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I really hope i can update her soon to work properly on the newer patches, but I've been really busy D:
As for now, the things potion stance changes (as far as I remember, I havent touched YOMI in a while) are;
- Several moves are EX'd, like an install (you can see it when the move is called [UP!]movename)
- Boost can be used in neutral
- Swing now launches a grounded projectile
- DI scaling on plummet and BlastBoost lowered significantly (also damage up on blastboost)
Orchi's primary weakness is lack of range and approach options, so use that against her.
And please, if you do want to complain about balance, do it in the pinned balancing thread, as to not worsen the experience for others. I just created this character for people to have fun about, not complain. Intentionally balacing her around the rushdown cling-and-dont-let-go character archetype. just keep your distance and you'll be all fine up against her.
slumber's usual response is along the lines of "git gut" or "i don't see how this blatantly OP mechanic is OP" assuming you are a drooling moron and not that his OC is overpowered in any way. i have tested orchi in single player and still had the same problem. DI doesn't do enough against her combo mobility and hit stun
but please, tell me to learn to DI/Burst as if i'm not making 90% of my opponents RQ as it is
We just gotta wait for the final response of a character creator "It's not as bad as Fallen or Miko or Staff, you don't know what balance is"
You can easily escape most combos on her, I genuinely don't see what's so "stupid OP" about her right now. What's happening is that your DI is getting read, likely.
Also, keep these comments for the balance thread, not on this main page, I made it for that reason. Don't want to have the comments on all the wrong spots.