Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

New Control Rooms v0.24a
26 Comments
terran space police 8 Feb @ 12:26am 
when you have time to model, could you add a no texture version like on the AUX to the M and L models? its ok if you still cant im just making a suggestion
swefpifh  [author] 6 Oct, 2024 @ 1:01pm 
I'm sorry, but I'm not modelling for Cosmoteer at the moment. I'll update, but I can't give a date at all...
Choppyranger 15 Jul, 2023 @ 9:09am 
what about a 14x10 bridge for super ships?, mainly beacuse im looking for one xd
Baka yellow 9 Jul, 2023 @ 12:50am 
@raiderleader666 No, actually. It's something more if i remember right. Crew construction did a major change to how the costs works and something about dead spaces.
RaiderLeader666 5 Jul, 2023 @ 9:21pm 
Found out it's an issue caused by just one line defining the compatibility with game versions from another mod that needed updated, hope this helps
RaiderLeader666 4 Jul, 2023 @ 12:07pm 
I think its as simple as a version compatibility issue, from what I've seen a few of the mods I'm subbed to have the same issue
swefpifh  [author] 4 Jul, 2023 @ 8:19am 
@RaiderLeader666 : Thanks, I'll look into it. Then, if nobody points it out to me, I'll assume that it worked ;)
RaiderLeader666 4 Jul, 2023 @ 5:13am 
No longer works with newest update
Gunvarrel 25 May, 2023 @ 8:50am 
Can the Amaterasu 4x6 bridge include a command booster/extra control position? I almost exclusively use the Bridge with a command booster behind it so I have 8 control staff (nice number for building bunks for those staff) and the 4x6 occupies that exact space while not filling it in at all.
Bkhjeerfbj 20 May, 2023 @ 2:15am 
mongus
Alice (She/Her) 18 Mar, 2023 @ 5:41pm 
@c==3
I second this.
Ismail_Kohlsprit 20 Feb, 2023 @ 1:48pm 
this is not an insult or in any way negative critique, you might have been told this like 20 times, but i beg you, pls put in screenshots from your mods. please. and i mean for all mods, that just makes sense, thank you in advance bro
lalelunatic 18 Feb, 2023 @ 11:07pm 
pastas right though.. you dump out stuff like no tomorrow in the shortest amount of time and it actually works... dev could get a slice or two from that... i know, mods are not as big as whole games... but for real... good job.
swefpifh  [author] 18 Feb, 2023 @ 4:05am 
Thank you for your interest :)

@PasTaMania : To say I'm a modding god is an exaggeration, I'm just trying to do my best. ;)
TheHammerBreake [K.E.K] 17 Feb, 2023 @ 11:42pm 
Hype, the best control rooms mod so far.
PasTaMania 17 Feb, 2023 @ 10:40pm 
How are you such a god at modding this game?
Elliott 17 Feb, 2023 @ 10:26pm 
Hey the 2x3 and the and the diagonal cockpit have 100 additional visual range. Is that a bug or an intentional feature? I assume its intentional due to their larger stature or weird shape. If that is the case that is good balancing.
swefpifh  [author] 17 Feb, 2023 @ 5:01pm 
@Coffee : Thx ^^
Coffee 17 Feb, 2023 @ 12:08pm 
Why are all of your mods so damn good! Another instant subscribtion
swefpifh  [author] 17 Feb, 2023 @ 5:26am 
@RustyDios :
I don't know, I haven't tested it with the other mods. ^^
RustyDios 17 Feb, 2023 @ 4:51am 
Does the Amaterasu-XS 1x2 'small' cockpit play nicely with the "Fighters & Components" mod ?
RustyDios 17 Feb, 2023 @ 4:47am 
Amazing Work!
swefpifh  [author] 17 Feb, 2023 @ 2:09am 
@Ultranova :
It's planned, I'm trying to rearrange the mod page to make it more readable and better organised :) Thanks for your interest in any case :)
Ultranova 17 Feb, 2023 @ 12:09am 
Having some screenshots of the parts included would be nice.
swefpifh  [author] 16 Feb, 2023 @ 2:40pm 
@Jediwannabe666 :
No, the purpose of this mod is mainly to provide a modular design for the roofs. As with the diagonal versions, there will be other new modules.
Jediwannabe666 16 Feb, 2023 @ 2:16pm 
Are any of these going to have different command points and crew requirements to operate?