Total War: WARHAMMER III

Total War: WARHAMMER III

Mother of all Bombs for Warhammer III (doesn't need update)
22 Comments
Dramaking05 6 Oct, 2023 @ 7:38pm 
A tree stopped my nuke
TheOpiumMan  [author] 13 Sep, 2023 @ 2:09am 
I don't play the game for now (I'm waiting for improvement), but it should be as long as nothing change the actual nuke.
naigaxeon 2 Sep, 2023 @ 9:20pm 
compatible for the latest patch?
TheOpiumMan  [author] 11 Aug, 2023 @ 12:51pm 
I understand, for having the same problem of course !
sigmars_disciple 23 Jul, 2023 @ 4:30pm 
+1 to what Solaire said <3
TheOpiumMan  [author] 28 Apr, 2023 @ 3:46am 
Sorry, as I've said I tried, but update don't seems to work now without modifications (and the mod don't need it)
sirmicou85 24 Apr, 2023 @ 1:51pm 
Is it possible to get an update please ? :)
Nexus High Man 18 Apr, 2023 @ 1:39pm 
Chaos Dworf but on Fentanyl version pretty maybe please ??:bleach::steamthumbsup:
Solaire 15 Apr, 2023 @ 5:48pm 
Thank you for putting in the title that it doesn't need to be updated. Its very much appreciated. For people looking through their mod lists that are quite lengthy like mine. It saves a lot of time not to have to look at the description or comments.
TheOpiumMan  [author] 14 Apr, 2023 @ 8:40am 
I tried to update it without changing data of the mod, it don't seems to work. But yeah, it should run perfectly
Solaire 14 Apr, 2023 @ 5:56am 
Does this need an update for 3.0?
TheOpiumMan  [author] 21 Feb, 2023 @ 4:48am 
@emerald_dragon Thank you !

@Ebonhearted Sorry I don't know how to do that. Doomrockets are tied to the Ikit Workshop mechanic, so the only way to do that would be to expand that one to all Skaven clans, and I clearly don't have the skills to do that yet.
emerald10005 20 Feb, 2023 @ 5:53pm 
Thank you for the response, mr opium man. The mod is fantastic regardless
Ebonhearted 20 Feb, 2023 @ 5:43pm 
Could you make it so all skaven factions have access to these bombs?
TheOpiumMan  [author] 20 Feb, 2023 @ 4:01pm 
Thank you all !

@emerald_dragon I'm afraid I don't know how to do this, I'm fairly new to modding, and this simple graphical tweak was already a bit tricky to do properly + I think armies and cities interact independently, so The only way I could see your suggestion working is by adding a new attrition effect to the Doomsphere that would kill most units in one turn by attrition, something probably way more difficult to do that it sound, and I don't have much time to test that currently.
emerald10005 20 Feb, 2023 @ 2:51pm 
Could you make Doomspheres blow up every single army in the region they explode in? i think that's a logical solution to an actual nuke and it'd also be very satisfying and remove some tedious aspects of the game where the AI just immediately resettles one turn after
naigaxeon 20 Feb, 2023 @ 2:23pm 
nice hope you keep create another great mod like this! :steamthumbsup:
lwhのsama 18 Feb, 2023 @ 10:25pm 
核弹外观效果修改:steamthumbsup::steamthumbsup:
Earl Von Kant 18 Feb, 2023 @ 1:41am 
my thermic reactor is pulsating in excitment
sirmicou85 18 Feb, 2023 @ 12:54am 
Ooo yeah, welcome back in WH3 ! :D
Arker 16 Feb, 2023 @ 8:45pm 
damn i never know this kind of mod even exist
thank you with my respect!!
VANU 13 Feb, 2023 @ 6:36pm 
YYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYES YES