Barotrauma

Barotrauma

Exosuit Upgrade
21 Comments
Havel L. Krik 1 Aug @ 7:54am 
This is the perfect Exo-suit.
FatherSarge 30 Apr, 2024 @ 9:31am 
Still works great imo, any chance you'd be interested in adding an integrated scooter to it? The modular backpack mod already did the heavy lifting, all that'd be required is splicing their bit of code into yours
Naro Napiski 6 Jul, 2023 @ 12:25pm 
The idea is really great, but it just seems too overpowered imo.
Being able to carry some extra heavy items and be a bit faster would be just perfect
I'll try messing with the files and see how I can customize it.

Great mod!
Catanchovy 6 Apr, 2023 @ 4:22pm 
what is path to xml file ?
Pepsu 28 Mar, 2023 @ 6:30pm 
I found a bug, when you have oxygen tank outside O2 slot but inside Exosut inventory, it gives you infinite air even tho the tank air is not decreasing.
Resyled 26 Mar, 2023 @ 12:15am 
Hey! I actually figured out pretty much everything I was having a problem with, the only thing I'm hung up on is how to re-order the icons in the inventory, but that's not really a big deal. Thanks for all the work you did, it made adjusting it to my liking pretty easy!
Resyled 25 Mar, 2023 @ 4:41pm 
Also, should any adjustments to a mod be made directly in the mod folder? it tells you not to do this in a Readme, so I'm not sure.
Resyled 25 Mar, 2023 @ 4:40pm 
To make it so it only carries ONE extra weapon, does deleting these lines do it?

<SubContainer capacity="1" maxstacksize="1">
<Containable items="mountableweapon,smallitem"></Containable>
</SubContainer>
Resyled 25 Mar, 2023 @ 4:34pm 
Thanks for the fast reply man, I'll mess around with it.
Nefil͡imP͠L̀  [author] 25 Mar, 2023 @ 4:23pm 
@Resyled
As for crafting You can set this:

<RequiredItem identifier="titaniumaluminiumalloy" amount="15" />

this will change number of items for craft from 4 to 15
Nefil͡imP͠L̀  [author] 25 Mar, 2023 @ 4:18pm 
@Resyled
this is example what You need to replace with

<StatusEffect type="OnWearing" target="Contained,Character" Condition="-0.01" targetslot="1" comparison="Or">
<Conditional IsDead="false" />
<RequiredItem items="reactorfuel" type="Contained" />
</StatusEffect>


and this


<SubContainer capacity="1" maxstacksize="1">
<Containable items="reactorfuel">
<StatusEffect type="OnContaining" target="This" Voltage="1.0" setvalue="true" />
</Containable>
</SubContainer>
Nefil͡imP͠L̀  [author] 25 Mar, 2023 @ 4:11pm 
@Resyled
Can You tell what part of code did You change?
Resyled 25 Mar, 2023 @ 3:36pm 
I've been messing with that, but I get a Hash error when I try to use the mod.
Nefil͡imP͠L̀  [author] 25 Mar, 2023 @ 3:34pm 
@Resyled
You can edit this in xml file
Resyled 25 Mar, 2023 @ 2:10pm 
Hey, any way to basically cut the abilities for this in HALF? carrying so many things, having hull oxygen, running on batteries instead of rods, it's REALLY really strong. They're also really easy to craft once someone has the recipe.
Nefil͡imP͠L̀  [author] 15 Mar, 2023 @ 11:11am 
@Robert20697 This mod is work with 1.0 same of my other mod with add 2 more suits based on new klown 3000 suit
Robert20697 15 Mar, 2023 @ 10:18am 
Will this be updated to 1.0? A new clown exosuit got added, called the "funbringer 3000".
Hausgen 20 Feb, 2023 @ 9:18pm 
It worked, thanks for the help, later I noticed that it is written in the description, I apologize for the inattention :D
Nefil͡imP͠L̀  [author] 20 Feb, 2023 @ 2:05pm 
@Hausgen
No, You just place it like any other item (hold RMB to aim where and then "E" to place)
Hausgen 20 Feb, 2023 @ 9:17am 
It is not possible to install its platform, are there any conditions for this? Or how to fix it?
Robert20697 17 Feb, 2023 @ 3:46pm 
I'd love to go on a multiplayer server with this enabled and just cosplay as a war machine.