ 11:46pm 
更新了左轮和喷子,added Pistol and shotgun
大吉岭の紅茶战车道 23 Apr, 2024 @ 8:54am 
草,看描述才发现不用xml也行:steamhappy:
大吉岭の紅茶战车道 23 Apr, 2024 @ 8:47am 
xml扩展和所有har前置的mod冲突了作者还失踪了,只能先卸下你mod了(捂脸笑哭)
Aelflead Wayne  [author] 23 Jul, 2023 @ 7:19am 
@spec02alex no
spec02alex 20 Jul, 2023 @ 3:18pm 
No pistol?!
Aelflead Wayne  [author] 16 Mar, 2023 @ 8:30am 
迫击炮弹药不能在一些商队里出现,但是已存在的商队和轨道商有这个弹药造成的报错