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Laporkan kesalahan penerjemahan
the problem that the game crash if the menu is opened two times is fixed.
if there are any problems , just tell me
It's NOT fun putting a megastructure in a bad spot or getting ownership of one just to not be able to remove it.
Version 1.6.2 is out
-i fixed the problem with the dyson swarm and the dyson spehre. now after you remove the megastructure,the star no longer has the flag that there are already a arc furnace.
now you can just build the megastructure on the same planet or star again.
-i tested the habitats and i dont have any problems. if anyone has a problem to remove a habitat, then tell me
-planets with removed orbit rings also dont have the flag that there still is a orbit ring
-problems with other mods like gigastructures etc. are common, because this mod was created for the vanilla version of stellaris. as next step i will update the list of megastructures from other mods
if you have any problems with the mod, just tell me
If so that might be a cleaner way to handle it (if only UI wise)
In regards of my issues with the Dyson Sphere. There are two steps I had to do to completely remove any link to the megastructure:
- effect remove_megastructure = this (when selecting the megastructure)
- clearflag planet has_megastructure #planetID#
- effect remove_modifier = dyson_swarm_3_mod
but the biggest problem was the last stellaris update with the new arc furnace and so on.
i dont want to update the mod the the newest version just to have these bugs in it.
i will try to solve all the problems but it takes me time.
Also, not sure what the cause is, but the native option to remove a Dyson Swarm is no longer visible after enabling this mod.
@Палач Рока: the dyson swarm can be deleted without this mod. just look in the megastructure window left to the focus button
Actually you can rebuild megastructures, but you are right with the tag.
i will look for the problem and fix it. thank you for reporting
sure i can try to put it in
after stellaris version 3.12.3 you can remove 4 megastructures without this mod (this is good)
you can find these structures in the description of this mod.
with 1.6.0 of this mod you can now remove ring worlds without removing the entire solar system.
so now it works properly.
i take out the 4 megastructures which can be removed in the normal vanilla, because you would have 2 different ways to remove these megastructures. so there are no errors from the mod, only stellaris fault.
next step is to add all gigastructures from the mod: Gigastructural Engineering & More version 3.11
and to fix the known bug if you close the remover and want to open it again that the game crash.
feel free to write me for known bugs and ideas you have
If you open the edict to remove megas, close it with esc (twice, closing everything basically). Then, I tried to open the edicts page again, and it crashed my game.
I made a French translation, would you like to integrate it into your mod?
anyway you look for asteroid_manufactory_0 1 and 2
giga has
asteroid_manufactory_alloys
asteroid_manufactory_consumer_goods
asteroid_manufactory_energy
asteroid_manufactory_food
asteroid_manufactory_supertensiles
The arc furnace and dyson swarm too with alloy refund now.
all the megastructures from "EP's Additional Megastructures" needs to be tested