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Raportează o problemă de traducere
After deactivating it would stop.
This also caused roof collapses constantly.
Might wanna check this out.
Have you looked at functionality that adds mod options? I know you said you had no plans too but it might be easier then you think if you tried, I was able to get it working. Personally I'm interested in needing to irrigate farms to keep them fertile. How long is the range from shallow water/deep water to keep a tile rich soil?
If you want to not care about rich soil depleltion so rich soil regenerates - you can try early terraforming mod from my workshop - place some deep water and it will fertilize/moisten soil around automatically(ala irrigation).
Actually rich soil has to re-emerge after some time after depletion - this was made to introduce crop rotations, i forgot to add this rule, will fix.
Also rich soil should appear after marsh drying off and nearby ponds/rivers.
Bridges are not destroyed when water is removed, did you ever see real bridges do that O_o
+mapgeneration ivy generation stuff, noted
and maybe you could add converting moss walls to regular walls to the repair job then, so if you have enough workforce your base stays in shape..
Was intending simple wall deterioration but hey, even better idea.
Soil relocation? This functions totally another way and most likely will not interfere.