Victoria 3

Victoria 3

Infinite Resources Buildings
250 Comments
Rancher 19 Jul @ 11:06pm 
They're showing up now, thanks!
Banditul  [author] 19 Jul @ 10:29pm 
Should be fixed now, i hope. They had the wrong lens
Rancher 19 Jul @ 9:45pm 
Hello, I was using this mod in a playset and noticed I couldn't seem to find the infinite barracks and naval bases buildings. Maybe I missed something, but I took a look with just this mod enabled and ran into the same trouble where I couldn't find those buildings (I expected to find them in the Development category but had no luck.) Any idea why this might be happening?
Draco Pendragon© 19 Jul @ 7:23am 
Your the best man <3
Banditul  [author] 18 Jul @ 10:24am 
Pushed the update for cooperative ownership
Banditul  [author] 18 Jul @ 4:19am 
Ye seems i didnt add the modified Cooperative Ownership law. I will have a look after i get home
Draco Pendragon© 17 Jul @ 12:45pm 
It seems the infinite non-ag building dont apply anymore to the coop Law :/.
All Inf Buildings from Mining like Coal, iron etc, Wood, fish and Oil can still be build from private investment but somehow they cant be turned into Worker ownership when enacting the law.
Banditul  [author] 16 Jul @ 11:12pm 
They can but only if you enable the game rule that allow private invesment to build them sadly
Jacques O'ften ☭ 16 Jul @ 10:10pm 
can private investment and companies buy these buildings?
Banditul  [author] 12 Jul @ 1:01pm 
The Inf Barracks already do that , the modifier is state_building_barracks_max_level_add = 5000 which adds to the state is build in 5000 more levels to the barracks same for conscription ( and of course if you want bigger army just build another level of inf barracks )
derpiestderp :3 12 Jul @ 11:53am 
can we get a barracks PM that increases max regular barracks/conscription centre max level?
Banditul  [author] 12 Jul @ 3:06am 
The Inf Construction/Barracks/Naval they dont use workers they just provide the flat modiffier

If is about other buildings than its an issue and i can have a look at it
Senna Wales 12 Jul @ 2:01am 
I can't tell if the buildings are working, they don't use any workers?
Daniel 11 Jul @ 2:05pm 
You got a donate page?
Banditul  [author] 11 Jul @ 1:13pm 
Updated with the needed fixes, let me know if there something else broken
Daniel 10 Jul @ 8:31pm 
Companies need update as fine grain has been added as a prestige good
れっちり 10 Jul @ 1:34pm 
In irfes_building_groups.txt
"lens = government" is outdated
"lens = development" is correct.
Banditul  [author] 1 Jul @ 10:36am 
What do you mean they are gone?
Mechtild 1 Jul @ 7:51am 
Sadly the Inf. Construction sectors are gone now :( Great mod tho btw
Zaiyaku 22 Jun @ 7:19am 
I ran this mod with "Cheat Buildings" and "Advanced Cheat Menu ++", which together work fine, and my computer totally froze, I had to hard shut down my comp.
Arcanical 21 Jun @ 5:19pm 
I was just going to ask about a patch for Tech & Res, thanks a ton!
Banditul  [author] 21 Jun @ 7:26am 
Made a Tech & Res patch, link in the description, hopefully it works
Banditul  [author] 20 Jun @ 1:27pm 
Fixed the companies, that damn OR condition......

