Dwarf Fortress

Dwarf Fortress

Salamandastron: The Redwall Mod
92 Comments
Fion 14 Mar @ 12:26am 
Has anyone had weird sprite glitches where all characters from this mod have a bald dwarf head behind the anthro head?
House of Krey 28 Dec, 2024 @ 12:35pm 
so excited to try this mod out - will there be updates when Adventure Mode is out of beta?
snackerfork 23 Feb, 2024 @ 5:44pm 
Actually looking further it seems to be a totally unrelated mod conflict. I was running The Language Overhaul (which is incompatible with added civs, it turns out) and once I removed it, I could generate at higher world gen settings without a crash.
snackerfork 23 Feb, 2024 @ 5:26pm 
I'm also getting crashed but I seriously doubt they're related directly to this mod, they only seem to happen when raising world gen settings so they might be memory related. If I use lower world gen settings, I can use these civs without issue and the world generates with no problems.
snackerfork 23 Feb, 2024 @ 3:00pm 
whoa, these look amazing! fantastic sprites, i'm definitely playing these next game
Mat Hornareht 22 Jan, 2024 @ 4:45am 
There is a bug about SQUIRRELMAN_ARMOR or other creatures armor in this mod so game crushes every time
Robot Face 16 Oct, 2023 @ 3:04pm 
No playable badger men civilizations generated for me, instead two "Rat men" civilizations listed as having "badger lords" were playable.
PhD in THC 17 Jul, 2023 @ 8:43am 
I just picked up this game, the first world I loaded up was half covered with a giant mountain & my first thought was to build Salamandastron even though I haven't read those books in like 15 years. Then I come to the workshop and see this mod exists and is even reasonably popular lol! Amazing
RAT FELLA 2 Jul, 2023 @ 4:51pm 
I'm very very bad at editing races. Is there anyone who could help out with making the rat civ playable?
Obsidious 18 Jun, 2023 @ 9:16am 
I've been trying to create a critter-filled megaforest world a la Edge Chronicles, and this mod has been a right boon to world generation! I will say, it seems that it's pretty common for a Dragon to be slain early on by an anonymous mouse in a hamlet somewhere... I've never read Redwall so I don't know if this fits their characterisation in those books, but this has very much become their Thing in my mind... Bunch of tiny little religious-named paladins taking on the great monsters of the world.
Bruce Wayne 27 May, 2023 @ 3:03am 
this is cool. kudos
Elysian 2 May, 2023 @ 11:35pm 
Ah, my childhood before me. Excellent.
cookiebella1987 30 Apr, 2023 @ 1:13am 
This is excellent! Grew up with Martin the Warrior and Redwall! Thank you so much
cor_002 20 Apr, 2023 @ 10:08am 
Oh hell yes! :D This is cool. I await the fully finished version.
BirdyBot 15 Apr, 2023 @ 1:56pm 
Just dropping a note to say that when I saw the name of this mod, I gasped. Salamandastron was my FAV of the Redwall books when I was a kid. Thank you so much for making this mod <3
Replica 1 Apr, 2023 @ 9:16pm 
Uh turns out your creature defs are kind of insane also, I'm surprised the game even runs with the mod, but I guess the (many) tokens that are conflicting, duplicated or missing aren't severe enough to cause any critical issues.
Replica 31 Mar, 2023 @ 11:45am 
Hey dude, I'm working on my own private tweak of your mod and I spent a few hours today fixing all the errors and typos your mod throws so it should be clean now.
I'm keeping an unmodified fixed backup, though I had to ditch all the scratch attacks from your creatures since I couldn't figure out how to solve those (I think your creatures might be lacking "nail" BP's for the game to assign the attacks to?).

