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Gotta say though, the last part of this mission is brutal. Haven't found a way to win yet. I keep getting overwhelmed. I do appreciate the challenge!
I've re tried it and failed again, same thing, full army full life,i spam every skill at my disposal and sniper flare is working great to buy some time...still, the north side is a pain (no clear LOS) , the flying bug supression is a nightmare, 2 tanker bug and no rockets... too many waves. i've given up
If there have been game changes in the last 9 months since they were last balanced, I've made no edits. Hope you continue on to the next missions, you're at the end so it's fine if you move on.
So this dude named Magos Hudson posted a comment on the 6 of marsh, i +1 to everything he said in his feedback post. Mod autor posted back like "Hello @Magos, thank you for the feedback! I'm taking note for a future update and balance pass! ".. Yet , we are in nomvember now and everything is still the same. That is a shame cuz the maps are very well crafted and full of details almsot like official release
Other than that, great work and thank you so much for remaking the STTA missions.
Saving often is also advised now that saving is an option for custom missions, and my missions do feature auto checkpoints at certain points.
@BirdedOppress, I’m glad you enjoyed it!! I’m going through and adding checkpoints to my missions now (since they now work - they didn’t work before). I hope you take another crack at it later!
However, I do want to say, that some of these missions are ball bustingly hard without the equipment you could use in the original game, specifically this mission. Holding whiskey outpost, especially against the tankers, without rockets, or the miniguns for the hordes like you had in the original, makes this very difficult. I haven't been able to successfully hold out, even when I suffered 0 casualties up to this point and cleared the entire map of hives.
Is there anyway to tone down the amount of waves, or give us a rocket trooper? Maybe an engineer team so we can build some more turrets, or add a rocket turret or two to the base?
The position of the upper bug waves mean that by the time they're visable to engage, they're already very close to the wall, and while the first tanker is managable, the second is just too much.