Rain World

Rain World

Expedition Extras & Config
54 Comments
maxthelord_ 2 Jul @ 2:37am 
i'd love an option that makes it possible to start in any shelter accessible to the slugcat you're playing. sure, that would sometimes put you into shelters that are really difficult to get out of, but i think it could be fun
Shan 1 Jul @ 3:51pm 
Also, another suggestion I don't know if you can do, is that you can add a feature to filter out specific challenges, for example instead of filtering hunting challenges, you filter out specifically killing green lizards. This could also apply to hidden challenges :slugcatsleep:
Shan 25 Jun @ 3:09am 
Do you think you can make it an option for the random difficulty challenges to only be difficulty easier than what's selected?
Juan214 19 Jun @ 2:46pm 
omg thx for making it compatible with legacy-remix! now I can have the new features before I eventually update for watcher!
MrLuqinhas 13 Jun @ 2:09am 
I removed an addon that was causing me conflicts, and the explosive spear simply started appearing at the beginning of expeditions as desired. It was indeed a conflict, sorry for the inconvenience then, thanks anyway! :8bitheart:
MrLuqinhas 11 Jun @ 1:21pm 
I don't know why, but the explosive spear still doesn't spawn in the shelter when we start the expedition :(. Maybe I have some addon causing a conflict?
Midnight 10 Jun @ 8:13pm 
I have noticed that "Ascend kill" option seems to not work. . . or is there something i am doing wrong?
Wolfo  [author] 17 May @ 7:47am 
My bad, fixed those not working.
MrLuqinhas 16 May @ 7:21am 
Hmm. I'm having trouble with this latest update, none of the Perks are working :(. For example, I start the run with an explosive spear and it doesn't exist; or, for example, I want the perk to remove spears from walls and it doesn't work either. Also, I really liked the update, but I came across these bugs! :)
Wolfo  [author] 14 May @ 1:22pm 
Weirdly inconsistent but I fixed it ty.
maxthelord_ 14 May @ 11:42am 
yeahh, i second that, on a particularly long expedition, it increased each cycle until i had 98 passages
samwasabi 14 May @ 11:04am 
Noticed a bug with the passage perk once 3 passages are collected it increases each cycle, it says I have 8 passages lol
Shan 8 May @ 7:21am 
omg you actually added that feature, thank youu!
maxthelord_ 3 May @ 3:42am 
awesome!! genuinely one of my favourite mods out here
Wolfo  [author] 3 May @ 2:46am 
Randomized Difficulty config, Hidden Challenge Filter config, Saint No Spear Throwing config have all been added
maxthelord_ 1 May @ 1:07am 
hey, i'd love an added option for randomized difficulty!! like, instead of the slider, any challenge could be any difficulty
Wolfo  [author] 26 Apr @ 8:27am 
Tho maybe the full hidden challenges get filtered as a cheat config or smth
Wolfo  [author] 26 Apr @ 8:20am 
If Hidden Challenges applied filters you could just make certain challenges always Hidden to double their points fully knowing what they are. But I could add some config like No hidden Hunts or Vistas or Collecting or whatever
Shan 26 Apr @ 8:10am 
Hey, i really like this mod! But is it possible if you could add a feature to let filters apply on hidden challenges? I feel like it would make expeditions less drawn out sometimes. Thanks:slugcatsleep:
maxthelord_ 23 Apr @ 6:41am 
i genuinely love this mod, made expeditions super fun for me!! is there a way you could impliment the music changes into regular campaign gameplay too? i love having music play more frequently
Wipple 14 Apr @ 7:21am 
I love this mod! could you make an option for Saint not being able to throw spears like in campaing mode? it would be epic!
riley_ 11 Apr @ 11:48am 
IT'S BACK!
DefCynodont 6 Apr @ 12:22pm 
(sees this updated) :rwslugcat: <3 <3
Wolfo  [author] 2 Apr @ 12:47am 
Yeah working a bit on it still playing the Watcher. Mostly dreading testing anything because i'm not familiar with the games internal workings.
DragonScale46 31 Mar @ 8:16am 
Hey now that the DLC is out are you planning on revisiting this?
VerdeBlue 17 Dec, 2024 @ 12:42am 
Since Rivulet Shorter Cycles is meant to restore the weakness of having little time to get things done, if you or someone else continues work on this, I suggest a mode that gives Artificer 1 default max karma, but replaces Expedition's permadeath condition with a challenge-dependent total-time limit, restoring Arti's strength of being able to flirt with Death and place small bets on your time (compensating for how antagonistic the scug class is, since scav corpses merely make travel easier when you have fewer "lives" left).
Lapras 28 May, 2024 @ 5:49am 
I miss this Mod. It was one of my Favourites! I hope someone fixes it. Sorry im just to impatient:slugcatdead:
Wolfo  [author] 30 Mar, 2024 @ 12:52am 
Probably can update it whenever the dlc comes out just not any time soon. If anyone else wanted to take the code to fix/add stuff I wouldn't mind.
dollar.bug.7 29 Mar, 2024 @ 10:39pm 
Do you have plans to update this ever? ik title says "not being worked on" but like is that a permanent thing or just for now
Mod 24 Mar, 2024 @ 5:05pm 
Doesn't work after game update, freezes game upon loading into the Expedition menu.
Disorder 19 Feb, 2024 @ 4:11pm 
I need a mod that would make it possible to spawn in a random shelter in ANY region (including modded). Currently this does not work like that.
VerdeBlue 5 Feb, 2024 @ 11:00pm 
When using Rivulet Shorter Cycles, every cycle after the first one has a pre-cycle, regardless of the percentage chances in the settings.
riley_ 4 Feb, 2024 @ 5:35pm 
suggestions:
- option to restrict saint's starting max karma to 2 like it is in their campaign, to better balance the one that gives saint their ascension ability.
- option to restrict artificer's starting max karma to 1 like it is in her campaign, i have a lot harder time thinking anyone would use this but i would just due to how many mods i have that buff arti.
- option to remove saint's ability to throw spears.
probably add some disclaimer that saint being unable to throw spears and unable to perform ascensions makes any violence-based challenges in their expeditions impossible.
Not green 25 Jan, 2024 @ 8:46pm 
the ability to change which region slugcat spawns into would be quite nice, or at least set it to where the particular campaign cat would spawn in story mode.