I can send over the files over discord or wherever if you want them?
PunkRockVampire  [author] 29 Mar, 2023 @ 12:05am 
@Darkstarr that sounds like the same weird bug I was getting...try removing the vanilla folder and validate files to re-acquire it? That's what fixed it when it happened to me, dunno why it'd be happening to somebody else
@THE WIZARD sorry I've been so distracted lmao, I'll send a request
Darkstarr 28 Mar, 2023 @ 1:32pm 
I started a new save playing as adorable Badger folk. Unfortunately when I loaded my save today, everyone has turned into moose. Any idea why that might be, and how to fix it?
THE WIZARD 23 Mar, 2023 @ 2:07pm 
i think i got something done for the splash! i sent a frq if youd like it there or you can add me on discord (rowan#7961) and we can talk ther LOL
PunkRockVampire  [author] 19 Mar, 2023 @ 1:52pm 
Just letting people know that I definitely haven't abandoned this project, I just do a lot of different kinds of art and have been distracted with some other projects I could only work on at home!
@THE WIZARD Sure! That would be cool, that splash art your mod has is great! :D
THE WIZARD 16 Mar, 2023 @ 7:35pm 
hey gamer!! i wanted to ask, would you be ok if i drew some thumbnail/splash art for this workshop page? i did some for my mod but i'd like to try something more painterly or traditional if you would want ^_^
BtownKnyte 13 Mar, 2023 @ 4:28pm 
@PunkRockVampire
Is the issue getting animal people to spawn as visitors, or is the issue not having them go through the 'visitor' route for citizenship?
PunkRockVampire  [author] 11 Mar, 2023 @ 4:30pm 
I do really wish I could keep each species its own separate creature though, but I can't find any way to make a multi-species fort without castes...kinda no ideal solution for what I wanna do with this.
PunkRockVampire  [author] 11 Mar, 2023 @ 4:28pm 
Well, my ideal plan with this mod would be to convert ALL animal people to what their Redwall equivalents would be, via editing the creature variant for animal people (things like how I made the badgers big and mice dwarf sized) and make paper doll graphics for all of them...if I could figure out how to increase the chances of wild animal people joining civs it would be ideal for what I want, having them as uncommon unique individuals in random civs.
THE WIZARD 11 Mar, 2023 @ 12:31pm 
thank you so much for the name consideration :meadowlovebadger:

caste stuff sounds troublesome!! i hope you can finagle it!
PunkRockVampire  [author] 11 Mar, 2023 @ 8:11am 
@slicknickicarus Oh good, glad it's working now!
@THE WIZARD I could definitely do that, I've always tended to use 'Xfolk' more than 'X man' myself personally!

Other annoying issues I'm running into trying to use the caste method are I don't think I can make the castes select from different name symbols (to make the otters have aquatic themed names for instance), and I can't find any way to make the castes prefer specific jobs (for the mouse civ for instance, it should prefer to give the miner job to a mole, fisherman job to an otter, and expedition leader to a mouse in the starting group)...so many frustrating limitations.

Also really glad people are enjoying my mod so much! :D
slicknickicarus 10 Mar, 2023 @ 8:11pm 
@PunkRockVampire

Did a quick manual refresh and I'm seeing the additional civs now. Wahoo!
slicknickicarus 10 Mar, 2023 @ 7:45pm 
@PunkRockVampire

Yeap, I'm on the latest version (unsubbed and resubbed just in case). I'm still not seeing otter, hare, fox, or rat civs in any world gen, though I can see the creatures in arena mode testing.
THE WIZARD 10 Mar, 2023 @ 6:23pm 
id been wondering how hybrid forts would work, i wish you luck in your experiments!

oh, and also wanted to plead with you: would you consider '___folk' (mousefolk, badgerfolk, etc) over the '___ men' format? absolutely OK if it's too much trouble or not something you want, but i think it'd be really nice to have it worded in a less gendered way.

(also wanted to commend you again for the mod!! the armor spritework is delightful & ive actually completely moved to this mod vs using my old mod LOL. it's really in depth and i love it a lot.)
PunkRockVampire  [author] 10 Mar, 2023 @ 5:18pm 
In the current version though, all animal people should have their own civs, and that's been working for me, are you using the latest version? (I only have badger men and mouse men able to be embarked as though because see previous comment, they're basically meant to be two multi-racial civilisations).