Regarding privatization, it does work as long as you have the Allow Private Investment rule on allowed and they have the money to buy it and they want to do it

Stil no clue what the "can't build trade centers" means yet

PS: Tried to make the mod a bit more compatible with other mods by just modifying the specific object instead of the entire file ( looking at you production tech file especially )
Banditul  [author] 20 Jun @ 11:15am 
*sigh* Always an issue

But please keep them coming, i like to debug
PSSKan 20 Jun @ 3:08am 
The mod prevents you from establishing a 'gold production enterprise'.
Banditul  [author] 20 Jun @ 12:54am 
I will have a deeper look this evening after work, weird that i though i fixed that oversight yesterday maybe not
Mr. C.B. 19 Jun @ 10:19pm 
After the new version Infinite resource buildings can't be privatization
Banditul  [author] 19 Jun @ 8:32am 
Ok can you give me your mod list or something? I played yesterday and today couple of hours with my mod active and had no issue with trade centers

Regarding multiplayer, i have no clue never tested it in multiplayer but gonna try to find some friends to test it out hopefully
gregmillionareman 19 Jun @ 8:15am 
Can't build trade centers.
Aussie Waffle 19 Jun @ 1:12am 
Try unsubscribing and resubscribing to the mod

The Workshop can sometimes be a bit iffy with updates
capheadtrauma 18 Jun @ 9:39am 
I can't join a friend's game with this mod enabled for both of us. Keeps saying the host has a different version despite us having the same checksum
Banditul  [author] 17 Jun @ 11:46am 
Do you have any other mod active? Just tested out of curiosity and i am able to build them
slopsterwill123 17 Jun @ 11:35am 
For whatever reason, cant build trade centers with this mod on.
GUiLT 17 Jun @ 10:27am 
awesome for the quick update
Banditul  [author] 17 Jun @ 9:45am 
Updated for 1.9* , let me know if i broke something , tried to use some scripts to help with the changes so i dont waste time edit line by line
Banditul  [author] 15 Jun @ 8:12am 
Not sure what could cause that, code looks ok. I would ask if you can send me the save file or/and a log file but it can only be done in private message as far i know
godgorr 14 Jun @ 2:16pm 
thx for your work! i have some trouble. at some point, i cant build rubber plantations. any other plants is buildable, only rubber plants not available. can you help? :steamfacepalm:
Banditul  [author] 9 Jun @ 5:34am 
Can have a look at it
theeliteleafy 8 Jun @ 10:43am 
can you make a tech&res compatch
Banditul  [author] 6 Jun @ 1:26pm 
Not sure about a patch, depends how that mods changes the building files and others files that my mod changes. I can have a look at it , might need to do a seperated mod for it. But in any case will be done after the 1.9 update just so i can fix this mod first for the new changes
Paul 4 Jun @ 7:26am 
Will there be a patch for realms of exeter
Banditul  [author] 3 May @ 12:29pm 
Oh also worth mentioning, the bonus from the Inf CS's only apply in the state its built in
Ashardalon 3 May @ 9:54am 
@FG_Remastered already done before you say so, and without results, but yeah since @Banditul had made changes, i will try it out on my next game and i will come back to give feedback. :-)
Banditul  [author] 2 May @ 1:40pm 
Changed the default PM to the +100 levels to avoid this in the future
FG_Remastered 1 May @ 12:58pm 
@Ashardalon: The Inf Const sector has a pm. Change it away from the one that gives 0. (Why is that there anyways?)
Ashardalon 1 May @ 10:03am 
100x0 = 0
i vannilla if i don't have Csectors,, my construction power is x/20 and grow with the Csectors.
with your mod, the construction power doesn't grow anymore with Csectors builded like in vanilla.
it stays forever at x/20
Banditul  [author] 30 Apr @ 11:29am 
What do you mean?

Inf construction sectors (if changed from default PM) adds max levels to the construction sectors so you can build 100 of them or more in same state
Ashardalon 30 Apr @ 7:03am 
The construction sectors dont add construction effective work to the pile, 0 or 10 CS => x/20 all the same
猪猪大肉 12 Mar @ 7:46am 
@FG_Remastered :It has been resolved. I didn't notice that this is an independent rule that needs to be enabled in the game rules. I thought this tool was an adaptive AI. I only opened it in the game's native private interface, no wonder it doesn't work. Ha ha ha ha
FG_Remastered 6 Mar @ 3:49am 
@猪猪大肉: Toggle Privatisation off and on again.