RimWorld

RimWorld

RimTerritory
25 Comments
Onikage-056, God of Animatronics 11 Apr, 2024 @ 5:05pm 
Needs updating for 1.5. RimPy throws an error for it.
Giggles 20 Jun, 2023 @ 10:15pm 
Is this mod just framework or does it actually add stuff on its own?
MIS42NE  [author] 18 Feb, 2023 @ 10:34am 
If you're interested in performance, I suggest you to benchmark this mod, or just calculate approximately by looking at the source code.
Sir Rolin 18 Feb, 2023 @ 10:16am 
Pretty sure it depends on the mods that use it.
But to expand the question, is it as efficient as vanilla areas or better?
MIS42NE  [author] 18 Feb, 2023 @ 7:22am 
added note that territory not in the world map
TeleportBehindYou 18 Feb, 2023 @ 7:04am 
Least you can do is add a disclaimer that lets people know that it's only in your faction base, not affecting the whole world map. Wish someone would make a mod for what I was talking about tho. Would be cool to see faction territories displayed graphically. Kind of like EU4.
MIS42NE  [author] 18 Feb, 2023 @ 6:25am 
English is not my native language so I'm sorry for that mistake, however, I won't fix it. :maple2:
jupiterLILY 18 Feb, 2023 @ 5:57am 
Yep, I think the word territory is going to cause confusion.

A territory is a larger area of influence than just a base.
TeleportBehindYou 17 Feb, 2023 @ 8:02am 
Oh i see. So it's only for the "territory" within an faction's base? Like if a colonist were to stand in the kitchen for too long, a raid happens? I was thinking of territory on the world map.
MIS42NE  [author] 17 Feb, 2023 @ 7:53am 
Um... Don't understand what you're asking for.
This mod is not about world map.
This is kind of API for other mods.
But I may add debug option to visualize territory bounds.
TeleportBehindYou 17 Feb, 2023 @ 7:39am 
Maybe you can add graphics to represent the boundaries of the territories. Like an outline of how much a faction's territory control is. Would make it pretty cool to see how far a faction's influence reach is ingame. You can possible use the vanilla's "you cant settle within 5 tiles of settlement" system.
Boo Hassan 17 Feb, 2023 @ 4:18am 
Thanks, got it.
MIS42NE  [author] 16 Feb, 2023 @ 4:55pm 
Well, it should not.
Boo Hassan 16 Feb, 2023 @ 3:21pm 
I mean does it affect TPS a lot?
MIS42NE  [author] 16 Feb, 2023 @ 1:47pm 
@Boo Hassan, wdym?
Boo Hassan 16 Feb, 2023 @ 11:26am 
is it any significant performance cost from this mod or is it very tame?
MIS42NE  [author] 14 Feb, 2023 @ 7:06pm 
Well, this is C# code that triggers events when thing enter/exit/stay in the certain areas on the map.
You can check out github readme code examples.

It's not perfect, but I found this pretty helpful and easy to setup territories for things from code.

It uses Territory as a default base, it can be initialized by Thing(including its size) or by position on the map.

To locate things in territory, you need to use Territory.Locator<ThingType> and call its Tick in the Tick() method of thing.
Locating is delayed and optional(default 10 ticks), you can set it with property TicksDelay.

There's multiple types of territories, but you can create custom one by overriding Cells property or GetCells method.
Sir Rolin 14 Feb, 2023 @ 2:06pm 
Would love a Collection of mods that you know uses this dependancy ^^
TurtleShroom 14 Feb, 2023 @ 11:28am 
That sounds really interesting. How exactly does that work?
MIS42NE  [author] 14 Feb, 2023 @ 10:07am 
Like zones in game, but in code.
TurtleShroom 14 Feb, 2023 @ 9:59am 
Territories?
MIS42NE  [author] 13 Feb, 2023 @ 1:00pm 
This mod is allowing me to create territories with code.
I've created this mod as a dependency to avoid usage of same multiple assemblies for each mod.
enigman 13 Feb, 2023 @ 12:55pm 
@night owl夜猫 A new mod, More Mechanitor Towers has this as a dependency.

@ MIS42NE May I suggest that you put a little more detail on what this mod is/does (e.g framework for future mods etc.) Looking at the folder structure it appears to be a framework for supporting other mods. Assemblies folder still has the pdb file from compilation.
MIS42NE  [author] 13 Feb, 2023 @ 9:10am 
Dependency role, soon I will post new mod with this one as dependency.
night owl夜猫 13 Feb, 2023 @ 9:00am 
don't get it,What role