Also I think I forgot orchards for the mouse men but yeah, they're meant to focus on above ground farming more than underground...the missing domestic creatures is probably a mistake I made somewhere.
PunkRockVampire  [author] 10 Mar, 2023 @ 5:16pm 
I'm currently experimenting with using castes to make multi-race forts, eg. 'salamandastron' (badgers+hares), 'redwall' (mice+squirrels+moles+otters), 'vermin' (rats+foxes+not-yet-implemented-woozles)...I'm not sure if I can make this work right or not, especially since some races should be present in multiple different civilisations and I can't do that this way without duplicating them. All-one-race civs really don't fit the Redwall theme though so I want to figure out something that works for this.
slicknickicarus 10 Mar, 2023 @ 4:19pm 
Hey, I ADORE this mod, just wanted to ask a couple of clarifying questions.

Are we currently going to see Civs for all of the animal people mentioned above? I see Badger, mouse, squirrel, and mole, but no other civs. I'm running only Salamandastron and your no vanilla entities mod.

Also, looking at Mouse Men in Fortress Mode, it looks like they're missing access to some domesticated creatures and focus on above-ground crops. Is that intended? Just planning out a large abbey-fort, want to make sure I take all factors into account. ;)

Thanks so much for your hard work, this mod is rad. #IAMTHATIS
THE WIZARD 9 Mar, 2023 @ 2:21pm 
i'm really glad to hear it!! wishing you the best!
PunkRockVampire  [author] 9 Mar, 2023 @ 8:53am 
Still not home yet so don't have access to my graphics project files and such, but things are calming down and I'm feeling better, so made some fixes!
Goblin 6 Mar, 2023 @ 2:11pm 
We appreciate the enthusiasm towards your art but don't burn yourself out though, take her easy if you need to lol
THE WIZARD 4 Mar, 2023 @ 1:35pm 
oh no, please take care of yourself first!!! i hope you'll be better soon!
PunkRockVampire  [author] 4 Mar, 2023 @ 12:25pm 
Oh! And I forgot to mention I'm actually meaning to make a separate mod to disable the vanilla races, so it's optional! I'll do that too when I can get home again
PunkRockVampire  [author] 4 Mar, 2023 @ 12:11pm 
Sorry, a major crisis struck and I've been unable to work on this mod and won't be able to for possibly a week or more, I'll try to fix the corpse sprites thing when I can though!
THE WIZARD 2 Mar, 2023 @ 4:57pm 
sorry, another comment from me!! i had a badger dibbun die and the corpse sprite is a bit mashed: https://i.postimg.cc/3R3NhFCz/Screenshot-4.png
THE WIZARD 28 Feb, 2023 @ 11:29pm 
wait actually i wanted to ask! would you consider disabling the vanilla species for this? (something something 'immersion breaking' lmao)
THE WIZARD 28 Feb, 2023 @ 12:23pm 
with the latest push, i can use administrative roles again! thank you! this mod is what i wanted from df LOL, i love the clothing you sprited for the badgers a lot!
Miclee 28 Feb, 2023 @ 9:25am 
@PunkRockVampire Creatures changing like that usually stem from a duplicate raw entry.
PunkRockVampire  [author] 28 Feb, 2023 @ 2:39am 
...Okay so apparently it was the base game that became cursed for some reason, I forced it to reacquire the whole vanilla data folder and now the bug is gone. I THINK things should all be working now!
PunkRockVampire  [author] 28 Feb, 2023 @ 2:18am 
...And apparently it isn't just my mod and it's doing the same thing with EVERY mod that adds a new race you can embark as!? What!?
PunkRockVampire  [author] 28 Feb, 2023 @ 12:54am 
Also, finally, squirrel men (alphabetically last) turn into forgotten beasts and crash the game if I try to save after they've changed.
PunkRockVampire  [author] 28 Feb, 2023 @ 12:47am 
And it only happens once, if I save and load again after they've changed, they're still the new creature they turned into.
PunkRockVampire  [author] 28 Feb, 2023 @ 12:41am 
(Also I should note those are the creatures that come next after them alphabetically, respectively)
PunkRockVampire  [author] 28 Feb, 2023 @ 12:39am 
@Goblin They're actually becoming different creatures! Their description changes and everything, it's so weird. Badger men turn into fox men, and mouse men turn into otter men.
Goblin 28 Feb, 2023 @ 12:24am 
@PunkRockVampire Are they actually changing what creature they are or are just the sprites changing? Are they becoming different creatures from the mod or seemingly random creatures? I’d love to try to help. Redwall is a personal childhood classic and these sprites wonderfully capture the magic of the series.