RimWorld

RimWorld

More Vanilla Mechanoid
39 Comments
水晶哥牌音响 17 Jul @ 10:52am 
No bugs, just a yellow text prompt appears after starting the game
Teiwaz  [author] 17 Jul @ 10:49am 
@水晶哥牌音响 : Could you tell me what bug you encountered? I hope you can describe it in detail, as this will accelerate my bug fixing process.​
水晶哥牌音响 16 Jul @ 8:14am 
启动游戏之后会有黄字
Teiwaz  [author] 25 Jun @ 11:35am 
@able : All ammunition for mechanoids is drawn from the core CE; I haven't added any new bullet types. To differentiate it from the centipede blaster, the centipede quickdraw uses more lethal 12mm railgun rounds, but this is balanced by significantly limiting its range. Based on your feedback, the centipede quickdraw still seems overpowered. Perhaps I should consider further reducing its range to adjust the balance.
Able 10 Jun @ 7:41am 
兄弟,ce环境下的快挂机械蜈蚣,弹药穿透是不是太超模了,利器穿透130,能不能改改?传奇骑士甲都不敢碰啊
vdkvdbqas67 13 Jan @ 7:37am 
Не, ну испепелитель с огнетушителем это сильно 😆
Teiwaz  [author] 30 Dec, 2024 @ 6:25am 
@Accelexin @2962342497 @5150 : Glad you like this mod! The bullets used by SMG Militor and Blaster Militor are the bullets that come with the CE. If CE does not modify the files, there will be no problem, but there is indeed a bug, so I think it may be because other CE expanded mods have modified the bullet files in the CE mod, causing the mechanoid to be unable to use the CE bullets normally.
Accelexin 25 Sep, 2024 @ 12:42pm 
I can confirm what @2962342497 said is true. both the smg and blaster militor have the issue of being not able to shot when they were spawn as enemies. they carry no ammo, but they do aim at my pawns, however they can't shot anything out, when their aimming is finished, only muzzle flashes from Muzzle Flash mod occurs and no sound no projectiles. when they are undermy control, they behave normally.
parrot 24 Sep, 2024 @ 11:27am 
since theres a smg blaster, wheres the shotgun blaster militor?
2962342497 10 Jul, 2024 @ 10:40pm 
Some of these mechanical families appear to be incompatible with CE, the error log is as follows: CE returning BodyType Undefined for pawn Mech_MilitorSMG5900710.
Shimmer 27 May, 2024 @ 5:42am 
@Torkkar

You can use cherry picker to disable stuff you don't like- which includes mechanoids from this mod
Torkkar 16 May, 2024 @ 2:37pm 
can you upload just the foamer scorcher? I love the idea of a firefighting dedicated Mechanoid. BUT I don't really feel the rest of these power houses.
Get Donked On 22 Jan, 2024 @ 9:59am 
they should have a set mags button that shows you the ammo too. but its the same ammo that goes into the turret versions im fairly sure. i know the quickdraw uses 12mm railgun rounds wich is fairly nutty
SADMAN 21 Jan, 2024 @ 8:36pm 
what ammo do I need to put to these mechanoids?
Alan 14 Nov, 2023 @ 2:48pm 
Seem to have an error with the sniper centipede (and autocannon one), first line of it: Config error in Mech_CentipedeSniper: description has trailing whitespace.
Log: https://gist.github.com/HugsLibRecordKeeper/a5f4f39b32b2899556fa6835a6f1ced0
5150 11 Jul, 2023 @ 4:03pm 
I don't know why this debug log is coming up, but I'm leaving a post just in case
5150 11 Jul, 2023 @ 4:03pm 
https://gist.github.com/HugsLibRecordKeeper/af5fef60e73d8385c687be778f18591e

CE returning BodyType Undefined for pawn Mech_MilitorBlaster40446
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Dr Jimothy 4 Jul, 2023 @ 10:52am 
This gives me a legitimately horrid idea. Militors and other gun-mechanoids but an ingredient is literally the gun they use, like chain shotgun militors where a key ingredient is literally a chain shotgun.
Seanggag 4 Jul, 2023 @ 1:22am 
Hi! I translated your mod into Korean. If you don't mind, could you put this translation into your mod? I'll send you a link to my Google Drive. {LINK REMOVED}
Loco 3 Jun, 2023 @ 9:40pm 
cetneiepde
5150 4 Apr, 2023 @ 4:07pm 
Thank you so much for making it compatible with muzzle flash mod It's a spectacular sight to see my mechanoid unit firing weapons
Teiwaz  [author] 3 Apr, 2023 @ 7:50am 
@5150 : This is a good idea! Thank you for your suggestion! The muzzle flash mod is very cool !
5150 2 Apr, 2023 @ 6:38am 
Hello, thank you so much for making this mod Any plans to be compatible with muzzle flash mod? militor and Centipede shooting fire-breathing weapons would be awesome
Teiwaz  [author] 4 Mar, 2023 @ 7:04pm 
@Icaro: You are right, so I adjusted the Scorcher foam so that it will not appear in the raid.
Get Donked On 4 Mar, 2023 @ 2:27pm 
honestly probably best mech mod ive played with its so simple yet basically adds everything you could want for early and late game
pravculear 27 Feb, 2023 @ 11:06am 
so, i made a mod review if anyone wants to hear my two cents on the mod and see it in action. on that note, i hope you enjoy the video!
video: https://youtu.be/WXd_JreeFqM
Icaro 22 Feb, 2023 @ 12:25pm 
Scorcher foam is very useless in the mechanoid raid
Computica 19 Feb, 2023 @ 9:30pm 
There are def some mech mods that need a refresh/porting.
Teiwaz  [author] 19 Feb, 2023 @ 5:38am 
@AgiN3ko:Yes, these mechanoids will appear in the enemy's raid, and your mechanitors can also gestate them.
Wisp 18 Feb, 2023 @ 3:02pm 
Outstanding work!
AgiN3ko 18 Feb, 2023 @ 10:32am 
Will these mechanoids spawn in enemy raids/mech clusters or are they only gestated by mechanitors?
Holgast 17 Feb, 2023 @ 7:13pm 
nice, was meaning to make this but never quite got around to it
BigBrush 17 Feb, 2023 @ 8:27am 
thank you for great yet simple mod
5150 17 Feb, 2023 @ 4:53am 
That's great. That's a great mod.
Zacky 0.0 17 Feb, 2023 @ 4:32am 
heh. A Tank flamethrower buff
Torpedo Strawberry 17 Feb, 2023 @ 3:30am 
Impressive stuff
Richard Mc Nutbuster 17 Feb, 2023 @ 3:25am 
more mechanoid babies AND CE compatible? take my points
Get Donked On 16 Feb, 2023 @ 6:13pm 
yooo CE compatible nice have an award my man. very nice internet points