It sucks having otherwise simple expedition goals that are hindered by having to trek through annoying regions first, sometimes taking up a bunch of time for no reason. Technically this can be done by reloading the expedition until a better region shows up, but that can be a hassle too
anyhow thank you for the mod ^^
VerdeBlue 4 Jan, 2024 @ 12:28am 
Additionally, can you please implement an option to reset the Expedition campaign map every time you start an expedition (yes, Story and Expedition have separate files for all the campaigns' separate maps)? It's awkward to open up a patchwork of discovered rooms when you're in a familiar region, and it'd be better for the map to be a tool for knowing where you've been during your current run. This also means I won't have to reset all my story mode campaigns for this to happen.
VerdeBlue 28 Nov, 2023 @ 11:43pm 
By chance, could you please make options to ensure no slugcat besides Artificer can spawn in Metropolis, that no slugcat other than Rivulet can spawn in Submerged Superstructure (assuming such isn't already in place), the ability for other slugcats to spawn in Submerged Superstructure (but not in shelters off the beaten path), and the ability for Monk, Survivor, and Gourmand to enter Metropolis if they spawn outside it?
WillowWispy 22 Oct, 2023 @ 8:42pm 
Nevermind about the Myriad issue, found a fix on our end that should work
atung.1 22 Oct, 2023 @ 1:45pm 
i want a mod that makes you have dev tools in challenges
WillowWispy 2 Oct, 2023 @ 9:01pm 
Seems this mod is incompatible with our 16 player Myriad mod. I get exception logs and freeze the game as soon as any campaign starts.

InvalidProgramException: Invalid IL code in DMD<_ctor>?-28700416:_StoryGameSession::_ctor (StoryGameSession,SlugcatStats/Name,RainWorldGame): IL_01ba: ldfld 0x0a000012
System.RuntimeMethodHandle.GetFunctionPointer () (at <a1e9f114a6e64f4eacb529fc802ec93d>:0)
halb 5 Jul, 2023 @ 8:46am 
Hey, I like this mod but noticed an odd issue with it.
It disables passage challenges as saint entirely, for some reason. Disabling the mod brought them back
cyrille.bernard75 18 Mar, 2023 @ 3:27pm 
Hello, I noticed this mod's ILHooks remove instructions, you should avoid doing so, it's even more likely to be incompatible with other mods that modify this method with ILHooks.
89𝖜𝖔𝖗𝖘𝖍𝖎𝖕 13 Mar, 2023 @ 2:30pm 
sorry to ask but could you possibly make it so we can use expedition tools in the campaigns if we beat them? thanks!
Wolfo  [author] 21 Feb, 2023 @ 12:09am 
Like every mod the options menu is accessed by clicking on the mods name in the remix menu after you have enabled it and restarted. If for some reason that doesn't work disabling and then enabling it again fully could help.
jrubz 20 Feb, 2023 @ 12:47pm 
Where is the button to reach the config menu? I can't seem to find where it is at all when I enter Expedition. It didn't show any interface in Remix either.
Freakywu2 19 Feb, 2023 @ 2:42pm 
can you allow it to unlock expedition for downpour slugcats without beating their campaigns?
jrubz 19 Feb, 2023 @ 10:18am 
Is there an option to enable Saint Ascension upon meeting all echoes? That was a thing that bothered me when I tried to make my own Expedition challenge only to realize it wasn't available in Expedition at all.
Crex 18 Feb, 2023 @ 6:41pm 
could you make it unlock all perks cuz i'm lazy and hate grinding
Moisty 18 Feb, 2023 @ 12:30pm 
if you unlock all the music then what would the point of playing expedition mode be
scrimblo 17 Feb, 2023 @ 6:26am 
What about unlocking all music in jukebox ?
JossOwX 17 Feb, 2023 @ 4:43am 
Yesss!